green retard

green retard — CS2 Stats

76561198038388846[U:1:78123118]Steam profile ↗✓ No bans

1,923Tracked matches47%Win rate2020Tracked since
6,143Hours in CS10Hrs last 2 wks
CSDB Rating5.2 DevelopingClutch Specialist
Premier CS Rating9,763Light Blue band · top ~56% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 28 days played since 15 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 9,763 -237 15 May20 Sept · 14 days played
7,06410,000peak 10,00015 May20 Sept
10,112Peak Premier in tracked matches
28Days played since 2026-05-15

Premier CS Rating

  • 237 below peak (10,000)
  • +1,045 over 90 days
  • Next: Blue band at 10,000 237 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=12,847), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate43.7%42.7%43.8%meets
Shot accuracy14.5%11.3%12.0%above
Kill/death ratio0.800.991.020.22 short
Match win rate43.5%43.9%44.7%1.2% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGgreen retardFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER9,763 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning68
Utility28

0–100 skill scores via Leetify.

Recent form

COLD34615Last 10034%Win rateLLLLLLWLWL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −1.0pp headshot accuracy · −45ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 660ms

Last 10

  • 28 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 648ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 670ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+3.7 against its own average).

Aim6.2
Utility2.8
Positioning6.8
Opening Duels5.5
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 79% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning6.8
Utility2.8
Mechanics7.0
Opening Duels6.6
Win Impact3.9

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time676ms−25ms
first ⅓ avg 701ms → last ⅓ avg 676ms
Headshot accuracy23.2%+2.0%
first ⅓ avg 21.2% → last ⅓ avg 23.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · nuke, 15 Sept
55%Best headshot accuracy · 13–6 · vertigo, 26 Jun
469msFastest reaction time · 7–13 · ancient, 16 May
13–3Biggest win · cache, 27 May

Across the last 100 tracked matches.

Highlights

4Longest win streak
L6Current streak
27In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 57% over 7infernoWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
cacheC45182740%-0.02
ancientD103730%-0.02
infernoD91811%-0.00
overpassD72529%-0.03
nukeA74357%0.01
mirageD62433%-0.02
anubis4040%-0.03
dust24040%-0.04
train3030%0.00
vertigo21150%-0.04
shelter110100%-0.01
fachwerk110100%-0.00
alpine110100%0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

149,697Lifetime kills
0.80K/D
8,280Matches
43.5%Match win rate
43.7%Headshot % · Top 50% of Level 4 players
14.5%Shot accuracy · Top 50% of Level 4 players
15,665MVPs
3,407Hours (in match)
4,143Bombs planted
1,382Bombs defused

Most-used weapons

AK-4742,240
AWP30,913
SSG 084,462
P2503,786
UMP-452,601

Lifetime map wins

13,316inferno
9,783nuke
9,708dust2
7,916train
4,762cbble
1,940vertigo
185lake
139italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

24Matches
50%Win rate
0.90Avg K/D
77.0ADR
44%Headshot %

Clutches & streaks

100%1v1 clutch win
50%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.1015.5
Dust220%0.448.0
Vertigo250%0.8514.5
Inferno1100%1.4217.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.8%Spray accuracy
81.4%Counter-strafing
10.3°Preaim
670msReaction time
54.6%T opening success
57.8%CT opening success
0.31Enemies flashed / flash
3.3%Flash assists
16.11HE damage / grenade
1.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.31 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass3–13-0.1011%19 Sept
cache8–130.0114%19 Sept
train9–130.0224%18 Sept
anubis10–130.0617%18 Sept
inferno10–130.0222%18 Sept
overpass3–130.0120%18 Sept
cache13–10-0.0150%18 Sept
inferno11–13-0.0115%18 Sept
mirage13–5-0.0024%18 Sept
inferno5–13-0.1214%15 Sept
dust28–130.0521%15 Sept
nuke13–40.1424%15 Sept
inferno13–100.1028%15 Sept
cache13–80.0413%4 Sept
ancient13–90.0022%4 Sept
inferno12–160.0128%28 Aug
cache10–13-0.1023%28 Aug
anubis6–13-0.0916%28 Aug
ancient13–9-0.0413%28 Aug
mirage4–13-0.0832%17 Jul
inferno10–13-0.0015%16 Jul
nuke13–90.0621%16 Jul
ancient14–16-0.0216%11 Jul
cache13–70.0237%11 Jul
shelter13–6-0.0129%11 Jul
fachwerk13–6-0.0014%11 Jul
vertigo9–13-0.0314%11 Jul
nuke13–5-0.0026%3 Jul
cache13–6-0.0224%3 Jul
cache13–6-0.0123%3 Jul
vertigo13–6-0.0555%26 Jun
train8–13-0.0139%26 Jun
alpine13–60.0324%26 Jun
cache4–9-0.0515%20 Jun
nuke5–13-0.0417%20 Jun
cache2–13-0.0720%20 Jun
cache4–13-0.0727%19 Jun
cache4–130.0524%19 Jun
anubis3–13-0.0711%19 Jun
nuke7–13-0.0821%18 Jun
ancient9–13-0.0515%18 Jun
cache10–4-0.0211%18 Jun
nuke13–4-0.0218%12 Jun
mirage13–90.0218%12 Jun
ancient13–100.1013%11 Jun
inferno2–13-0.0311%5 Jun
overpass16–120.0118%5 Jun
anubis10–13-0.0220%5 Jun
cache13–100.0320%4 Jun
ancient4–13-0.0523%31 May
cache11–13-0.0641%31 May
cache4–13-0.0613%31 May
cache12–12-0.0820%31 May
cache11–13-0.117%29 May
inferno2–13-0.0212%29 May
cache13–110.0737%29 May
cache13–70.0023%29 May
cache13–6-0.0324%29 May
cache12–120.0116%29 May
dust213–16-0.0720%27 May
cache13–8-0.0412%27 May
cache7–13-0.0820%27 May
cache6–13-0.0527%27 May
cache7–13-0.0223%27 May
cache13–30.1027%27 May
cache13–7-0.019%27 May
cache9–130.0123%26 May
cache9–13-0.0611%24 May
overpass8–13-0.0116%24 May
overpass13–6-0.0215%24 May
ancient2–13-0.0328%24 May
overpass4–13-0.0122%24 May
cache2–11-0.053%24 May
cache6–13-0.0610%24 May
cache13–110.0126%23 May
overpass6–13-0.0626%23 May
inferno8–130.0323%23 May
dust211–13-0.0213%23 May
ancient5–13-0.0712%23 May
mirage9–13-0.0116%23 May
cache13–30.1332%23 May
cache13–6-0.0122%23 May
cache12–120.0113%21 May
cache5–13-0.0114%20 May
nuke8–13-0.0120%19 May
mirage11–130.0138%19 May
train11–13-0.0132%19 May
cache13–100.0235%19 May
cache13–9-0.006%19 May
cache2–13-0.0519%16 May
cache4–13-0.0733%16 May
cache12–120.0133%16 May
cache5–13-0.0525%16 May
mirage1–13-0.0323%16 May
cache8–13-0.1023%16 May
cache12–120.0321%16 May
ancient7–130.0216%16 May
ancient3–13-0.0427%15 May
dust28–13-0.1121%15 May
cache5–13-0.0628%15 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →