Theo Yūji

Theo Yūji — CS2 Stats

US76561198063954889[U:1:103689161]Steam profile ↗VAC banned

1,470Tracked matches47%Win rate2020Tracked since
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating20,206Top 50% of 204,793 CSDB-tracked playersPink band · top ~8.3% of ranked players (population est.)
CSDB Leaderboard#77302 of 252070 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,470 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,206 -151 26 Jun – 16 Sept · 18 days played
20,20623,141peak 23,14126 Jun16 Sept
23,345Peak Premier in tracked matches
20Days played since 2026-06-26

Premier CS Rating

  • 2,935 below peak (23,141)
  • -1,600 over 30 days · declining
  • -151 over 90 days
  • Next: Red band at 25,000 — 4,794 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-16
  • Purple band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGTheo YūjiPREMIER20,206 · Pink bandcsdb.gg/stats

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Performance scores

Aim59
Positioning50
Utility26

0–100 skill scores via Leetify.

Recent form

COLD54–44–2Last 10054%Win rateLLWLWLLLWL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +0.9pp headshot accuracy · −94ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 594ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 26%
  • Avg reaction 559ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 26%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim5.9
Utility2.6
Positioning5.0
Opening Duels3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.0
Utility2.6
Mechanics4.1
Opening Duels3.1
Win Impact3.9

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time626ms−4ms
first ⅓ avg 630ms → last ⅓ avg 626ms
Headshot accuracy24.1%−2.1%
first ⅓ avg 26.3% → last ⅓ avg 24.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · nuke, 23 Jul →
48%Best headshot accuracy · 8–13 · mirage, 13 Sept →
453msFastest reaction time · 13–7 · ancient, 13 Sept →
13–2Biggest win · dust2, 1 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
7–5In matches decided by ≤2 rounds
2Overtime games

Map breakdown

cacheBest map · 71% over 7mirageWeakest map · 41% over 17
MapGradePlayedRecordWin rateAvg rating
dust2A3118–1358%-0.00
nukeC188–1044%0.02
mirageC177–1041%-0.00
anubisB147–750%-0.00
cacheS75–271%0.01
ancient—44–0100%0.04
overpass—42–250%0.02
inferno—20–20%0.02
fachwerk—11–0100%0.05
boulder—11–0100%0.03
shelter—11–0100%0.07

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (41% over 17). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
31.1%Accuracy (enemy spotted)
36.5%Spray accuracy
68.5%Counter-strafing
10.6°Preaim
612msReaction time
38.4%T opening success
46.1%CT opening success
0.33Enemies flashed / flash
1.5%Flash assists
9.87HE damage / grenade
2.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.325 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.3677% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0129%15 Sept →
anubis10–13-0.0924%15 Sept →
ancient13–70.0938%13 Sept →
mirage11–130.0215%13 Sept →
mirage13–110.0934%13 Sept →
mirage8–130.0248%13 Sept →
nuke7–13-0.0519%12 Sept →
mirage2–13-0.1117%12 Sept →
dust213–110.0616%12 Sept →
dust29–130.0022%16 Aug →
nuke11–130.0023%16 Aug →
cache13–100.0424%10 Aug →
dust23–13-0.0423%10 Aug →
dust21–13-0.1011%7 Aug →
dust213–6-0.0143%7 Aug →
dust211–130.0738%7 Aug →
nuke13–80.0817%7 Aug →
nuke5–13-0.0433%7 Aug →
ancient13–10-0.0023%4 Aug →
mirage8–13-0.0319%4 Aug →
dust29–13-0.0319%2 Aug →
anubis13–100.0127%2 Aug →
dust213–80.0027%2 Aug →
anubis13–60.0220%2 Aug →
mirage1–9-0.1017%1 Aug →
dust213–20.0122%1 Aug →
nuke10–130.0426%1 Aug →
dust213–110.0020%1 Aug →
mirage13–10-0.0416%31 Jul →
nuke13–100.0326%31 Jul →
mirage13–20.0821%31 Jul →
anubis3–13-0.0813%31 Jul →
dust213–5-0.0228%31 Jul →
dust213–50.0137%31 Jul →
dust28–13-0.0516%25 Jul →
ancient13–90.0420%25 Jul →
nuke10–30.018%25 Jul →
dust213–70.0117%25 Jul →
nuke13–100.0537%25 Jul →
mirage5–13-0.0338%25 Jul →
cache10–13-0.0227%25 Jul →
dust210–13-0.0127%25 Jul →
dust29–130.0722%25 Jul →
dust213–110.0220%25 Jul →
anubis13–60.0846%25 Jul →
dust213–7-0.0124%23 Jul →
anubis9–13-0.0234%23 Jul →
nuke13–20.1544%23 Jul →
dust213–40.0533%23 Jul →
anubis5–13-0.0419%23 Jul →
dust213–7-0.0022%21 Jul →
nuke8–13-0.0311%21 Jul →
dust210–13-0.0326%21 Jul →
nuke2–13-0.0217%21 Jul →
dust213–2-0.0411%21 Jul →
dust213–6-0.0119%19 Jul →
dust28–130.0018%18 Jul →
dust213–4-0.0126%18 Jul →
cache13–7-0.0019%18 Jul →
inferno15–150.0324%18 Jul →
anubis6–130.0520%18 Jul →
nuke9–130.0732%17 Jul →
anubis11–130.0317%17 Jul →
mirage13–60.1332%17 Jul →
dust22–13-0.0524%17 Jul →
mirage13–20.065%17 Jul →
nuke5–13-0.0626%17 Jul →
mirage6–13-0.0123%17 Jul →
cache13–50.0522%17 Jul →
nuke13–50.1131%17 Jul →
dust213–10-0.0115%17 Jul →
mirage7–13-0.0118%17 Jul →
cache13–30.0525%17 Jul →
cache13–8-0.0324%17 Jul →
nuke10–130.0217%17 Jul →
fachwerk13–110.0536%12 Jul →
boulder13–40.0331%12 Jul →
shelter13–90.0731%12 Jul →
cache9–130.0128%12 Jul →
dust28–13-0.0334%5 Jul →
nuke13–50.0439%5 Jul →
mirage10–13-0.0539%5 Jul →
anubis13–6-0.0134%5 Jul →
ancient13–80.0118%5 Jul →
mirage13–100.0127%5 Jul →
inferno10–130.0123%5 Jul →
nuke13–100.0036%5 Jul →
dust24–130.0232%5 Jul →
overpass13–110.0215%27 Jun →
dust213–40.0421%27 Jun →
overpass13–11-0.0221%27 Jun →
anubis6–13-0.0417%27 Jun →
overpass8–130.0430%27 Jun →
nuke15–150.0125%27 Jun →
dust213–70.0026%27 Jun →
anubis13–50.0625%27 Jun →
anubis13–60.0026%27 Jun →
mirage13–8-0.0427%27 Jun →
anubis13–80.0227%26 Jun →
overpass11–130.0223%26 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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