-ZdT-

-ZdT- — CS2 Stats

TM76561198065728533[U:1:105462805]Steam profile ↗VAC banned

1,602Tracked matches42%Win rate2020Tracked since
2,542Hours in CS5Hrs last 2 wks
CSDB Rating5.4 DevelopingSupport
Premier CS Rating25,496Top 10% of 215,386 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#18055 of 261591 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 25,496 → 25,496
+20Tracked matches · now 1,602
−3.8ppWin rate · 46.2% → 42.3%

Rating over time

Premier CS Rating: 25,496 +1,800 25 Jul – 17 Oct · 12 days played
23,69625,496peak 25,49625 Jul17 Oct
25,604Peak Premier in tracked matches
57Days played since 2026-07-23

Premier CS Rating

  • At peak — 25,496
  • +614 over 30 days · improving
  • +1,800 over 90 days
  • Next: Gold band at 30,000 — 4,504 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-10-17
  • Pink band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2442−18
Win rate42%40%+1pp
K/D0.870.89−0.03
Headshot %37%37%+0pp

Measured 17 Oct 2026 → 14 Nov 2026; previous 14 Sep 2026 → 17 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate34.5%49.3%50.9%16.5% short
Shot accuracy17.5%13.4%11.8%above
Kill/death ratio1.101.121.180.08 short
Match win rate47.6%48.5%51.9%4.3% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG-ZdT-PREMIER25,496 · Red bandcsdb.gg/stats

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Performance scores

Aim64
Positioning53
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY41–50–9Last 10041%Win rateLWWTTLLWWL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −1.1pp headshot accuracy · −60ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 511ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 523ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.2 against its own average).

Aim6.4
Utility6.1
Positioning5.3
Opening Duels2.5
Clutch1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.3
Utility6.1
Mechanics4.2
Opening Duels3.8
Win Impact2.4

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time554ms−29ms
first ⅓ avg 583ms → last ⅓ avg 554ms
Headshot accuracy12.6%−1.6%
first ⅓ avg 14.3% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–11 · mirage, 1 Sept →
33%Best headshot accuracy · 1–13 · inferno, 12 Aug →
375msFastest reaction time · 6–13 · anubis, 1 Aug →
13–0Biggest win · inferno, 20 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–6In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 58% over 12cacheWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoB2010–1050%-0.01
dust2C187–1139%-0.02
ancientD165–1131%-0.02
nukeD155–1033%-0.02
mirageA127–558%0.01
cacheD72–529%-0.02
anubisC73–443%0.01
vertigo—31–233%0.00
train—11–0100%-0.03
italy—10–10%-0.03

Across the last 100 tracked matches.

Lifetime stats

87,627Lifetime kills
1.10K/D
4,413Matches
47.6%Match win rate
34.5%Headshot %
17.5%Shot accuracy · Top 25% of Red band
8,224MVPs
1,740Hours (in match)
3,972Bombs planted
1,011Bombs defused

Most-used weapons

AK-4716,644
AWP13,057
SSG 083,305
P903,044
Knife2,167

Lifetime map wins

10,628dust2
3,726inferno
2,825nuke
2,470vertigo
946train
208office
158cbble
110bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

