MrTonttu

MrTonttu — CS2 Stats

SE76561198035662552[U:1:75396824]Steam profile ↗✓ No bans

1,009Tracked matches39%Win rate2020Tracked since
687Hours in CS
CSDB Rating2.7 LearningSupport
WingmanMaster Guardian I
Ladder ranks via Leetify

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3——
Win rate33%——
K/D0.67——
Headshot %46%——

Measured 10 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim24
Positioning32
Utility34

0–100 skill scores via Leetify.

Recent form

COLD42–50–8Last 10042%Win rateWTLLLLLLWL

Last 10 vs previous 10: 0pp win rate · −0.05 avg rating · −1.0pp headshot accuracy · −68ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 689ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 9%
  • Avg reaction 701ms

Last 20

  • 4–15–1 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 10%
  • Avg reaction 735ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim2.4
Utility3.4
Positioning3.2
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 706ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning3.2
Utility3.4
Mechanics4.4
Opening Duels0.1
Win Impact1.4

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.03
first ⅓ avg -0.03 → last ⅓ avg -0.06
Reaction time736ms−16ms
first ⅓ avg 752ms → last ⅓ avg 736ms
Headshot accuracy10.8%−5.3%
first ⅓ avg 16.2% → last ⅓ avg 10.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–3 · inferno, 9 Oct →
36%Best headshot accuracy · 1–13 · inferno, 19 Sept →
484msFastest reaction time · 11–13 · ancient, 21 Jul →
13–0Biggest win · cache, 30 Apr →

Across the last 100 tracked matches.

Highlights

6Longest win streak
2–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

trainBest map · 67% over 6overpassWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB3015–1550%-0.03
cacheB2010–1050%-0.05
nukeD153–1220%-0.06
mirageD123–925%-0.05
trainS64–267%-0.01
overpassD50–50%-0.10
ancient—42–250%-0.05
vertigo—31–233%-0.04
anubis—22–0100%-0.06
italy—11–0100%-0.07
office—10–10%-0.03
dust2—11–0100%0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

26,245Lifetime kills
0.75K/D
1,930Matches
39.8%Match win rate
38.2%Headshot %
11.2%Shot accuracy
3,389MVPs
687Hours (in match)
2,475Bombs planted
302Bombs defused

Most-used weapons

AK-474,792
AWP1,986
P901,774
Nova1,519
AUG1,254
SG 5531,247
P2501,041

Lifetime map wins

5,294inferno
2,237train
920vertigo
603nuke
542dust2
69office
62italy
41cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
1.19Avg K/D
—ADR
44%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
27.9%Accuracy (enemy spotted)
32.5%Spray accuracy
69.9%Counter-strafing
11.8°Preaim
706msReaction time
30.8%T opening success
23.2%CT opening success
0.53Enemies flashed / flash
7.6%Flash assists
7.83HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.196% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 705.9917ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.3864 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–11-0.0327%16 Sept →
cache12–12-0.0811%16 Sept →
nuke2–13-0.075%16 Sept →
mirage7–13-0.0511%23 Aug →
inferno4–13-0.0611%23 Aug →
mirage7–13-0.100%8 Aug →
nuke8–13-0.0512%21 Jul →
ancient11–13-0.047%21 Jul →
cache13–1-0.040%21 Jul →
inferno0–9-0.2610%11 Jul →
nuke4–9-0.174%11 Jul →
inferno9–10.0516%11 Jul →
nuke5–90.047%21 Jun →
inferno4–9-0.0710%21 Jun →
inferno9–60.0514%8 Jun →
nuke7–90.0313%8 Jun →
vertigo6–90.038%8 Jun →
inferno3–9-0.0119%8 Jun →
overpass9–13-0.123%4 Jun →
vertigo8–13-0.1212%4 Jun →
nuke13–9-0.0512%4 Jun →
inferno0–12-0.0918%1 Jun →
cache6–13-0.0922%1 Jun →
cache3–13-0.0411%1 Jun →
inferno5–9-0.186%1 Jun →
nuke7–13-0.0610%28 May →
mirage7–13-0.0321%28 May →
ancient13–9-0.0710%26 May →
inferno16–13-0.098%26 May →
nuke8–13-0.1113%26 May →
cache12–12-0.0410%26 May →
inferno6–90.0012%26 May →
cache13–10-0.028%20 May →
mirage1–13-0.0517%11 May →
cache13–9-0.0417%11 May →
cache13–60.0116%2 May →
cache9–13-0.0819%2 May →
cache13–2-0.0714%2 May →
cache13–8-0.016%2 May →
cache3–13-0.1525%2 May →
cache13–11-0.0214%30 Apr →
cache5–13-0.0810%30 Apr →
cache2–13-0.126%30 Apr →
cache9–0-0.0517%30 Apr →
cache13–4-0.0516%30 Apr →
cache13–0-0.0614%30 Apr →
cache8–13-0.0329%30 Apr →
cache11–13-0.0517%30 Apr →
mirage13–8-0.0522%23 Apr →
train13–50.106%23 Apr →
nuke6–13-0.125%7 Apr →
inferno13–10-0.0815%7 Apr →
nuke2–9-0.1717%7 Apr →
inferno4–13-0.0712%15 Mar →
italy13–8-0.0720%13 Mar →
office10–13-0.037%13 Mar →
anubis13–8-0.0621%13 Mar →
mirage13–5-0.0319%11 Mar →
mirage11–13-0.0323%26 Jan →
ancient3–13-0.0515%31 Dec →
train5–13-0.0416%31 Dec →
inferno13–7-0.0015%31 Dec →
inferno9–60.0925%31 Dec →
nuke9–30.0729%31 Dec →
anubis13–5-0.060%30 Dec →
train13–60.0024%30 Dec →
inferno9–30.0422%21 Dec →
overpass5–13-0.0116%13 Oct →
vertigo13–9-0.0216%13 Oct →
inferno13–3-0.0123%13 Oct →
inferno9–30.2011%9 Oct →
inferno6–9-0.0910%9 Oct →
inferno8–8-0.079%9 Oct →
inferno8–8-0.1415%8 Oct →
inferno9–60.0433%8 Oct →
inferno9–10.1711%8 Oct →
inferno8–80.1628%8 Oct →
inferno9–6-0.0617%8 Oct →
inferno1–13-0.1036%19 Sept →
nuke6–13-0.0618%19 Sept →
mirage3–13-0.0411%19 Sept →
mirage13–8-0.0313%28 Aug →
train13–8-0.0510%28 Aug →
inferno8–13-0.0315%28 Aug →
mirage7–13-0.116%28 Aug →
dust213–30.0313%28 Aug →
nuke6–9-0.0610%26 Aug →
inferno8–8-0.0519%26 Aug →
overpass0–9-0.3011%26 Aug →
mirage12–12-0.0413%25 Aug →
train7–13-0.0822%25 Aug →
overpass8–13-0.0514%25 Aug →
ancient13–8-0.0213%25 Aug →
inferno13–9-0.0615%25 Aug →
nuke13–9-0.0519%25 Aug →
overpass6–13-0.0121%23 Aug →
train13–60.0224%23 Aug →
nuke12–12-0.0218%23 Aug →
inferno13–4-0.0515%23 Aug →
mirage9–13-0.0210%19 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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