HEROINFATHERR

HEROINFATHERR — CS2 Stats

AU76561198040664853[U:1:80399125]Steam profile ↗VAC banned

1,929Tracked matches63%Win rate2022Tracked since
2,618Hours in CS
CSDB Rating7.0 StrongPositional Player
Premier CS Rating27,354Top 5% of 215,386 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#5191 of 261554 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,929 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,354 +1,939 11 Aug – 9 Nov · 14 days played
25,39827,630peak 27,63011 Aug9 Nov
27,630Peak Premier in tracked matches
35Days played since 2026-08-07

Premier CS Rating

  • 276 below peak (27,630)
  • -103 over 30 days · steady
  • +1,939 over 90 days
  • Next: Gold band at 30,000 — 2,646 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-28
  • Pink band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches3——
Win rate100%——
K/D2.26——
Headshot %60%——

Measured 9 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate33.8%42.7%43.8%10.0% short
Shot accuracy12.1%11.2%12.0%meets
Kill/death ratio1.090.991.02above
Match win rate42.3%43.9%44.7%2.4% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHEROINFATHERRFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER27,354 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning71
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY60–31–9Last 10060%Win rateWLLTWWWLTW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.6pp headshot accuracy · −1ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 610ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 565ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim7.3
Utility4.8
Positioning7.1
Opening Duels6.5
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning7.1
Utility4.8
Mechanics3.6
Opening Duels8.2
Win Impact9.3

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time561ms−13ms
first ⅓ avg 575ms → last ⅓ avg 561ms
Headshot accuracy22.5%−2.1%
first ⅓ avg 24.6% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–1 · inferno, 29 Sept →
44%Best headshot accuracy · 13–8 · train, 7 Oct →
406msFastest reaction time · 13–3 · mirage, 2 Oct →
13–1Biggest win · train, 17 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 86% over 7infernoWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2A3018–1260%0.02
mirageA2212–1055%0.03
nukeS119–282%0.04
infernoC83–538%0.04
cacheS76–186%0.07
ancientA74–357%0.03
trainS54–180%0.06
anubisC52–340%0.01
vertigo—32–167%0.02
overpass—10–10%0.03
office—10–10%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

179,502Lifetime kills
1.09K/D · Top 50% of Level 4 players
7,217Matches
42.3%Match win rate
33.8%Headshot %
12.1%Shot accuracy · Top 50% of Level 4 players
18,188MVPs
2,618Hours (in match)
3,519Bombs planted
1,606Bombs defused

Most-used weapons

AK-4742,050
P9036,286
AWP21,565
FAMAS4,819
Knife3,834

Lifetime map wins

10,841dust2
5,279inferno
4,781nuke
1,728train
1,381vertigo
539cbble
303office
196italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
100%Win rate
1.33Avg K/D
102.9ADR
20%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
37.0%Accuracy (enemy spotted)
35.6%Spray accuracy
66.4%Counter-strafing
8.5°Preaim
558msReaction time
63.4%T opening success
62.4%CT opening success
0.57Enemies flashed / flash
4.5%Flash assists
10.58HE damage / grenade
6.56Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–9-0.0118%3 Nov →
dust210–130.0017%2 Nov →
dust24–13-0.0127%25 Oct →
overpass12–120.0321%17 Oct →
train13–10.0527%17 Oct →
nuke13–20.0719%17 Oct →
inferno13–40.0820%17 Oct →
dust25–13-0.0117%17 Oct →
mirage12–120.0624%17 Oct →
mirage13–110.0416%16 Oct →
cache13–40.1128%16 Oct →
mirage7–13-0.0220%16 Oct →
anubis11–130.0421%16 Oct →
dust211–13-0.0323%13 Oct →
anubis12–6-0.0625%13 Oct →
mirage13–60.0614%12 Oct →
nuke13–70.0023%12 Oct →
ancient13–70.0618%12 Oct →
dust213–40.1121%12 Oct →
inferno1–13-0.0630%11 Oct →
cache13–100.0622%10 Oct →
dust212–120.0120%10 Oct →
mirage9–130.0525%10 Oct →
cache13–110.0616%9 Oct →
nuke13–110.1032%8 Oct →
ancient11–130.0422%8 Oct →
dust213–20.0827%8 Oct →
dust213–7-0.0522%8 Oct →
dust210–130.0118%7 Oct →
mirage13–80.0232%7 Oct →
cache4–130.0426%7 Oct →
dust213–11-0.0211%7 Oct →
train13–80.0844%7 Oct →
train13–70.0217%7 Oct →
dust216–140.0522%6 Oct →
dust213–110.0917%5 Oct →
train8–00.1125%3 Oct →
mirage5–13-0.0016%3 Oct →
inferno4–13-0.0418%3 Oct →
vertigo13–70.0320%2 Oct →
mirage13–30.1320%2 Oct →
nuke13–60.0133%2 Oct →
dust216–120.0820%2 Oct →
mirage2–13-0.0023%2 Oct →
nuke12–120.0317%1 Oct →
dust24–130.0824%1 Oct →
vertigo13–100.0627%1 Oct →
anubis6–130.0426%1 Oct →
mirage13–100.0422%1 Oct →
cache13–50.0320%30 Sept →
mirage12–120.0319%30 Sept →
mirage13–30.1817%30 Sept →
nuke13–60.0315%30 Sept →
dust213–100.0823%30 Sept →
ancient12–12-0.0217%29 Sept →
mirage12–120.0223%29 Sept →
inferno13–10.2535%29 Sept →
nuke13–6-0.0019%29 Sept →
dust213–90.0118%29 Sept →
inferno11–130.0227%29 Sept →
mirage13–90.0117%29 Sept →
dust213–50.0222%25 Sept →
vertigo7–13-0.0330%24 Sept →
dust24–13-0.0724%24 Sept →
mirage13–110.0317%24 Sept →
cache13–70.1323%24 Sept →
nuke13–80.0823%24 Sept →
ancient13–60.0217%22 Sept →
dust211–130.0320%22 Sept →
anubis13–20.0432%22 Sept →
ancient10–13-0.0219%18 Sept →
anubis2–10-0.0113%18 Sept →
nuke7–130.0322%18 Sept →
dust213–30.0523%17 Sept →
dust213–20.0120%17 Sept →
inferno12–120.0120%16 Sept →
train3–130.0343%12 Sept →
mirage6–30.0717%12 Sept →
nuke13–100.0233%12 Sept →
mirage13–10-0.0119%11 Sept →
cache13–110.0832%11 Sept →
mirage13–20.0429%11 Sept →
dust27–130.0131%11 Sept →
dust213–60.0118%10 Sept →
dust213–7-0.0125%9 Sept →
nuke13–90.0825%9 Sept →
mirage13–40.0929%8 Sept →
office10–130.0425%8 Sept →
dust211–13-0.0029%8 Sept →
dust212–120.0118%4 Sept →
mirage8–13-0.0130%4 Sept →
dust213–40.0330%21 Aug →
dust213–70.1433%14 Aug →
dust213–90.0731%14 Aug →
inferno1–70.0023%11 Aug →
mirage0–4-0.0525%11 Aug →
inferno16–140.0625%11 Aug →
ancient13–80.0323%11 Aug →
ancient13–70.0611%11 Aug →
mirage0–13-0.0726%7 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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