Siderium

Siderium — CS2 Stats

FR76561198040159654[U:1:79893926]Steam profile ↗✓ No bans

2,040Tracked matches53%Win rate2020Tracked since
6,345Hours in CS14Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating20,989Top 50% of 212,695 CSDB-tracked playersPink band · top ~7.4% of ranked players (population est.)
CSDB Leaderboard#69897 of 259440 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (50 days ago). Ranks are recorded once per day this page is viewed.

+3483Premier CS Rating · 17,506 → 20,989
+86Tracked matches · now 2,040
+20.0ppWin rate · 33.3% → 53.3%

Rating over time

Premier CS Rating: 17,506 -2,290 29 Aug – 13 Sept · 4 observations
17,50620,000peak 20,00029 Aug13 Sept
Faceit ELO: 1,801 +0 29 Aug – 13 Sept · 4 observations
1,8011,801peak 1,80129 Aug13 Sept
20,989Peak Premier on CSDB
1,801Highest Faceit ELO seen on CSDB
4Days observed since 2026-08-29

Premier CS Rating

  • At peak — 20,989
  • Next: Red band at 25,000 — 4,011 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-03
  • Purple band first seen 2026-08-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate50.4%48.2%50.9%meets
Shot accuracy14.3%13.2%13.7%above
Kill/death ratio0.961.071.090.13 short
Match win rate41.2%46.9%48.4%7.2% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSideriumFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER20,989 · Pink bandPEAK ELO1,801csdb.gg/stats

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Performance scores

Aim74
Positioning70
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim7.4
Utility3.8
Positioning7.0
Opening Duels4.7
Clutch2.2

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 73% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 73% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning7.0
Utility3.8
Mechanics6.8
Opening Duels6.0
Win Impact6.1

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

191,256Lifetime kills
0.96K/D
8,289Matches
41.2%Match win rate
50.4%Headshot % · Top 50% of Level 9 players
14.3%Shot accuracy · Top 50% of Level 9 players
20,003MVPs
3,470Hours (in match)
4,954Bombs planted
1,407Bombs defused

Most-used weapons

AK-4762,318
AWP35,686
FAMAS4,624
MAC-104,027
MP93,513
SSG 083,407

Lifetime map wins

22,669dust2
13,055inferno
4,397vertigo
4,168nuke
1,540train
802cbble
318office
205assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

575Matches
52%Win rate
0.98Avg K/D
62.4ADR
48%Headshot %

Clutches & streaks

31%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust22167%0.9713.2
Anubis1346%0.6611.5
Inferno956%0.8715.2
Ancient633%0.7411.0
Vertigo475%1.4016.3
Mirage20%0.6612.5
Train10%0.7512.0
Nuke1100%1.2719.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
34.2%Accuracy (enemy spotted)
35.6%Spray accuracy
80.8%Counter-strafing
10.2°Preaim
565msReaction time
73.4%T opening success
37.8%CT opening success
0.39Enemies flashed / flash
4.9%Flash assists
9.65HE damage / grenade
2.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3921 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.8183% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.