Icarus

Icarus — CS2 Stats

76561198035611246[U:1:75345518]Steam profile ↗✓ No bans

266Tracked matches54%Win rate2021Tracked since
2,303Hours in CS4Hrs last 2 wks
CSDB Rating4.5 DevelopingSupport
WingmanLegendary Eagle
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 16,517 +2,464 23 Jun – 6 Jul · 8 days played
14,05316,517peak 16,51723 Jun6 Jul
16,517Peak Premier in tracked matches
39Days played since 2026-05-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim42
Positioning49
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY44–49–7Last 10044%Win rateLWWLLTLWLW

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · +1.5pp headshot accuracy · +85ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 628ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 627ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.9 against its own average).

Aim4.2
Utility5.2
Positioning4.9
Opening Duels2.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.9
Utility5.2
Mechanics4.3
Opening Duels2.3
Win Impact6.2

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time590ms−35ms
first ⅓ avg 625ms → last ⅓ avg 590ms
Headshot accuracy14.2%+0.5%
first ⅓ avg 13.6% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–0 · inferno, 13 Jun →
29%Best headshot accuracy · 2–13 · ancient, 13 Jun →
422msFastest reaction time · 6–13 · vertigo, 20 Sept →
13–1Biggest win · dust2, 21 Jun →

Across the last 100 tracked matches.

Highlights

8Longest win streak
9–2In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 70% over 10ancientWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoB199–1047%0.00
mirageB137–654%0.00
anubisS107–370%0.01
nukeD92–722%-0.02
poseidonC83–538%-0.00
dust2C73–443%0.04
ancientD61–517%0.02
overpassC52–340%0.01
vertigo—42–250%0.05
cache—41–325%0.04
debris—31–233%-0.03
sanctum—31–233%-0.11
shelter—21–150%0.05
train—21–150%-0.05
eldorado—21–150%0.02
italy—11–0100%0.13
office—10–10%-0.04
warden—11–0100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

81,614Lifetime kills
1.53K/D · Top 5% of tracked players
7,346Matches
33.2%Match win rate
39.2%Headshot %
19.2%Shot accuracy · Top 5% of tracked players
12,399MVPs
1,165Hours (in match)
5,197Bombs planted
1,275Bombs defused

Most-used weapons

AK-4720,800
AWP20,518
P2502,752
SSG 082,250
SG 5531,807
AUG1,060

Lifetime map wins

5,076dust2
4,967inferno
1,550nuke
777train
507vertigo
471cbble
145office
115italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
0%Win rate
0.43Avg K/D
—ADR
52%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.6%Headshot accuracy
30.6%Accuracy (enemy spotted)
31.9%Spray accuracy
69.4%Counter-strafing
11.6°Preaim
581msReaction time
36.4%T opening success
42.0%CT opening success
0.40Enemies flashed / flash
7.3%Flash assists
11.07HE damage / grenade
10.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6377% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4025 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.4338% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
shelter6–130.0019%11 Oct →
italy8–60.136%11 Oct →
anubis13–100.0012%11 Oct →
nuke1–9-0.110%2 Oct →
inferno3–9-0.136%2 Oct →
poseidon8–80.0318%2 Oct →
anubis5–13-0.0215%30 Sept →
overpass13–100.0115%30 Sept →
inferno5–13-0.0426%28 Sept →
mirage13–9-0.0129%28 Sept →
inferno13–60.077%27 Sept →
vertigo13–90.099%27 Sept →
train1–13-0.083%27 Sept →
mirage9–13-0.0322%20 Sept →
vertigo6–13-0.0314%20 Sept →
overpass8–130.058%1 Sept →
nuke13–100.1116%1 Sept →
inferno13–30.0317%1 Sept →
dust26–10.1415%1 Sept →
nuke10–130.0220%25 Aug →
anubis13–10-0.0517%25 Aug →
train13–7-0.0112%25 Aug →
mirage7–13-0.0019%25 Aug →
cache13–40.0412%25 Aug →
overpass12–120.0713%23 Aug →
nuke9–130.019%23 Aug →
ancient14–160.0714%21 Aug →
anubis13–90.0417%21 Aug →
inferno13–110.0414%21 Aug →
poseidon8–80.0217%17 Aug →
dust210–13-0.0422%15 Aug →
anubis13–100.0413%15 Aug →
office7–13-0.0414%15 Aug →
nuke12–12-0.077%14 Aug →
anubis9–50.0423%14 Aug →
cache5–13-0.007%12 Aug →
eldorado8–80.0412%29 Jul →
debris3–9-0.1216%29 Jul →
poseidon9–30.1317%29 Jul →
debris5–9-0.0712%29 Jul →
eldorado9–4-0.0117%29 Jul →
shelter13–110.0920%27 Jul →
anubis8–130.0014%27 Jul →
debris9–40.0822%26 Jul →
inferno7–130.0117%25 Jul →
anubis6–13-0.0314%7 Jul →
warden13–3-0.0118%7 Jul →
inferno16–140.0113%6 Jul →
inferno4–13-0.0213%6 Jul →
mirage8–13-0.0111%6 Jul →
inferno11–13-0.0110%5 Jul →
nuke15–150.0115%3 Jul →
anubis13–80.1012%2 Jul →
mirage13–110.057%2 Jul →
overpass13–80.0013%2 Jul →
inferno7–20.007%1 Jul →
inferno13–100.0317%27 Jun →
mirage13–40.0219%27 Jun →
nuke13–40.0811%27 Jun →
anubis13–110.0416%25 Jun →
inferno4–9-0.0216%25 Jun →
dust25–13-0.0518%25 Jun →
ancient5–130.0115%25 Jun →
mirage9–130.0118%25 Jun →
poseidon9–50.0211%24 Jun →
nuke3–9-0.1014%24 Jun →
vertigo9–40.1617%24 Jun →
inferno3–9-0.199%24 Jun →
ancient13–110.0912%23 Jun →
mirage10–20.0612%23 Jun →
vertigo8–8-0.0118%22 Jun →
inferno6–9-0.0517%22 Jun →
mirage13–60.0418%22 Jun →
inferno13–60.039%22 Jun →
dust213–10.0910%21 Jun →
overpass5–9-0.100%20 Jun →
sanctum2–9-0.1813%20 Jun →
poseidon9–4-0.0320%20 Jun →
sanctum1–9-0.208%17 Jun →
inferno9–50.0514%17 Jun →
ancient6–130.0215%16 Jun →
mirage13–10-0.0415%16 Jun →
inferno9–13-0.0311%16 Jun →
dust29–130.0523%13 Jun →
poseidon6–90.005%13 Jun →
inferno9–00.2015%13 Jun →
poseidon4–9-0.087%13 Jun →
mirage6–13-0.0316%13 Jun →
ancient2–13-0.0729%13 Jun →
cache5–130.0918%12 Jun →
sanctum9–70.0426%12 Jun →
poseidon2–9-0.1111%12 Jun →
ancient2–13-0.0311%9 Jun →
mirage16–140.0117%9 Jun →
nuke10–13-0.107%9 Jun →
inferno9–130.0413%20 May →
dust213–40.1418%20 May →
cache5–130.0411%20 May →
dust24–13-0.0612%5 May →
mirage7–13-0.0110%3 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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