55Matches
60%Win rate
1.19Avg K/D
76.1ADR
29%Headshot %

Clutches & streaks

29%1v1 clutch win
30%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno367%1.3519.7
Dust23100%1.8412.3
Nuke30%0.6812.0
Mirage2100%1.3215.0
Ancient1100%1.9019.0
Vertigo10%0.6210.0
Anubis1100%2.3321.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
36.1%Accuracy (enemy spotted)
42.3%Spray accuracy
69.1%Counter-strafing
10.1°Preaim
553msReaction time
43.9%T opening success
46.6%CT opening success
0.56Enemies flashed / flash
4.6%Flash assists
10.59HE damage / grenade
11.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1497% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0613%13 Nov →
cache13–8-0.0210%12 Nov →
inferno13–60.057%7 Nov →
anubis12–120.069%6 Nov →
ancient12–12-0.0320%5 Nov →
mirage4–13-0.0221%5 Nov →
dust27–13-0.046%4 Nov →
dust213–80.0310%29 Oct →
mirage13–10.0318%26 Oct →
cache8–130.0214%26 Oct →
mirage9–13-0.0817%23 Oct →
nuke3–13-0.0315%22 Oct →
cache3–13-0.059%22 Oct →
ancient12–12-0.0517%21 Oct →
dust25–40.0318%21 Oct →
mirage13–11-0.045%20 Oct →
inferno13–00.0410%20 Oct →
dust27–13-0.0114%19 Oct →
nuke7–130.0319%18 Oct →
dust213–80.0214%18 Oct →
anubis8–13-0.0116%15 Oct →
inferno16–14-0.0214%15 Oct →
inferno7–13-0.0013%11 Oct →
cache5–11-0.079%11 Oct →
inferno13–4-0.0117%8 Oct →
dust212–12-0.0122%8 Oct →
ancient11–13-0.0410%6 Oct →
dust27–13-0.0110%6 Oct →
train13–2-0.032%28 Sept →
ancient13–11-0.0513%28 Sept →
inferno8–13-0.088%27 Sept →
ancient13–11-0.039%27 Sept →
vertigo12–12-0.016%27 Sept →
dust213–80.0217%26 Sept →
vertigo12–120.0117%26 Sept →
ancient4–130.059%26 Sept →
ancient11–13-0.008%23 Sept →
dust25–13-0.0216%23 Sept →
mirage13–5-0.0213%21 Sept →
nuke0–8-0.0414%21 Sept →
cache6–130.0111%21 Sept →
ancient11–13-0.038%21 Sept →
dust213–4-0.029%21 Sept →
nuke9–13-0.0112%20 Sept →
nuke13–10-0.0714%19 Sept →
inferno11–130.025%19 Sept →
mirage13–60.0513%15 Sept →
mirage13–90.0316%15 Sept →
inferno13–80.0221%13 Sept →
mirage12–120.0215%12 Sept →
cache10–20.0110%12 Sept →
nuke10–13-0.0512%11 Sept →
ancient10–130.0012%10 Sept →
dust213–11-0.0711%10 Sept →
mirage6–13-0.0718%9 Sept →
dust213–3-0.1116%7 Sept →
dust212–120.0223%4 Sept →
nuke4–130.0513%4 Sept →
inferno13–9-0.015%3 Sept →
ancient3–13-0.034%3 Sept →
nuke3–13-0.0919%3 Sept →
mirage13–110.1215%1 Sept →
anubis9–13-0.0313%30 Aug →
inferno13–80.0110%28 Aug →
dust24–13-0.077%27 Aug →
cache9–13-0.0116%22 Aug →
inferno13–8-0.0111%20 Aug →
nuke13–11-0.069%20 Aug →
mirage13–70.0420%20 Aug →
nuke13–90.018%19 Aug →
inferno4–13-0.0618%19 Aug →
ancient13–90.0110%19 Aug →
inferno9–130.0418%18 Aug →
ancient5–13-0.0513%17 Aug →
ancient13–11-0.025%15 Aug →
inferno10–13-0.059%14 Aug →
inferno1–13-0.1033%12 Aug →
nuke5–13-0.095%11 Aug →
inferno3–13-0.0721%9 Aug →
nuke11–130.0013%9 Aug →
dust29–13-0.0316%9 Aug →
nuke8–13-0.038%7 Aug →
dust28–13-0.0023%7 Aug →
ancient9–13-0.047%6 Aug →
nuke13–90.0026%3 Aug →
inferno8–13-0.0520%3 Aug →
anubis13–110.014%2 Aug →
vertigo13–30.019%2 Aug →
inferno13–8-0.0019%2 Aug →
ancient1–13-0.0321%1 Aug →
dust213–11-0.039%1 Aug →
anubis6–13-0.0515%1 Aug →
anubis13–3-0.0014%31 Jul →
mirage10–130.0117%31 Jul →
italy6–13-0.038%31 Jul →
ancient13–100.007%27 Jul →
inferno13–60.0112%25 Jul →
inferno12–120.0111%25 Jul →
nuke13–60.0622%23 Jul →
anubis13–10.0721%23 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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