Etherius™

Etherius™ — CS2 Stats

ZA76561198053022749[U:1:92757021]Steam profile ↗✓ No bans

288Tracked matches43%Win rate2020Tracked since
892Hours in CS
CSDB Rating2.7 LearningPositional Player
Premier CS Rating8,837Light Blue band · top ~60.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 8 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 8,837 +606 8 May9 Sept · 20 days played
7,6919,113peak 9,1138 May9 Sept
9,113Peak Premier in tracked matches
45Days played since 2026-05-08

Premier CS Rating

  • 276 below peak (9,113)
  • -276 over 90 days
  • Next: Blue band at 10,000 1,163 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=7,736), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate32.4%39.9%41.9%9.5% short
Shot accuracy18.7%6.8%9.6%above
Kill/death ratio1.060.920.98above
Match win rate42.9%42.2%43.8%0.9% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGEtherius™PREMIER8,837 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim28
Positioning41
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY47503Last 10047%Win rateWWLWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +3.1pp headshot accuracy · −13ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 644ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 600ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim2.8
Utility3.7
Positioning4.1
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 64% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning4.1
Utility3.7
Mechanics3.5
Opening Duels0.3
Win Impact2.8

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time637ms−45ms
first ⅓ avg 682ms → last ⅓ avg 637ms
Headshot accuracy12.2%−0.3%
first ⅓ avg 12.5% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · cache, 2 Jun
33%Best headshot accuracy · 6–13 · cache, 13 May
359msFastest reaction time · 5–13 · mirage, 26 Aug
13–1Biggest win · mirage, 8 Jul

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
69In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 63% over 8mirageWeakest map · 22% over 23
MapGradePlayedRecordWin rateAvg rating
cacheB26141254%-0.01
mirageD2351822%-0.04
infernoB137654%-0.02
ancientB84450%-0.03
dust2A85363%-0.01
nukeC73443%-0.01
anubisB63350%-0.05
overpassA53260%-0.01
alpine21150%0.02
train110100%0.01
debris110100%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 23). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,671Lifetime kills
1.06K/D · Top 25% of Light Blue band
2,212Matches
42.9%Match win rate · Top 50% of Light Blue band
32.4%Headshot %
18.7%Shot accuracy · Top 5% of Light Blue band
3,597MVPs
892Hours (in match)
1,848Bombs planted
369Bombs defused

Most-used weapons

AK-478,446
AWP5,339
MP71,224
P901,103
P2501,091
AUG916

Lifetime map wins

3,147dust2
1,923inferno
1,436train
1,357nuke
1,099vertigo
368cbble
65office
47lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.9%Headshot accuracy
28.9%Accuracy (enemy spotted)
32.5%Spray accuracy
65.9%Counter-strafing
12.2°Preaim
625msReaction time
21.8%T opening success
32.2%CT opening success
0.51Enemies flashed / flash
1.7%Flash assists
7.56HE damage / grenade
3.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1719° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9219% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7975 — below the 4 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–40.0318%13 Sept
anubis13–11-0.0519%9 Sept
anubis10–13-0.0510%2 Sept
dust216–13-0.0316%2 Sept
inferno9–13-0.086%31 Aug
mirage7–13-0.0316%26 Aug
mirage7–13-0.1114%26 Aug
train13–30.016%26 Aug
mirage5–13-0.028%26 Aug
inferno13–6-0.0412%23 Aug
cache13–10-0.034%23 Aug
anubis3–13-0.0712%21 Aug
inferno13–7-0.018%21 Aug
ancient16–13-0.047%21 Aug
mirage13–5-0.065%21 Aug
mirage13–16-0.079%30 Jul
dust211–13-0.022%30 Jul
mirage7–13-0.0122%30 Jul
ancient7–13-0.0514%29 Jul
anubis13–7-0.0213%29 Jul
mirage11–13-0.0516%29 Jul
anubis13–3-0.0022%26 Jul
mirage4–13-0.0313%26 Jul
ancient13–5-0.0412%23 Jul
inferno8–13-0.0314%21 Jul
mirage3–13-0.0616%21 Jul
nuke9–130.016%21 Jul
dust213–8-0.0418%21 Jul
cache14–16-0.0415%20 Jul
ancient7–13-0.0011%20 Jul
mirage5–13-0.0316%20 Jul
debris9–50.0011%20 Jul
cache13–16-0.0313%15 Jul
mirage9–13-0.097%13 Jul
mirage13–9-0.065%13 Jul
alpine13–30.0615%8 Jul
mirage13–10.0614%8 Jul
cache8–13-0.0311%1 Jul
overpass13–40.0513%30 Jun
ancient9–13-0.0810%26 Jun
overpass2–13-0.048%26 Jun
cache2–13-0.0610%25 Jun
ancient13–11-0.0515%25 Jun
nuke13–10.0016%22 Jun
ancient11–13-0.038%21 Jun
dust213–90.0215%21 Jun
cache13–5-0.0412%21 Jun
inferno13–9-0.014%19 Jun
cache13–80.009%19 Jun
alpine10–13-0.019%17 Jun
cache12–12-0.0315%17 Jun
inferno12–12-0.044%17 Jun
cache13–6-0.0115%12 Jun
mirage13–8-0.038%12 Jun
overpass13–50.0219%10 Jun
nuke9–13-0.038%10 Jun
nuke5–13-0.0714%8 Jun
cache9–13-0.0713%8 Jun
mirage13–4-0.017%4 Jun
inferno13–5-0.019%4 Jun
cache10–13-0.0812%3 Jun
cache13–40.0618%3 Jun
cache13–40.147%2 Jun
inferno16–12-0.0313%2 Jun
dust213–40.0114%2 Jun
cache13–80.019%1 Jun
overpass8–13-0.0515%28 May
mirage11–13-0.0211%27 May
anubis2–13-0.1012%27 May
inferno5–13-0.0613%27 May
cache13–30.033%26 May
cache12–12-0.038%25 May
inferno7–10.0217%25 May
mirage8–13-0.0511%25 May
mirage2–13-0.0114%25 May
dust211–13-0.0217%24 May
cache13–90.039%24 May
nuke13–110.0813%23 May
nuke13–11-0.0611%21 May
inferno11–13-0.0412%21 May
dust213–30.0914%21 May
cache5–13-0.0111%21 May
cache13–20.0410%19 May
cache13–20.0114%19 May
nuke8–130.016%17 May
inferno9–40.0213%17 May
dust24–13-0.059%17 May
cache9–13-0.0927%14 May
cache7–13-0.048%14 May
cache6–13-0.0333%13 May
mirage2–13-0.019%13 May
cache13–50.0418%13 May
mirage11–13-0.0110%13 May
cache13–5-0.013%12 May
mirage9–13-0.0114%12 May
inferno10–13-0.0111%11 May
mirage11–13-0.0522%11 May
mirage1–13-0.130%8 May
overpass16–14-0.0518%8 May
cache13–11-0.0412%8 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →