GangWeed420

GangWeed420 — CS2 Stats

US76561198053052839[U:1:92787111]Steam profile ↗✓ No bans

1,123Tracked matches40%Win rate2020Tracked since
CSDB Rating5.4 DevelopingSupport
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 1,123
−1.7ppWin rate · 41.7% → 40.0%

Rating over time

Faceit ELO: 1,058 +0 2 Sept – 17 Sept · 2 observations
1,0581,058peak 1,0582 Sept17 Sept
1,058Highest Faceit ELO seen on CSDB
35Days played since 2026-05-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGGangWeed420PEAK ELO1,058csdb.gg/stats

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Performance scores

Aim71
Positioning46
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY45–41–14Last 10045%Win rateTLWWWLWWLL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +1.3pp headshot accuracy · −22ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 561ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 569ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim7.1
Utility5.4
Positioning4.6
Opening Duels2.8
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 93% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.6
Utility5.4
Mechanics7.0
Opening Duels3.2
Win Impact1.7

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time612ms+4ms
first ⅓ avg 608ms → last ⅓ avg 612ms
Headshot accuracy18.5%+1.6%
first ⅓ avg 16.9% → last ⅓ avg 18.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–6 · overpass, 14 Jun →
41%Best headshot accuracy · 9–13 · inferno, 2 Oct →
422msFastest reaction time · 9–13 · inferno, 5 Jun →
13–2Biggest win · ancient, 18 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–5In matches decided by ≤2 rounds

Map breakdown

anubisBest map · 56% over 9infernoWeakest map · 33% over 21
MapGradePlayedRecordWin rateAvg rating
mirageB2411–1346%-0.01
infernoD217–1433%-0.02
ancientB126–650%0.01
cacheA116–555%-0.02
nukeB115–645%-0.02
dust2C94–544%-0.03
anubisA95–456%-0.03
overpass—21–150%0.03
vertigo—10–10%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 21). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

15Matches
60%Win rate
0.91Avg K/D
85.2ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
25%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage475%0.6411.0
Dust2333%1.0222.3
Ancient3100%0.8312.3
Inferno250%1.2414.5
Anubis20%0.6211.5
Nuke1100%1.8728.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
34.4%Accuracy (enemy spotted)
41.7%Spray accuracy
81.5%Counter-strafing
10.4°Preaim
598msReaction time
46.2%T opening success
39.2%CT opening success
0.50Enemies flashed / flash
2.8%Flash assists
9.77HE damage / grenade
12.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4984 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.158% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0415%4 Oct →
dust29–13-0.0723%4 Oct →
inferno13–10-0.0310%4 Oct →
mirage13–80.0116%4 Oct →
cache13–70.035%4 Oct →
dust26–13-0.0518%4 Oct →
mirage13–110.0311%3 Oct →
dust27–1-0.0015%3 Oct →
ancient9–130.0525%3 Oct →
inferno9–13-0.0641%2 Oct →
nuke12–120.027%2 Oct →
dust211–13-0.1024%13 Sept →
inferno6–13-0.0817%5 Sept →
nuke11–50.0220%5 Sept →
inferno10–130.0017%3 Sept →
dust213–30.0327%3 Sept →
inferno12–120.0120%3 Sept →
inferno7–13-0.039%29 Aug →
mirage4–13-0.1511%29 Aug →
nuke13–8-0.0716%29 Aug →
mirage8–13-0.0836%29 Jul →
anubis12–120.0211%29 Jul →
mirage11–130.0220%25 Jul →
ancient12–120.0113%25 Jul →
ancient13–8-0.0417%21 Jul →
dust25–13-0.0618%21 Jul →
inferno4–13-0.0617%21 Jul →
mirage10–130.0120%20 Jul →
nuke1–13-0.0620%20 Jul →
cache13–70.0215%19 Jul →
nuke12–12-0.0221%18 Jul →
ancient13–20.0224%18 Jul →
inferno9–13-0.0333%14 Jul →
cache12–120.0014%10 Jul →
mirage13–11-0.0133%9 Jul →
ancient7–13-0.0439%9 Jul →
nuke13–8-0.0517%9 Jul →
mirage12–12-0.0241%9 Jul →
cache13–60.0033%3 Jul →
mirage13–20.0822%3 Jul →
ancient11–130.0531%3 Jul →
inferno10–13-0.047%3 Jul →
ancient12–5-0.055%28 Jun →
anubis13–70.0014%27 Jun →
mirage13–10-0.0717%27 Jun →
mirage11–13-0.0611%26 Jun →
cache6–13-0.0225%26 Jun →
mirage13–11-0.0131%26 Jun →
overpass10–13-0.0519%25 Jun →
mirage13–20.0318%24 Jun →
inferno13–8-0.0313%24 Jun →
inferno12–120.007%20 Jun →
mirage13–60.0324%20 Jun →
cache8–13-0.0417%19 Jun →
anubis13–8-0.0113%19 Jun →
inferno13–7-0.0616%19 Jun →
vertigo12–12-0.0212%19 Jun →
anubis13–8-0.0519%19 Jun →
dust27–13-0.0819%17 Jun →
mirage10–13-0.047%17 Jun →
inferno13–20.0510%17 Jun →
overpass13–60.1216%14 Jun →
anubis13–9-0.038%14 Jun →
cache13–11-0.0316%14 Jun →
inferno13–8-0.0729%14 Jun →
inferno2–13-0.110%14 Jun →
nuke6–13-0.0816%14 Jun →
cache8–13-0.0029%14 Jun →
mirage4–13-0.0015%14 Jun →
anubis11–13-0.0614%9 Jun →
mirage13–7-0.038%8 Jun →
mirage8–13-0.0121%8 Jun →
ancient13–11-0.049%8 Jun →
inferno1–8-0.0138%7 Jun →
anubis8–13-0.0813%7 Jun →
inferno12–120.0112%6 Jun →
nuke12–120.0027%6 Jun →
ancient12–120.0416%6 Jun →
cache10–13-0.0317%6 Jun →
dust213–40.0324%6 Jun →
mirage5–13-0.0814%6 Jun →
inferno13–30.0328%6 Jun →
inferno9–130.0516%5 Jun →
mirage6–130.0215%5 Jun →
nuke13–90.037%5 Jun →
ancient13–100.009%5 Jun →
mirage13–70.0921%3 Jun →
dust213–60.058%3 Jun →
ancient4–130.0614%3 Jun →
nuke13–4-0.0314%3 Jun →
inferno10–13-0.0112%2 Jun →
nuke12–12-0.0316%31 May →
mirage13–3-0.0023%31 May →
cache13–7-0.0614%31 May →
anubis13–2-0.0113%31 May →
inferno13–50.0322%31 May →
anubis5–13-0.0922%30 May →
mirage7–13-0.0317%30 May →
ancient13–100.0212%30 May →
cache13–10-0.0520%30 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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