goldfish

goldfish — CS2 Stats

MC76561198061272204[U:1:101006476]Steam profile ↗✓ No bans

1,531Tracked matches55%Win rate2020Tracked since
4,870Hours in CS46Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating19,533Top 50% of 212,379 CSDB-tracked playersPurple band · top ~10.4% of ranked players (population est.)
CSDB Leaderboard#92264 of 259342 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,533 +990 19 Aug – 26 Oct · 9 days played
18,54319,696peak 19,69619 Aug26 Oct
19,696Peak Premier in tracked matches
30Days played since 2026-08-19

Premier CS Rating

  • 163 below peak (19,696)
  • +917 over 30 days · improving
  • Next: Pink band at 20,000 — 467 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-17
  • Blue band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches4856−8
Win rate52%46%+6pp
K/D0.730.62+0.11
Headshot %68%66%+2pp

Measured 5 Oct 2026 → 1 Nov 2026; previous 5 Sep 2026 → 5 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate49.8%46.8%48.2%above
Shot accuracy16.3%13.0%13.2%above
Kill/death ratio1.041.061.070.03 short
Match win rate52.5%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGgoldfishFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER19,533 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning68
Utility45

0–100 skill scores via Leetify.

Recent form

COLD52–47–1Last 10052%Win rateWLLLLLLWWL

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · +1.8pp headshot accuracy · −8ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 21%
  • Avg reaction 511ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 514ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 518ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim7.9
Utility4.5
Positioning6.8
Opening Duels3.9
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.8
Utility4.5
Mechanics5.7
Opening Duels6.7
Win Impact6.7

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time516ms−27ms
first ⅓ avg 543ms → last ⅓ avg 516ms
Headshot accuracy22.1%+0.0%
first ⅓ avg 22.0% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 4–13 · mirage, 20 Aug →
39%Best headshot accuracy · 13–6 · mirage, 28 Sept →
367msFastest reaction time · 11–13 · inferno, 23 Oct →
13–4Biggest win · dust2, 30 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
13–8In matches decided by ≤2 rounds
21Overtime games

Map breakdown

anubisBest map · 65% over 17nukeWeakest map · 39% over 23
MapGradePlayedRecordWin rateAvg rating
mirageB2614–1254%-0.01
nukeC239–1439%-0.00
anubisS1711–665%-0.00
ancientB168–850%-0.02
infernoB84–450%0.01
cacheB84–450%-0.00
dust2—22–0100%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (39% over 23). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

128,729Lifetime kills
1.04K/D
6,978Matches
52.5%Match win rate · Top 10% of Level 8 players
49.8%Headshot % · Top 50% of Level 8 players
16.3%Shot accuracy · Top 25% of Level 8 players
14,602MVPs
2,863Hours (in match)
5,631Bombs planted
1,471Bombs defused

Most-used weapons

AK-4743,462
AWP14,704
Knife2,216
P2502,014
FAMAS1,671

Lifetime map wins

6,924inferno
5,968dust2
5,300nuke
2,984train
2,145cbble
1,296vertigo
239lake
203office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,493Matches
50%Win rate
1.04Avg K/D
73.1ADR
42%Headshot %

Clutches & streaks

31%1v1 clutch win
16%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4749%0.9714.4
Ancient2552%0.9914.6
Nuke2544%1.1117.5
Anubis1759%1.0017.4
Inferno1362%1.1515.7
Cache1145%0.9814.6
Overpass580%1.3522.0
Vertigo20%0.9913.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
34.7%Accuracy (enemy spotted)
36.0%Spray accuracy
75.8%Counter-strafing
8.8°Preaim
517msReaction time
60.5%T opening success
53.1%CT opening success
0.49Enemies flashed / flash
3.5%Flash assists
6.18HE damage / grenade
9.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4893 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno22–200.0015%1 Nov →
nuke10–130.0025%1 Nov →
anubis17–190.0023%31 Oct →
ancient13–16-0.0418%31 Oct →
anubis5–13-0.0526%30 Oct →
anubis4–13-0.0524%30 Oct →
ancient5–130.0538%30 Oct →
anubis13–6-0.0127%30 Oct →
dust213–40.0433%30 Oct →
mirage3–13-0.0018%30 Oct →
nuke13–11-0.0434%30 Oct →
anubis19–160.0114%28 Oct →
inferno8–13-0.0128%28 Oct →
ancient13–9-0.0129%28 Oct →
nuke9–130.0232%28 Oct →
anubis13–11-0.0619%28 Oct →
ancient15–15-0.0113%26 Oct →
anubis13–50.0622%26 Oct →
nuke16–12-0.0317%26 Oct →
nuke2–13-0.0319%26 Oct →
mirage16–13-0.0324%26 Oct →
anubis19–160.0426%25 Oct →
cache4–13-0.059%25 Oct →
ancient13–8-0.0524%25 Oct →
anubis19–17-0.0812%25 Oct →
ancient6–13-0.0619%23 Oct →
nuke13–90.0628%23 Oct →
cache13–10-0.0025%23 Oct →
inferno11–13-0.016%23 Oct →
cache16–140.0924%23 Oct →
nuke11–13-0.0518%22 Oct →
anubis13–80.0223%22 Oct →
nuke9–13-0.0116%22 Oct →
inferno5–13-0.0322%22 Oct →
cache9–13-0.0322%19 Oct →
inferno13–60.0717%19 Oct →
nuke11–13-0.0131%19 Oct →
mirage8–13-0.0617%19 Oct →
nuke13–100.0818%12 Oct →
nuke7–13-0.0514%12 Oct →
ancient13–90.0430%12 Oct →
nuke13–100.0121%12 Oct →
ancient13–8-0.0211%8 Oct →
ancient13–110.0014%8 Oct →
mirage13–60.0832%8 Oct →
mirage5–13-0.058%7 Oct →
anubis11–13-0.0215%4 Oct →
anubis16–19-0.0217%4 Oct →
ancient13–16-0.0428%3 Oct →
ancient13–8-0.0125%3 Oct →
nuke8–13-0.0526%3 Oct →
anubis16–140.0217%3 Oct →
cache8–13-0.0613%3 Oct →
ancient13–11-0.0120%2 Oct →
nuke14–16-0.0321%29 Sept →
mirage13–6-0.0039%28 Sept →
nuke11–130.0617%28 Sept →
nuke15–19-0.0129%28 Sept →
ancient13–10-0.0524%27 Sept →
nuke13–110.0422%27 Sept →
mirage13–70.0016%27 Sept →
inferno19–16-0.0023%27 Sept →
mirage13–11-0.0324%26 Sept →
mirage6–13-0.0424%26 Sept →
anubis11–130.0222%26 Sept →
ancient13–160.0123%26 Sept →
anubis13–100.0422%24 Sept →
mirage6–13-0.0026%24 Sept →
anubis13–60.0021%23 Sept →
inferno10–130.0228%23 Sept →
mirage16–14-0.0221%23 Sept →
mirage9–13-0.0125%22 Sept →
cache6–13-0.0633%22 Sept →
mirage22–20-0.0220%21 Sept →
ancient4–13-0.0430%21 Sept →
inferno13–40.0633%17 Sept →
mirage10–13-0.0513%17 Sept →
mirage13–9-0.0322%17 Sept →
mirage13–40.0214%17 Sept →
ancient6–13-0.0810%17 Sept →
mirage7–13-0.0419%10 Sept →
nuke8–13-0.0530%10 Sept →
nuke13–70.0423%10 Sept →
mirage8–13-0.074%10 Sept →
mirage6–13-0.0423%3 Sept →
mirage8–130.0225%3 Sept →
cache13–60.0121%3 Sept →
mirage13–70.0616%31 Aug →
nuke12–16-0.0610%31 Aug →
nuke13–70.0028%31 Aug →
anubis13–7-0.0028%31 Aug →
cache13–50.0921%31 Aug →
mirage13–40.0628%22 Aug →
mirage4–130.0933%20 Aug →
mirage13–10-0.0217%20 Aug →
mirage13–11-0.0517%20 Aug →
nuke16–120.0421%20 Aug →
mirage13–4-0.0119%20 Aug →
dust213–100.0722%19 Aug →
nuke5–13-0.0026%19 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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