PACO

PACO — CS2 Stats

76561198043466899[U:1:83201171]Steam profile ↗✓ No bans

1,753Tracked matches50%Win rate2020Tracked since
2,429Hours in CS
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating24,999Top 25% of 210,367 CSDB-tracked playersPink band · top ~3% of ranked players (population est.)
CSDB Leaderboard#22686 of 257425 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

+435Premier CS Rating · 24,564 → 24,999
+6Tracked matches · now 1,753
0.0ppWin rate · 50.0% → 50.0%

Rating over time

Premier CS Rating: 24,564 +1,640 28 Aug – 24 Sept · 4 observations
22,92424,564peak 24,56428 Aug24 Sept
24,999Peak Premier on CSDB
4Days observed since 2026-08-28

Premier CS Rating

  • At peak — 24,999
  • +2,075 over 30 days · improving
  • Next: Red band at 25,000 — 1 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3142−11
Win rate48%48%+1pp
K/D1.020.77+0.25
Headshot %45%42%+3pp

Measured 24 Sep 2026 → 25 Oct 2026; previous 28 Aug 2026 → 24 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,276), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate40.2%43.8%44.8%4.6% short
Shot accuracy12.0%12.0%12.4%0.5% short
Kill/death ratio1.061.021.03above
Match win rate40.3%44.7%45.2%4.9% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPACOFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER24,999 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning50
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.8
Utility3.8
Positioning5.0
Opening Duels1.8
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.0
Utility3.8
Mechanics6.6
Opening Duels3.1
Win Impact5.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

114,708Lifetime kills
1.06K/D · Top 50% of Level 5 players
5,779Matches
40.3%Match win rate
40.2%Headshot %
12.0%Shot accuracy
9,302MVPs
2,429Hours (in match)
4,037Bombs planted
1,109Bombs defused

Most-used weapons

AK-4724,477
AWP11,285
P904,985
Tec-94,281
AUG3,774
SG 5533,672

Lifetime map wins

23,655dust2
4,055inferno
2,141vertigo
2,123nuke
326train
173ar_shoots
148ar_baggage
87cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

58Matches
50%Win rate
0.90Avg K/D
67.6ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
22%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust21533%0.6812.1
Ancient1145%0.9915.3
Anubis944%0.9613.1
Mirage850%0.9513.6
Inferno786%1.1717.1
Vertigo450%0.8212.5
Nuke475%0.8414.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
31.2%Accuracy (enemy spotted)
34.1%Spray accuracy
79.7%Counter-strafing
10.5°Preaim
565msReaction time
46.7%T opening success
37.8%CT opening success
0.68Enemies flashed / flash
5.4%Flash assists
8.50HE damage / grenade
2.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6854% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8392 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.7976% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.