Eimar

Eimar — CS2 Stats

EC76561198049203920[U:1:88938192]Steam profile ↗✓ No bans

1,684Tracked matches53%Win rate2022Tracked since
2,316Hours in CS7Hrs last 2 wks
CSDB Rating6.4 SolidSupport
Premier CS Rating23,290Top 25% of 212,910 CSDB-tracked playersPink band · top ~4.9% of ranked players (population est.)
CSDB Leaderboard#40383 of 259623 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,290 +6,963 23 May – 2 Nov · 33 days played
15,80523,290peak 23,29023 May2 Nov
23,504Peak Premier in tracked matches
35Days played since 2026-05-23

Premier CS Rating

  • At peak — 23,290
  • +3,291 over 30 days · improving
  • +3,305 over 90 days
  • Next: Red band at 25,000 — 1,710 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-10-19
  • Purple band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches280—
Win rate57%——
K/D1.02——
Headshot %51%——

Measured 1 Oct 2026 → 3 Nov 2026; previous 3 Sep 2026 → 1 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate47.2%46.9%49.3%2.1% short
Shot accuracy6.4%13.0%13.4%6.9% short
Kill/death ratio1.061.081.120.06 short
Match win rate45.0%46.7%48.5%3.5% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEimarPREMIER23,290 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning42
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY57–40–3Last 10057%Win rateLLWWLWLWWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −2.3pp headshot accuracy · +24ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 630ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 646ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim8.5
Utility4.9
Positioning4.2
Opening Duels2.0
Clutch2.4

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 643ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning4.2
Utility4.9
Mechanics9.0
Opening Duels2.3
Win Impact6.1

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time648ms−40ms
first ⅓ avg 688ms → last ⅓ avg 648ms
Headshot accuracy19.4%−2.1%
first ⅓ avg 21.5% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–0 · mirage, 6 Jun →
100%Best headshot accuracy · 1–9 · vertigo, 22 Jun →
484msFastest reaction time · 10–13 · dust2, 2 Nov →
13–0Biggest win · mirage, 6 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
10–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 80% over 5infernoWeakest map · 44% over 16
MapGradePlayedRecordWin rateAvg rating
mirageS1812–667%0.03
dust2A1811–761%-0.02
ancientB168–850%0.01
infernoC167–944%-0.05
anubisA117–464%0.00
cacheA106–460%0.01
nukeS54–180%0.00
vertigo—21–150%-0.07
sanctum—21–150%0.06
overpass—10–10%-0.07
poseidon—10–10%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (44% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

73,009Lifetime kills
1.06K/D
3,950Matches
45.0%Match win rate
47.2%Headshot % · Top 50% of Pink band
6.4%Shot accuracy
8,209MVPs
2,558Hours (in match)
2,927Bombs planted
738Bombs defused

Most-used weapons

AK-4726,732
AWP7,391
MP92,428
MAC-101,462
FAMAS1,343

Lifetime map wins

6,696dust2
5,193inferno
3,053nuke
2,432vertigo
631train
103office
71italy
39ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

107Matches
55%Win rate
1.18Avg K/D
83.7ADR
49%Headshot %

Clutches & streaks

32%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2552%1.1816.4
Anubis2462%1.2316.9
Nuke1362%1.3219.5
Vertigo1362%1.0514.5
Ancient1242%1.1215.0
Inferno956%1.1616.8
Dust2633%1.0418.2
Train367%1.3317.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
37.5%Accuracy (enemy spotted)
37.5%Spray accuracy
90.5%Counter-strafing
7.1°Preaim
643msReaction time
28.6%T opening success
48.4%CT opening success
0.58Enemies flashed / flash
5.3%Flash assists
5.49HE damage / grenade
10.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.5939% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.036%2 Nov →
dust210–13-0.0318%2 Nov →
dust213–10-0.0516%2 Nov →
cache13–5-0.0220%1 Nov →
ancient8–130.0413%1 Nov →
dust213–80.0523%1 Nov →
ancient7–13-0.0428%31 Oct →
anubis13–100.0819%31 Oct →
dust213–11-0.0415%21 Oct →
mirage13–110.0316%21 Oct →
inferno12–16-0.0624%19 Oct →
cache4–13-0.0810%11 Oct →
ancient13–30.0139%11 Oct →
anubis13–50.0423%11 Oct →
cache13–60.0618%11 Oct →
anubis13–11-0.0328%10 Oct →
inferno3–9-0.130%22 Aug →
inferno13–9-0.0015%19 Aug →
anubis13–60.0311%19 Aug →
nuke13–20.0827%19 Aug →
dust212–16-0.0520%19 Aug →
nuke13–11-0.0127%19 Aug →
dust213–4-0.0133%19 Aug →
anubis3–13-0.0627%17 Aug →
inferno9–6-0.0120%17 Aug →
inferno5–9-0.0914%17 Aug →
cache16–120.0925%17 Aug →
mirage7–13-0.0422%15 Aug →
ancient11–13-0.0313%15 Aug →
dust211–13-0.0020%13 Aug →
mirage10–130.0122%13 Aug →
ancient10–13-0.0023%11 Aug →
dust22–13-0.075%10 Aug →
mirage13–20.0333%10 Aug →
ancient13–30.0517%10 Aug →
mirage16–14-0.0116%9 Aug →
cache11–130.0220%9 Aug →
ancient13–40.0435%9 Aug →
dust213–10.0523%7 Aug →
dust22–6-0.108%7 Aug →
cache13–50.0525%7 Aug →
mirage13–10-0.0319%6 Aug →
mirage13–90.0322%6 Aug →
dust29–13-0.0023%5 Aug →
dust213–110.0327%5 Aug →
ancient11–13-0.0239%5 Aug →
anubis13–100.0236%4 Aug →
dust213–110.0116%2 Aug →
ancient3–13-0.0123%1 Aug →
nuke15–150.0135%1 Aug →
cache11–130.0220%1 Aug →
ancient13–60.0127%27 Jul →
anubis15–15-0.0210%27 Jul →
anubis13–9-0.107%27 Jul →
inferno9–70.0511%27 Jul →
mirage16–130.0216%25 Jun →
inferno13–20.0921%25 Jun →
inferno3–13-0.0120%23 Jun →
overpass8–13-0.0720%23 Jun →
dust213–50.0422%23 Jun →
nuke13–7-0.0332%22 Jun →
vertigo1–9-0.16100%22 Jun →
inferno5–9-0.1415%22 Jun →
inferno3–9-0.1617%22 Jun →
nuke13–7-0.0218%22 Jun →
ancient13–10-0.0219%22 Jun →
ancient16–14-0.0113%19 Jun →
mirage13–50.0713%19 Jun →
ancient13–30.0324%19 Jun →
mirage13–30.0334%17 Jun →
mirage6–130.0729%16 Jun →
anubis9–13-0.0324%16 Jun →
dust216–13-0.0313%9 Jun →
mirage13–5-0.0224%9 Jun →
mirage1–10-0.0228%8 Jun →
cache13–8-0.0526%7 Jun →
anubis13–20.0916%7 Jun →
inferno5–13-0.028%7 Jun →
vertigo13–80.0329%7 Jun →
cache13–2-0.0612%7 Jun →
ancient8–13-0.0424%7 Jun →
sanctum9–20.1136%7 Jun →
inferno5–9-0.1616%6 Jun →
cache12–120.0511%6 Jun →
inferno11–13-0.0415%6 Jun →
ancient13–50.1432%6 Jun →
inferno13–4-0.0633%6 Jun →
mirage13–90.0612%6 Jun →
mirage13–00.1723%6 Jun →
inferno9–7-0.0321%6 Jun →
dust27–130.0620%4 Jun →
inferno13–100.0320%4 Jun →
anubis8–130.0120%3 Jun →
sanctum6–90.0133%3 Jun →
poseidon5–9-0.0721%3 Jun →
dust213–9-0.0921%23 May →
dust216–13-0.0414%23 May →
mirage11–130.0432%23 May →
mirage13–30.0611%23 May →
ancient5–130.0213%23 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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