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Terminus — CS2 Stats

SE76561198057171076[U:1:96905348]Steam profile ↗✓ No bans

298Tracked matches47%Win rate2021Tracked since
890Hours in CS18Hrs last 2 wks
CSDB Rating6.1 SolidClutch Specialist
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 8,652 +148 21 Mar – 7 Jun · 6 days played
7,6048,652peak 8,65221 Mar7 Jun
8,652Peak Premier in tracked matches
43Days played since 2026-02-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim77
Positioning61
Utility24

0–100 skill scores via Leetify.

Recent form

COLD44–54–2Last 10044%Win rateLWLLLLWLWL

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · −2.9pp headshot accuracy · −75ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 522ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 518ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.3 against its own average).

Aim7.7
Utility2.4
Positioning6.1
Opening Duels4.3
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 46% on CT — first contacts on the defending side are being lost.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.1
Utility2.4
Mechanics7.9
Opening Duels6.0
Win Impact3.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.07
first ⅓ avg 0.07 → last ⅓ avg 0.00
Reaction time546ms−107ms
first ⅓ avg 654ms → last ⅓ avg 546ms
Headshot accuracy17.0%−0.1%
first ⅓ avg 17.0% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.34Best match rating · 13–4 · dust2, 25 Apr →
46%Best headshot accuracy · 0–9 · dust2, 12 Oct →
391msFastest reaction time · 13–9 · dust2, 16 Oct →
13–1Biggest win · vertigo, 17 Feb →

Across the last 100 tracked matches.

Highlights

6Longest win streak
4–6In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 75% over 12ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC3814–2437%0.04
dust2C188–1044%0.04
infernoS129–375%0.05
anubisD113–827%0.04
ancientD71–614%0.05
cache—43–175%0.00
vertigo—42–250%0.01
nuke—32–167%-0.02
overpass—32–167%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

29,854Lifetime kills
1.41K/D · Top 10% of tracked players
1,515Matches
36.4%Match win rate
42.8%Headshot %
15.1%Shot accuracy · Top 50% of tracked players
2,824MVPs
536Hours (in match)
1,106Bombs planted
265Bombs defused

Most-used weapons

Lifetime map wins

2,821dust2
945inferno
132nuke
112train
70vertigo
65office
49cbble
24ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
40%Win rate
0.89Avg K/D
85.4ADR
38%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.0415.0
Ancient10%0.7311.0
Dust210%0.274.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
33.9%Accuracy (enemy spotted)
32.6%Spray accuracy
85.4%Counter-strafing
7.4°Preaim
551msReaction time
61.8%T opening success
46.2%CT opening success
0.34Enemies flashed / flash
0.0%Flash assists
7.79HE damage / grenade
1.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3415 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–130.0211%29 Oct →
inferno13–70.1317%29 Oct →
mirage13–16-0.0314%24 Oct →
nuke4–13-0.0016%24 Oct →
dust24–13-0.0123%24 Oct →
ancient1–13-0.0719%23 Oct →
inferno13–100.1114%21 Oct →
mirage4–130.0015%20 Oct →
mirage13–90.0614%20 Oct →
dust29–130.077%20 Oct →
mirage13–8-0.006%19 Oct →
inferno9–130.0017%19 Oct →
mirage8–130.0513%18 Oct →
dust26–13-0.0526%18 Oct →
anubis14–160.0413%17 Oct →
dust213–9-0.0422%16 Oct →
nuke13–10-0.0324%16 Oct →
anubis8–130.0519%16 Oct →
mirage13–70.0118%16 Oct →
cache16–12-0.0221%16 Oct →
cache12–160.0114%13 Oct →
dust20–9-0.0646%12 Oct →
vertigo9–13-0.0433%12 Oct →
cache16–14-0.029%12 Oct →
inferno13–60.0119%12 Oct →
dust213–4-0.0219%11 Oct →
mirage13–60.0313%11 Oct →
cache13–110.0311%9 Oct →
mirage9–13-0.0011%9 Oct →
nuke15–12-0.0213%9 Oct →
overpass4–13-0.0213%3 Oct →
anubis6–13-0.0814%3 Oct →
dust213–7-0.0217%3 Oct →
mirage7–13-0.0828%3 Oct →
mirage13–50.0412%3 Oct →
mirage5–130.028%13 Aug →
mirage15–150.0322%13 Aug →
mirage4–130.0614%5 Aug →
mirage13–160.0227%4 Aug →
mirage6–130.0231%4 Jul →
mirage13–100.0917%7 Jun →
mirage6–00.0938%7 Jun →
mirage10–130.0423%17 May →
anubis13–60.1622%17 May →
anubis11–13-0.0021%25 Apr →
mirage1–130.0128%25 Apr →
dust213–40.3433%25 Apr →
dust213–50.1220%23 Apr →
inferno6–13-0.0115%23 Apr →
mirage11–130.0812%14 Apr →
anubis2–13-0.088%4 Apr →
mirage8–130.0319%4 Apr →
mirage13–16-0.0110%2 Apr →
dust213–160.0215%31 Mar →
mirage5–13-0.0918%22 Mar →
ancient0–9-0.0715%22 Mar →
mirage10–130.0510%21 Mar →
inferno13–10-0.0015%21 Mar →
dust213–160.0320%20 Mar →
mirage11–130.0411%20 Mar →
mirage13–40.0911%20 Mar →
mirage12–160.0515%18 Mar →
ancient7–130.0211%18 Mar →
inferno9–30.1528%18 Mar →
inferno9–40.0517%18 Mar →
anubis9–20.0916%16 Mar →
overpass13–11-0.0710%12 Mar →
dust213–80.1015%1 Mar →
dust211–11-0.0115%1 Mar →
mirage9–130.1419%1 Mar →
ancient11–130.1317%26 Feb →
dust213–80.0723%26 Feb →
inferno13–80.0516%26 Feb →
mirage13–70.1113%26 Feb →
vertigo13–20.045%24 Feb →
inferno13–90.0622%24 Feb →
mirage13–30.1520%23 Feb →
anubis8–130.0519%23 Feb →
dust25–130.0919%23 Feb →
ancient6–130.0623%22 Feb →
mirage7–130.0416%22 Feb →
vertigo7–13-0.0414%21 Feb →
mirage13–40.1418%21 Feb →
ancient13–20.2718%20 Feb →
mirage13–20.0816%20 Feb →
overpass13–50.0721%20 Feb →
mirage13–20.1312%19 Feb →
ancient10–130.0314%19 Feb →
anubis10–130.088%19 Feb →
dust212–120.0928%19 Feb →
anubis9–130.0515%18 Feb →
mirage9–13-0.0011%18 Feb →
inferno3–130.0121%18 Feb →
dust213–110.0115%18 Feb →
vertigo13–10.0820%17 Feb →
mirage13–60.1012%17 Feb →
anubis13–70.0725%17 Feb →
dust29–130.0416%17 Feb →
inferno13–20.0523%17 Feb →
mirage2–13-0.0416%13 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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