Hande

Hande — CS2 Stats

76561198032759874[U:1:72494146]Steam profile ↗✓ No bans

511Tracked matches46%Win rate2021Tracked since
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 3 · 810 ELOTop 90.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 56 days played since 10 Aug 2025. Come back after the next session and the change shows above.

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Rating over time

11,096Peak Premier in tracked matches
810Highest Faceit ELO seen on CSDB
56Days played since 2025-08-10

Faceit ELO

  • At peak — 810
  • Next: Level 4 at 901 91 to go
  • Reached: Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGHandeFACEITLevel 3 · 810 ELOSTANDINGTop 90.6% of rankedPEAK ELO810csdb.gg/stats

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Performance scores

Aim64
Positioning57
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY48466Last 10048%Win rateWLWWWLLLTL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −2.3pp headshot accuracy · −66ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 524ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 568ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 601ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.9 against its own average).

Aim6.4
Utility1.1
Positioning5.7
Opening Duels3.1
Clutch1.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 609ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.7
Utility1.1
Mechanics7.4
Opening Duels3.0
Win Impact3.8

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time615ms−19ms
first ⅓ avg 634ms → last ⅓ avg 615ms
Headshot accuracy9.4%−3.3%
first ⅓ avg 12.7% → last ⅓ avg 9.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–5 · inferno, 21 Mar
23%Best headshot accuracy · 8–8 · inferno, 27 Aug
422msFastest reaction time · 10–13 · ancient, 20 Sept
13–3Biggest win · nuke, 17 Aug

Across the last 100 tracked matches.

Highlights

4Longest win streak
119In matches decided by ≤2 rounds
12Overtime games

Map breakdown

trainBest map · 80% over 5overpassWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
ancientA26161062%0.01
infernoC2391439%0.00
nukeB1991047%-0.03
overpassD92722%-0.02
anubisB84450%0.00
dust2B63350%-0.02
trainS54180%-0.02
cache41325%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

202Matches
43%Win rate
0.92Avg K/D
68.8ADR
39%Headshot %

Clutches & streaks

26%1v1 clutch win
10%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis4941%0.8913.8
Inferno4243%1.0013.4
Ancient2744%0.9615.4
Dust22638%0.8513.0
Nuke2343%0.8512.6
Train1958%0.8913.8
Overpass933%1.0115.1
Cache425%1.0416.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.4%Headshot accuracy
39.8%Accuracy (enemy spotted)
42.2%Spray accuracy
83.4%Counter-strafing
12.0°Preaim
609msReaction time
37.4%T opening success
46.7%CT opening success
0.17Enemies flashed / flash
2.7%Flash assists
3.19HE damage / grenade
0.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0377° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.4307% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1729 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–80.0014%20 Sept
ancient10–13-0.0112%20 Sept
ancient13–6-0.028%20 Sept
nuke13–5-0.079%20 Sept
anubis13–8-0.025%14 Sept
nuke4–13-0.034%13 Sept
dust24–13-0.0512%6 Sept
anubis12–16-0.039%6 Sept
nuke12–12-0.059%6 Sept
ancient10–13-0.057%24 Aug
inferno13–70.0114%23 Aug
ancient13–60.0512%17 Aug
nuke9–13-0.032%17 Aug
nuke13–30.0311%17 Aug
nuke19–17-0.0010%10 Aug
ancient13–50.0212%10 Aug
ancient13–10-0.0213%3 Aug
dust214–16-0.0315%3 Aug
nuke5–13-0.027%3 Aug
inferno11–130.0115%1 Jun
cache10–13-0.019%25 May
nuke15–15-0.0411%25 May
cache6–13-0.047%18 May
nuke3–13-0.080%18 May
anubis7–130.0314%18 May
nuke13–10-0.015%18 May
cache13–8-0.024%11 May
ancient16–140.0311%11 May
anubis9–13-0.029%11 May
cache11–130.028%4 May
inferno25–230.0011%4 May
overpass10–130.0413%27 Apr
anubis16–13-0.017%27 Apr
anubis13–60.048%23 Apr
ancient4–130.026%23 Apr
ancient8–130.0210%20 Apr
nuke11–13-0.0312%20 Apr
dust213–110.018%19 Apr
nuke13–8-0.0212%13 Apr
ancient10–13-0.0316%13 Apr
inferno9–40.1319%13 Apr
ancient13–11-0.059%8 Apr
ancient13–7-0.0011%8 Apr
ancient13–70.0711%6 Apr
dust210–13-0.0314%30 Mar
overpass13–7-0.0218%30 Mar
nuke13–7-0.0310%30 Mar
ancient13–110.017%23 Mar
inferno9–50.1416%21 Mar
ancient9–13-0.073%20 Mar
ancient13–80.0616%9 Mar
ancient13–160.057%2 Mar
nuke13–50.037%1 Mar
nuke13–11-0.0111%23 Feb
anubis6–13-0.0511%18 Feb
dust213–8-0.036%18 Feb
inferno13–10-0.0013%11 Feb
inferno7–13-0.0421%11 Feb
ancient13–16-0.026%9 Feb
ancient7–130.007%2 Feb
inferno13–100.0220%2 Feb
anubis13–110.0613%2 Feb
inferno7–90.0315%19 Jan
train13–11-0.0214%12 Jan
train19–17-0.0310%5 Jan
overpass7–13-0.0316%5 Jan
ancient13–11-0.067%5 Jan
overpass11–13-0.0015%15 Dec
train13–80.028%15 Dec
ancient14–160.0513%8 Dec
inferno9–130.0311%1 Dec
ancient13–100.0410%1 Dec
ancient13–50.0517%24 Nov
inferno2–13-0.0710%17 Nov
inferno7–130.0615%10 Nov
ancient13–40.0116%10 Nov
nuke14–160.007%3 Nov
dust213–30.0219%2 Nov
inferno8–8-0.090%27 Oct
inferno13–50.0420%26 Oct
overpass6–13-0.049%5 Oct
overpass9–13-0.076%24 Sept
inferno7–130.0123%7 Sept
ancient13–80.0510%7 Sept
overpass5–13-0.102%3 Sept
ancient13–10-0.0114%3 Sept
nuke8–13-0.1112%27 Aug
nuke6–9-0.1015%27 Aug
inferno8–80.0723%27 Aug
train5–13-0.0821%24 Aug
overpass12–120.0313%21 Aug
inferno4–13-0.0411%21 Aug
inferno13–8-0.107%20 Aug
inferno9–2-0.0123%20 Aug
inferno2–9-0.0517%20 Aug
inferno4–9-0.113%20 Aug
inferno8–80.0613%20 Aug
overpass13–90.0011%13 Aug
train13–70.0314%13 Aug
inferno11–13-0.0613%10 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →