Brainstorm

Brainstorm — CS2 Stats

76561198065804513[U:1:105538785]Steam profile ↗VAC banned

191Tracked matches45%Win rate2021Tracked since
1,107Hours in CS
CSDB Rating5.0 DevelopingClutch Specialist
Premier CS Rating16,329Purple band · top ~23.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 191 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,329 +5,322 27 Jun – 4 Oct · 17 days played
11,00717,917peak 17,91727 Jun4 Oct
17,917Peak Premier in tracked matches
40Days played since 2023-08-13

Premier CS Rating

  • 1,588 below peak (17,917)
  • Next: Pink band at 20,000 — 3,671 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-04
  • Blue band first seen 2026-10-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 4 Oct 2026 and 13 Oct 2026.

Measured 4 Oct 2026 → 13 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches7——
Win rate43%——
K/D1.13——
Headshot %40%——

Measured 9 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate34.6%44.3%46.9%12.4% short
Shot accuracy19.1%11.9%13.0%above
Kill/death ratio1.091.031.08meets
Match win rate43.3%45.2%46.7%3.4% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBrainstormPREMIER16,329 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning49
Utility52

0–100 skill scores via Leetify.

Recent form

COLD49–48–3Last 10049%Win rateLTLWWWLLLL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +2.6pp headshot accuracy · −14ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 623ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 612ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.5 against its own average).

Aim5.4
Utility5.2
Positioning4.9
Opening Duels1.9
Clutch10.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.9
Utility5.2
Mechanics6.6
Opening Duels2.5
Win Impact3.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time656ms−33ms
first ⅓ avg 689ms → last ⅓ avg 656ms
Headshot accuracy12.6%−3.3%
first ⅓ avg 15.8% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–0 · nuke, 17 Jun →
33%Best headshot accuracy · 3–9 · vertigo, 12 Aug →
438msFastest reaction time · 13–5 · cache, 11 Jul →
13–0Biggest win · vertigo, 17 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
2–10In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 71% over 14mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA2314–961%-0.01
ancientC166–1038%-0.02
nukeC146–843%-0.01
cacheS1410–471%0.00
anubisC125–742%-0.01
dust2B63–350%-0.02
mirageD51–420%0.01
vertigoC52–340%-0.02
train—21–150%0.01
overpass—21–150%-0.02
memento—10–10%-0.14

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

57,410Lifetime kills
1.09K/D · Top 50% of Purple band
2,405Matches
43.3%Match win rate
34.6%Headshot %
19.1%Shot accuracy · Top 5% of Purple band
9,883MVPs
1,107Hours (in match)
5,229Bombs planted
847Bombs defused

Most-used weapons

AK-4715,171
AWP7,920
SG 5532,307
P2501,641
SSG 081,278
AUG1,100

Lifetime map wins

8,170inferno
2,108cbble
1,689dust2
842train
804nuke
508vertigo
199office
143lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

