Drecksgame

Drecksgame — CS2 Stats

LI76561198036752526[U:1:76486798]Steam profile ↗✓ No bans

1,535Tracked matches52%Win rate2021Tracked since
CSDB Rating7.6 StrongPositional Player
Premier CS Rating25,767Top 10% of 212,133 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#14959 of 259074 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,767 +3,018 16 Jul – 26 Oct · 38 days played
22,74927,941peak 27,94116 Jul26 Oct
27,999Peak Premier in tracked matches
48Days played since 2026-07-16

Premier CS Rating

  • 2,174 below peak (27,941)
  • -857 over 30 days · declining
  • +1,394 over 90 days
  • Next: Gold band at 30,000 — 4,233 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-04
  • Pink band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDrecksgamePREMIER25,767 · Red bandcsdb.gg/stats

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Performance scores

Aim86
Positioning70
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY56–38–6Last 10056%Win rateWTLTWWWWLT

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +3.3pp headshot accuracy · −7ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 506ms

Last 10

  • 5–2–3 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 488ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 491ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.6
Utility5.8
Positioning7.0
Opening Duels6.7
Clutch2.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.4° off target when enemies appear — placement, not flicking, is the bigger win available.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning7.0
Utility5.8
Mechanics7.2
Opening Duels7.8
Win Impact5.7

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time504ms+22ms
first ⅓ avg 482ms → last ⅓ avg 504ms
Headshot accuracy18.7%−0.3%
first ⅓ avg 19.0% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · nuke, 18 Jul →
41%Best headshot accuracy · 13–7 · dust2, 19 Jul →
344msFastest reaction time · 10–13 · inferno, 28 Sept →
13–0Biggest win · ancient, 17 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 73% over 11mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B3016–1453%0.03
ancientB158–753%-0.02
cacheA148–657%0.02
infernoS118–373%0.00
anubisA95–456%-0.01
nukeA85–363%0.04
mirageD51–420%-0.03
trainA53–260%0.02
office—21–150%0.01
vertigo—11–0100%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

954Matches
52%Win rate
1.08Avg K/D
86.0ADR
41%Headshot %

Clutches & streaks

32%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Dust27152%1.0016.2
Anubis5662%1.1817.8
Mirage5252%0.9716.6
Inferno4248%0.9915.6
Ancient3447%1.0815.3
Nuke2556%0.9416.0
Cache1258%1.2416.0
Overpass560%0.9618.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.1%Headshot accuracy
38.4%Accuracy (enemy spotted)
45.8%Spray accuracy
82.4%Counter-strafing
10.4°Preaim
505msReaction time
58.2%T opening success
64.0%CT opening success
0.44Enemies flashed / flash
9.5%Flash assists
9.87HE damage / grenade
11.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4426 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
office13–20.0020%31 Oct →
office12–120.0129%31 Oct →
ancient2–13-0.0223%26 Oct →
ancient15–15-0.0218%24 Oct →
ancient13–60.0021%24 Oct →
inferno13–11-0.0419%24 Oct →
dust213–60.0021%24 Oct →
nuke13–80.0416%23 Oct →
cache3–13-0.0112%23 Oct →
dust212–120.0821%21 Oct →
mirage3–13-0.0922%20 Oct →
dust213–30.017%20 Oct →
mirage8–13-0.0419%9 Oct →
anubis13–100.0520%1 Oct →
dust213–30.039%30 Sept →
inferno10–13-0.0213%28 Sept →
inferno6–9-0.0136%25 Sept →
anubis11–130.0415%24 Sept →
dust213–11-0.0612%19 Sept →
ancient11–130.0414%18 Sept →
dust211–130.0619%11 Sept →
dust212–120.0427%11 Sept →
dust212–120.1212%7 Sept →
dust213–90.0524%4 Sept →
dust29–130.0217%2 Sept →
mirage5–130.0014%2 Sept →
nuke10–130.0215%31 Aug →
train13–80.0035%30 Aug →
cache13–90.0822%30 Aug →
cache13–100.0917%28 Aug →
mirage11–13-0.0411%24 Aug →
dust23–13-0.0517%24 Aug →
cache13–2-0.0320%24 Aug →
train9–13-0.0218%23 Aug →
vertigo10–20.0210%23 Aug →
cache5–130.0322%23 Aug →
cache13–20.0520%21 Aug →
dust215–150.0416%20 Aug →
dust213–80.0826%19 Aug →
ancient13–50.0620%19 Aug →
train13–90.0411%18 Aug →
train13–90.0918%17 Aug →
nuke13–80.0330%17 Aug →
train9–13-0.0316%17 Aug →
ancient13–00.000%17 Aug →
ancient1–6-0.1433%15 Aug →
anubis13–100.0522%9 Aug →
anubis11–13-0.0511%9 Aug →
dust27–130.0212%9 Aug →
ancient7–13-0.0417%8 Aug →
inferno3–13-0.0727%8 Aug →
nuke13–90.0014%8 Aug →
dust28–130.0219%8 Aug →
dust213–90.0114%8 Aug →
inferno13–40.0722%8 Aug →
anubis11–13-0.0210%6 Aug →
dust23–13-0.0030%6 Aug →
ancient7–10.0212%6 Aug →
dust213–30.1022%6 Aug →
dust213–5-0.0126%6 Aug →
inferno13–30.1213%5 Aug →
cache13–60.0113%5 Aug →
ancient13–8-0.0016%5 Aug →
ancient6–13-0.0910%3 Aug →
nuke13–16-0.0116%3 Aug →
inferno13–3-0.0517%3 Aug →
cache5–13-0.0217%3 Aug →
ancient13–8-0.0222%2 Aug →
dust213–80.0326%2 Aug →
mirage13–00.0125%2 Aug →
dust213–160.0318%2 Aug →
inferno13–7-0.0315%2 Aug →
cache13–9-0.0120%1 Aug →
dust216–130.0910%1 Aug →
ancient6–13-0.0519%1 Aug →
ancient13–110.0214%31 Jul →
inferno13–8-0.0411%31 Jul →
anubis13–3-0.0520%31 Jul →
dust28–20.0025%31 Jul →
cache10–130.0121%31 Jul →
dust213–90.0114%31 Jul →
cache13–30.0718%31 Jul →
dust28–13-0.0424%31 Jul →
cache13–90.0013%31 Jul →
inferno13–3-0.0321%27 Jul →
dust216–130.0422%27 Jul →
inferno13–30.1330%26 Jul →
dust213–8-0.0715%26 Jul →
anubis13–7-0.0113%24 Jul →
cache10–13-0.025%24 Jul →
dust211–13-0.0025%23 Jul →
ancient13–6-0.0118%22 Jul →
nuke13–90.0821%21 Jul →
dust27–130.0013%21 Jul →
nuke3–13-0.0216%20 Jul →
cache11–130.0529%20 Jul →
dust213–70.1341%19 Jul →
nuke13–20.1719%18 Jul →
anubis13–8-0.0014%17 Jul →
anubis5–13-0.077%16 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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