Sea Robin

Sea Robin — CS2 Stats

US76561198048128946[U:1:87863218]Steam profile ↗✓ No bans

2,233Tracked matches54%Win rate2020Tracked since
3,664Hours in CS12Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
Premier CS Rating17,501Purple band · top ~18.4% of ranked players (population est.)
FaceitLevel 3 · 791 ELOTop 90.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

+612Premier CS Rating · 16,889 → 17,501

Rating over time

Premier CS Rating: 17,501 +1,186 2 Aug – 7 Nov · 20 days played
15,53718,788peak 18,7882 Aug7 Nov
19,206Peak Premier in tracked matches
815Highest Faceit ELO seen on CSDB
29Days played since 2026-01-12

Faceit ELO

  • 24 below peak (815)
  • Next: Level 4 at 901 — 110 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-05
  • Level 2 first seen 2026-09-05

Premier CS Rating

  • 1,287 below peak (18,788)
  • -19 over 30 days · steady
  • -203 over 90 days
  • Next: Pink band at 20,000 — 2,499 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate40.0%41.8%42.7%2.7% short
Shot accuracy15.9%12.2%11.2%above
Kill/death ratio1.310.980.99above
Match win rate40.9%43.3%43.9%3.1% short

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSea RobinFACEITLevel 3 · 791 ELOSTANDINGTop 90.6% of rankedPREMIER17,501 · Purple bandPEAK ELO815csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim69
Positioning56
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY46–48–6Last 10046%Win rateWLWLTWWLWW

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · +0.4pp headshot accuracy · −14ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 636ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 613ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 620ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim6.9
Utility1.8
Positioning5.6
Opening Duels3.3
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.6
Utility1.8
Mechanics7.4
Opening Duels4.6
Win Impact6.2

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time611ms−49ms
first ⅓ avg 661ms → last ⅓ avg 611ms
Headshot accuracy15.6%−2.3%
first ⅓ avg 17.9% → last ⅓ avg 15.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–13 · cache, 6 Sept →
32%Best headshot accuracy · 13–10 · anubis, 2 Aug →
438msFastest reaction time · 7–13 · cache, 2 Oct →
13–1Biggest win · mirage, 13 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 79% over 14cacheWeakest map · 7% over 15
MapGradePlayedRecordWin rateAvg rating
ancientC187–1139%0.01
cacheD151–147%0.01
anubisS1411–379%0.00
nukeC125–742%0.02
mirageS128–467%0.01
infernoS107–370%0.02
vertigoC94–544%0.01
dust2—30–30%-0.01
office—21–150%-0.02
overpass—22–0100%0.09
train—10–10%0.05
fachwerk—10–10%-0.04
poseidon—10–10%-0.04

Across the last 100 tracked matches.

Lifetime stats

150,437Lifetime kills
1.31K/D · Top 10% of Level 3 players
6,956Matches
40.9%Match win rate
40.0%Headshot %
15.9%Shot accuracy · Top 25% of Level 3 players
19,497MVPs
2,940Hours (in match)
6,687Bombs planted
2,302Bombs defused

Most-used weapons

AK-4743,901
AWP13,635
FAMAS7,971
MP94,041
P2503,176

Lifetime map wins

7,796inferno
5,847dust2
5,520nuke
3,657vertigo
1,785train
811cbble
476lake
386office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

41Matches
44%Win rate
0.95Avg K/D
73.5ADR
47%Headshot %

Clutches & streaks

41%1v1 clutch win
25%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1233%0.8412.9
Inferno580%1.1418.4
Nuke540%1.0712.6
Anubis333%1.1216.7
Ancient2100%1.2418.0
Overpass2100%1.5323.5
Dust220%0.448.0
Vertigo10%0.9519.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
38.4%Accuracy (enemy spotted)
39.6%Spray accuracy
83.2%Counter-strafing
11.4°Preaim
617msReaction time
48.9%T opening success
48.3%CT opening success
0.22Enemies flashed / flash
0.0%Flash assists
7.37HE damage / grenade
1.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2228 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

7% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–100.1314%7 Nov →
nuke9–13-0.0713%7 Nov →
mirage13–100.0321%7 Nov →
dust25–13-0.0328%6 Nov →
vertigo12–12-0.0624%6 Nov →
ancient13–50.0812%6 Nov →
inferno13–10-0.0220%6 Nov →
dust23–13-0.0313%6 Nov →
anubis13–10-0.059%2 Nov →
anubis13–8-0.0311%2 Nov →
anubis13–11-0.0119%2 Nov →
anubis16–140.0114%2 Nov →
ancient10–130.068%2 Nov →
nuke8–13-0.0614%27 Oct →
inferno13–60.0830%25 Oct →
cache8–13-0.0116%25 Oct →
vertigo13–8-0.0114%24 Oct →
inferno7–13-0.0612%24 Oct →
nuke11–13-0.0413%24 Oct →
office13–90.0223%24 Oct →
ancient8–13-0.0816%24 Oct →
overpass13–60.087%19 Oct →
ancient8–130.0313%18 Oct →
nuke13–40.1218%18 Oct →
inferno11–13-0.0115%2 Oct →
cache7–13-0.0317%2 Oct →
dust211–130.0214%30 Sept →
ancient13–30.0814%30 Sept →
anubis13–3-0.063%30 Sept →
anubis15–15-0.0128%27 Sept →
ancient9–13-0.0117%27 Sept →
vertigo13–80.0114%27 Sept →
mirage13–40.0310%26 Sept →
ancient13–90.0015%25 Sept →
vertigo5–130.0117%21 Sept →
nuke4–13-0.0518%21 Sept →
cache10–130.0613%21 Sept →
cache5–130.0115%13 Sept →
mirage13–1-0.0118%13 Sept →
overpass13–10.1013%13 Sept →
inferno13–6-0.0211%13 Sept →
train9–130.0511%13 Sept →
cache7–130.0321%13 Sept →
ancient10–13-0.0514%12 Sept →
ancient5–130.0320%12 Sept →
anubis13–60.0713%12 Sept →
mirage5–13-0.0113%12 Sept →
nuke12–40.0622%12 Sept →
anubis12–120.0317%12 Sept →
ancient13–90.1117%10 Sept →
vertigo13–10.1126%10 Sept →
nuke9–130.0116%10 Sept →
nuke13–90.0823%7 Sept →
mirage13–70.0516%7 Sept →
cache9–130.1519%6 Sept →
ancient13–60.0413%6 Sept →
cache8–130.0226%6 Sept →
nuke11–13-0.0914%6 Sept →
ancient9–1-0.0210%6 Sept →
ancient11–13-0.0121%6 Sept →
inferno13–50.0420%6 Sept →
anubis13–9-0.0216%5 Sept →
inferno10–130.0117%5 Sept →
fachwerk2–13-0.0422%5 Sept →
cache11–130.0422%5 Sept →
ancient3–13-0.0213%31 Aug →
vertigo8–13-0.0013%31 Aug →
vertigo13–30.0321%31 Aug →
cache2–13-0.0524%31 Aug →
nuke3–130.1212%30 Aug →
ancient10–130.0113%30 Aug →
vertigo6–13-0.0018%30 Aug →
cache9–13-0.0015%23 Aug →
mirage10–13-0.0418%23 Aug →
ancient3–13-0.0818%23 Aug →
cache0–13-0.113%23 Aug →
mirage12–16-0.0418%22 Aug →
anubis13–50.0219%22 Aug →
inferno13–10-0.0125%22 Aug →
nuke13–70.1216%22 Aug →
mirage10–13-0.0418%22 Aug →
mirage13–70.0113%22 Aug →
cache12–120.0021%16 Aug →
nuke13–110.0614%16 Aug →
mirage13–80.0320%16 Aug →
vertigo12–12-0.0215%9 Aug →
anubis6–13-0.0112%9 Aug →
cache11–13-0.0316%9 Aug →
anubis16–13-0.028%9 Aug →
cache13–30.0619%9 Aug →
mirage16–130.0117%9 Aug →
office10–13-0.0616%8 Aug →
poseidon8–8-0.0429%8 Aug →
anubis16–14-0.0111%3 Aug →
ancient13–90.0228%3 Aug →
inferno16–130.0025%3 Aug →
mirage13–40.1226%2 Aug →
cache11–130.0211%2 Aug →
anubis13–100.0932%2 Aug →
ancient9–130.0216%2 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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