Työccäri

Työccäri — CS2 Stats

RU76561198057838677[U:1:97572949]Steam profile ↗✓ No bans

606Tracked matches60%Win rate2020Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating15,512Purple band · top ~26.4% of ranked players (population est.)
FaceitLevel 7 · 1,417 ELOTop 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,512 -1,367 30 Jul – 31 Oct · 21 days played
15,51219,836peak 19,83630 Jul31 Oct
19,999Peak Premier in tracked matches
1,541Highest Faceit ELO seen on CSDB
36Days played since 2026-07-30

Faceit ELO

  • 124 below peak (1,541)
  • Next: Level 8 at 1,531 — 114 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 7 first seen 2026-10-24
  • Level 6 first seen 2026-10-24

Premier CS Rating

  • 4,324 below peak (19,836)
  • -2,138 over 90 days
  • Next: Pink band at 20,000 — 4,488 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-24
  • Blue band first seen 2026-10-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGTyöccäriFACEITLevel 7 · 1,417 ELOSTANDINGTop 42.3% of rankedPREMIER15,512 · Purple bandPEAK ELO1,541csdb.gg/stats

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Performance scores

Aim72
Positioning58
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY49–47–4Last 10049%Win rateLWWLLWWWWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +0.0pp headshot accuracy · +33ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 26%
  • Avg reaction 558ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 524ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 508ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.2
Utility4.2
Positioning5.8
Opening Duels3.7
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 93% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.8
Utility4.2
Mechanics4.4
Opening Duels3.4
Win Impact8.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time506ms−52ms
first ⅓ avg 558ms → last ⅓ avg 506ms
Headshot accuracy19.6%+2.2%
first ⅓ avg 17.4% → last ⅓ avg 19.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–9 · inferno, 8 Aug →
50%Best headshot accuracy · 2–13 · cache, 31 Oct →
344msFastest reaction time · 1–13 · inferno, 30 Jul →
13–1Biggest win · mirage, 28 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–10In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 75% over 12nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA2515–1060%-0.02
infernoD227–1532%-0.02
cacheB2110–1148%-0.01
anubisS129–375%-0.01
ancientC125–742%-0.01
nukeD51–420%-0.05
vertigo—22–0100%0.02
dust2—10–10%-0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

487Matches
51%Win rate
1.18Avg K/D
75.0ADR
39%Headshot %

Clutches & streaks

35%1v1 clutch win
21%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage9755%1.0414.6
Inferno4652%0.9913.9
Anubis3962%1.0215.2
Ancient3853%1.0516.8
Cache1553%0.8815.2
Dust21429%0.9412.1
Nuke633%0.8614.7
Vertigo4100%1.1819.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.2%Headshot accuracy
33.0%Accuracy (enemy spotted)
38.4%Spray accuracy
69.8%Counter-strafing
9.1°Preaim
503msReaction time
40.6%T opening success
46.4%CT opening success
0.45Enemies flashed / flash
10.7%Flash assists
12.26HE damage / grenade
3.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4519 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache2–13-0.0850%31 Oct →
cache13–100.0128%17 Oct →
anubis16–13-0.037%4 Oct →
dust23–10-0.0923%28 Sept →
anubis9–130.0422%28 Sept →
cache13–60.0210%13 Sept →
mirage13–5-0.054%13 Sept →
anubis13–9-0.0715%12 Sept →
cache13–100.0020%12 Sept →
inferno13–16-0.0526%10 Sept →
anubis13–6-0.0432%10 Sept →
cache13–90.0122%8 Sept →
mirage13–7-0.0117%8 Sept →
inferno13–80.0129%5 Sept →
inferno5–13-0.0810%4 Sept →
anubis13–9-0.0619%4 Sept →
cache9–130.0123%3 Sept →
ancient13–70.0621%31 Aug →
inferno11–13-0.0015%31 Aug →
ancient6–13-0.0816%30 Aug →
ancient10–13-0.0217%30 Aug →
ancient13–160.0218%30 Aug →
anubis16–140.0624%29 Aug →
cache20–22-0.0217%28 Aug →
mirage13–1-0.0319%28 Aug →
anubis13–100.0020%28 Aug →
mirage22–18-0.0117%23 Aug →
mirage13–8-0.0417%21 Aug →
vertigo13–9-0.0223%21 Aug →
mirage4–13-0.0316%21 Aug →
vertigo13–110.0515%21 Aug →
anubis17–190.0217%21 Aug →
anubis16–130.0419%20 Aug →
inferno11–130.0519%20 Aug →
ancient11–130.0131%20 Aug →
inferno13–10-0.0625%20 Aug →
mirage0–8-0.100%19 Aug →
ancient13–11-0.0228%19 Aug →
anubis13–30.0316%19 Aug →
mirage1–13-0.0725%19 Aug →
mirage13–9-0.0118%18 Aug →
inferno7–13-0.0222%18 Aug →
cache1–7-0.0940%18 Aug →
inferno13–90.0325%18 Aug →
cache0–5-0.0325%17 Aug →
nuke2–9-0.1524%17 Aug →
mirage11–13-0.0213%16 Aug →
mirage13–7-0.0113%16 Aug →
ancient11–13-0.0519%16 Aug →
mirage8–130.008%16 Aug →
inferno1–13-0.0518%16 Aug →
cache4–13-0.0729%16 Aug →
cache15–15-0.0317%15 Aug →
ancient13–5-0.0217%15 Aug →
inferno11–13-0.0111%15 Aug →
cache15–15-0.0216%15 Aug →
mirage12–10.0524%15 Aug →
mirage5–13-0.0432%15 Aug →
inferno8–13-0.0821%14 Aug →
ancient4–13-0.1317%14 Aug →
mirage13–6-0.0320%13 Aug →
cache10–130.0213%13 Aug →
mirage15–150.019%13 Aug →
ancient11–13-0.009%13 Aug →
mirage13–110.0120%13 Aug →
inferno3–130.0314%12 Aug →
anubis8–13-0.0315%12 Aug →
cache8–13-0.075%12 Aug →
mirage10–13-0.0113%10 Aug →
cache13–7-0.0315%10 Aug →
ancient13–20.0216%10 Aug →
mirage13–60.0215%9 Aug →
inferno13–110.0027%9 Aug →
mirage13–7-0.0220%8 Aug →
inferno1–13-0.0710%8 Aug →
nuke7–13-0.0624%8 Aug →
ancient13–20.0516%8 Aug →
cache13–11-0.0227%8 Aug →
anubis13–8-0.0610%8 Aug →
inferno13–90.0814%8 Aug →
inferno13–8-0.0411%7 Aug →
cache13–110.0319%7 Aug →
nuke1–7-0.0314%7 Aug →
inferno6–13-0.085%7 Aug →
mirage6–13-0.0413%7 Aug →
inferno1–6-0.0717%5 Aug →
cache13–50.0122%5 Aug →
mirage16–14-0.0712%5 Aug →
inferno6–130.0320%4 Aug →
cache13–20.0627%2 Aug →
mirage11–13-0.0017%2 Aug →
inferno15–150.0123%1 Aug →
mirage13–7-0.0130%1 Aug →
nuke13–8-0.0329%31 Jul →
inferno1–13-0.1018%30 Jul →
cache13–90.0421%30 Jul →
nuke9–130.0016%30 Jul →
inferno13–6-0.0017%30 Jul →
mirage13–100.0423%30 Jul →
cache10–13-0.0113%30 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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