26Matches
46%Win rate
1.03Avg K/D
68.4ADR
32%Headshot %

Clutches & streaks

100%1v1 clutch win
33%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke20%1.0117.0
Ancient10%1.1721.0
Dust21100%0.6911.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.6%Headshot accuracy
33.7%Accuracy (enemy spotted)
37.1%Spray accuracy
79.6%Counter-strafing
10.6°Preaim
638msReaction time
41.5%T opening success
38.3%CT opening success
0.58Enemies flashed / flash
7.0%Flash assists
7.80HE damage / grenade
7.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.6017% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.3308% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage8–13-0.0110%25 Sept →
anubis15–15-0.0118%18 Sept →
ancient11–13-0.069%18 Sept →
nuke13–8-0.0415%18 Sept →
cache13–70.0613%12 Sept →
cache13–50.0724%12 Sept →
ancient11–130.0418%12 Sept →
ancient7–13-0.0410%14 Aug →
mirage11–130.0321%14 Aug →
dust27–13-0.109%10 Aug →
cache11–13-0.0912%10 Aug →
dust213–11-0.048%10 Aug →
nuke10–130.009%10 Aug →
cache13–7-0.029%9 Aug →
inferno16–130.0114%8 Aug →
anubis9–130.0115%8 Aug →
ancient13–70.0511%8 Aug →
cache13–10-0.0214%8 Aug →
inferno8–130.0116%8 Aug →
anubis7–13-0.0312%7 Aug →
ancient6–130.0210%7 Aug →
anubis16–12-0.008%7 Aug →
anubis13–20.0416%7 Aug →
cache6–13-0.0517%7 Aug →
inferno8–130.0616%6 Aug →
cache13–60.0212%6 Aug →
ancient13–5-0.027%4 Aug →
cache13–5-0.050%4 Aug →
cache2–130.028%4 Aug →
anubis6–13-0.0113%3 Aug →
inferno1–13-0.049%3 Aug →
cache10–13-0.0820%1 Aug →
nuke11–2-0.0411%1 Aug →
cache13–80.0320%31 Jul →
mirage9–13-0.019%31 Jul →
nuke5–13-0.060%31 Jul →
ancient3–13-0.055%31 Jul →
inferno9–13-0.0515%31 Jul →
inferno13–5-0.0112%31 Jul →
nuke13–80.0014%30 Jul →
inferno6–13-0.049%30 Jul →
ancient13–20.038%30 Jul →
ancient15–15-0.056%29 Jul →
anubis10–13-0.0416%28 Jul →
inferno13–4-0.0030%27 Jul →
nuke5–13-0.0526%27 Jul →
cache13–80.0315%24 Jul →
inferno13–16-0.0117%13 Jul →
ancient2–13-0.0715%11 Jul →
cache13–50.0618%11 Jul →
mirage11–130.0118%26 Apr →
nuke5–13-0.0117%26 Apr →
ancient10–130.0315%18 Apr →
nuke11–130.0126%18 Apr →
inferno13–9-0.0320%14 Feb →
inferno13–7-0.0212%27 Jan →
train11–130.0411%22 Jan →
mirage13–60.0214%22 Jan →
train13–3-0.0224%21 Dec →
nuke11–13-0.0413%21 Dec →
inferno9–130.0231%24 Aug →
anubis11–13-0.0316%24 Aug →
ancient13–7-0.026%24 Aug →
nuke13–8-0.0210%24 Aug →
anubis13–90.0213%24 Aug →
vertigo3–9-0.1333%12 Aug →
memento3–9-0.1428%12 Aug →
nuke10–13-0.0122%11 Aug →
ancient7–13-0.0810%11 Aug →
inferno13–11-0.0333%11 Aug →
dust29–13-0.0723%11 Aug →
inferno13–4-0.0118%5 Aug →
dust212–2-0.037%5 Aug →
anubis13–90.0115%5 Aug →
vertigo7–13-0.0710%4 Aug →
nuke6–13-0.0914%4 Aug →
anubis13–5-0.0519%4 Aug →
inferno13–9-0.0317%3 Aug →
vertigo9–13-0.0732%3 Aug →
inferno11–13-0.240%24 Jul →
inferno10–13-0.0311%21 Jul →
ancient6–13-0.048%21 Jul →
inferno13–40.0114%15 Jul →
overpass8–13-0.0817%15 Jul →
ancient13–9-0.068%27 Jun →
dust215–150.0310%27 Jun →
inferno13–90.0019%21 Jun →
inferno13–30.0711%21 Jun →
vertigo13–40.0814%21 Jun →
nuke13–7-0.0213%17 Jun →
ancient13–2-0.0217%17 Jun →
vertigo13–00.1024%17 Jun →
anubis8–13-0.0413%17 Jun →
nuke13–00.1616%17 Jun →
dust213–30.0923%17 Jun →
inferno6–0-0.0529%17 Jun →
overpass13–20.038%17 Jun →
inferno13–90.0520%16 Jun →
inferno13–30.0818%16 Jun →
cache9–50.0811%13 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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