Pelz

Pelz — CS2 Stats

RU76561198050481886[U:1:90216158]Steam profile ↗✓ No bans

1,051Tracked matches54%Win rate2020Tracked since
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating13,901Blue band · top ~34.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

−409Premier CS Rating · 14,310 → 13,901
+3Tracked matches · now 1,051
−3.6ppWin rate · 57.1% → 53.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 4 days observed since 30 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,252 +1,136 30 Aug23 Sept · 4 observations
13,11614,310peak 14,31030 Aug23 Sept
14,310Peak Premier on CSDB
4Days observed since 2026-08-30

Premier CS Rating

  • 409 below peak (14,310)
  • +785 over 30 days · improving
  • Next: Purple band at 15,000 1,099 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGPelzFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER13,901 · Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning47
Utility42

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim6.7
Utility4.2
Positioning4.7
Opening Duels1.7
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 93% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.7
Utility4.2
Mechanics7.4
Opening Duels2.1
Win Impact6.2

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

560Matches
49%Win rate
0.90Avg K/D
85.1ADR
38%Headshot %

Clutches & streaks

33%1v1 clutch win
9%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1844%1.0617.2
Dust21136%0.9616.0
Inferno838%1.0516.1
Nuke757%1.2518.1
Anubis757%0.9314.0
Ancient560%1.0716.6
Overpass2100%1.0414.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
33.1%Accuracy (enemy spotted)
35.8%Spray accuracy
83.2%Counter-strafing
9.2°Preaim
601msReaction time
44.3%T opening success
32.7%CT opening success
0.37Enemies flashed / flash
4.7%Flash assists
11.55HE damage / grenade
3.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.372 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.6521% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →