Pntx ツ

Pntx ツ — CS2 Stats

IS76561198060714027[U:1:100448299]Steam profile ↗✓ No bans

1,192Tracked matches61%Win rate2020Tracked since
4,686Hours in CS1Hrs last 2 wks
CSDB Rating7.6 StrongSupport
Premier CS Rating25,000Top 25% of 215,386 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#22441 of 261537 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Nov 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,192 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,000 +3,447 25 Apr – 7 Nov · 14 days played
21,43925,000peak 25,00025 Apr7 Nov
25,122Peak Premier in tracked matches
38Days played since 2026-02-20

Premier CS Rating

  • At peak — 25,000
  • +282 over 90 days
  • Next: Gold band at 30,000 — 5,000 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-06
  • Pink band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 7 Nov 2026 and 14 Nov 2026.

Measured 7 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate78.3%49.3%50.9%above
Shot accuracy11.5%13.4%11.8%0.3% short
Kill/death ratio1.961.121.18above
Match win rate49.8%48.5%51.9%2.1% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPntx ツPREMIER25,000 · Red bandcsdb.gg/stats

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Performance scores

Aim92
Positioning59
Utility63

0–100 skill scores via Leetify.

Recent form

STEADY59–37–4Last 10059%Win rateLLWWWLWWTW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −7.3pp headshot accuracy · −63ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 494ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 501ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 532ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim9.2
Utility6.3
Positioning5.9
Opening Duels5.6
Clutch3.2

Sharp aimerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 92% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Flashes. 0.75 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning5.9
Utility6.3
Mechanics7.7
Opening Duels3.8
Win Impact8.6

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time545ms−16ms
first ⅓ avg 562ms → last ⅓ avg 545ms
Headshot accuracy23.5%−1.7%
first ⅓ avg 25.1% → last ⅓ avg 23.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–4 · warden, 8 May →
57%Best headshot accuracy · 13–0 · inferno, 11 Jul →
398msFastest reaction time · 5–13 · cache, 5 Sept →
13–0Biggest win · nuke, 5 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
8–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 69% over 13nukeWeakest map · 40% over 15
MapGradePlayedRecordWin rateAvg rating
wardenA3320–1361%0.05
nukeC156–940%0.04
cacheS139–469%0.01
dust2B126–650%0.02
fachwerkA74–357%0.04
infernoS64–267%0.00
boulderS64–267%0.06
anubis—31–233%0.04
ancient—22–0100%0.03
mirage—22–0100%-0.04
stronghold—11–0100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

327,886Lifetime kills
1.96K/D · Top 5% of Red band
4,979Matches
49.8%Match win rate · Top 50% of Red band
78.3%Headshot % · Top 1% of Red band
11.5%Shot accuracy
14,727MVPs
7,442Hours (in match)
5,176Bombs planted
1,390Bombs defused

Most-used weapons

AK-47194,078
AWP8,392
P2504,648
FAMAS1,775

Lifetime map wins

12,623inferno
5,828dust2
2,636nuke
2,146train
1,524cbble
1,345vertigo
187italy
83office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

706Matches
55%Win rate
1.37Avg K/D
88.5ADR
47%Headshot %

Clutches & streaks

36%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Anubis3837%1.1117.0
Inferno2564%1.3615.2
Nuke1974%1.6318.4
Ancient1856%1.1017.8
Dust21471%1.2517.0
Vertigo633%1.3619.2
Train667%1.6124.8
Cache4100%2.0516.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.0%Headshot accuracy
39.8%Accuracy (enemy spotted)
46.1%Spray accuracy
84.6%Counter-strafing
7.8°Preaim
553msReaction time
39.0%T opening success
51.4%CT opening success
0.75Enemies flashed / flash
9.5%Flash assists
9.70HE damage / grenade
6.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0054% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0222%5 Sept →
dust23–13-0.0730%5 Sept →
nuke13–00.0533%5 Sept →
dust213–110.0617%31 Aug →
ancient13–80.0517%20 Aug →
dust25–130.0213%20 Aug →
cache13–8-0.0220%20 Aug →
nuke13–30.1324%20 Aug →
dust215–150.0418%18 Aug →
cache13–2-0.0311%28 Jul →
fachwerk12–120.0125%25 Jul →
nuke8–130.0832%25 Jul →
anubis13–50.1023%24 Jul →
cache13–100.0434%24 Jul →
dust213–6-0.0415%24 Jul →
inferno13–4-0.0029%24 Jul →
dust213–90.0034%24 Jul →
cache13–80.0621%24 Jul →
dust29–130.1041%23 Jul →
boulder7–130.0022%23 Jul →
cache9–130.0018%23 Jul →
fachwerk13–10-0.0128%23 Jul →
ancient13–90.0119%22 Jul →
nuke13–16-0.0423%22 Jul →
mirage13–6-0.0317%22 Jul →
fachwerk3–130.0918%22 Jul →
nuke8–13-0.0510%22 Jul →
fachwerk13–110.0716%12 Jul →
boulder13–50.0538%12 Jul →
fachwerk4–130.0224%11 Jul →
boulder9–130.0718%11 Jul →
anubis5–130.0033%11 Jul →
boulder13–60.0930%11 Jul →
inferno13–00.0157%11 Jul →
nuke13–10.0624%11 Jul →
fachwerk13–70.0826%10 Jul →
boulder13–60.1025%10 Jul →
boulder13–20.0620%10 Jul →
fachwerk13–30.0123%10 Jul →
nuke8–13-0.0322%7 Jul →
warden3–13-0.029%7 Jul →
inferno13–7-0.0031%7 Jul →
dust213–80.0217%7 Jul →
nuke6–13-0.0422%7 Jul →
warden13–60.0234%25 Jun →
cache13–7-0.0618%25 Jun →
nuke9–130.0328%25 Jun →
nuke13–10.1827%25 Jun →
dust211–13-0.0521%25 Jun →
cache13–30.0527%25 Jun →
warden8–130.0944%24 Jun →
warden13–40.1123%24 Jun →
warden13–60.0515%24 Jun →
warden11–13-0.0115%24 Jun →
cache13–80.0126%2 Jun →
warden13–80.1133%1 Jun →
nuke4–13-0.0133%30 May →
nuke16–130.0923%30 May →
warden13–40.0720%29 May →
warden13–70.0122%10 May →
inferno4–10-0.0631%10 May →
cache12–120.0722%10 May →
warden2–80.0811%10 May →
warden13–40.2126%8 May →
warden13–110.0743%8 May →
warden13–30.0246%8 May →
warden13–50.0438%8 May →
warden13–40.0238%7 May →
cache12–120.0310%7 May →
cache13–10-0.0224%7 May →
cache13–110.0619%7 May →
dust29–130.0226%27 Apr →
mirage13–11-0.0625%25 Apr →
warden7–13-0.1022%23 Apr →
dust213–110.0920%22 Apr →
inferno13–110.0619%21 Apr →
nuke13–70.0124%21 Apr →
nuke14–160.0527%21 Apr →
warden13–30.0327%10 Apr →
warden8–13-0.0230%10 Apr →
warden9–13-0.0328%10 Apr →
warden7–130.0321%9 Apr →
inferno5–130.0215%9 Apr →
warden3–13-0.0926%8 Apr →
warden13–100.0424%8 Apr →
warden13–50.0113%8 Apr →
nuke6–130.0635%3 Apr →
warden13–70.0949%28 Mar →
stronghold13–40.0525%28 Mar →
warden13–20.1219%28 Mar →
warden0–50.0557%28 Mar →
warden8–130.0529%12 Mar →
warden11–130.0726%12 Mar →
warden13–110.0612%2 Mar →
warden13–50.1226%27 Feb →
anubis8–130.0115%26 Feb →
dust213–50.0518%26 Feb →
warden13–40.1733%21 Feb →
warden5–130.0026%20 Feb →
warden13–100.0723%20 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.