RaZe MouZ

RaZe MouZ — CS2 Stats

76561198031768196[U:1:71502468]Steam profile ↗✓ No bans

1,194Tracked matches50%Win rate2020Tracked since
4,192Hours in CS1Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
FaceitLevel 9 · 1,871 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,719 +373 29 Jun – 7 Jul · 2 days played
17,34617,719peak 17,71929 Jun7 Jul
17,719Peak Premier in tracked matches
1,871Highest Faceit ELO seen on CSDB
56Days played since 2025-06-28

Faceit ELO

  • At peak — 1,871
  • Next: Level 10 at 2,001 — 130 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate39.6%48.2%50.9%11.3% short
Shot accuracy15.2%13.2%13.7%above
Kill/death ratio1.101.071.09meets
Match win rate42.0%46.9%48.4%6.4% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRaZe MouZFACEITLevel 9 · 1,871 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,871csdb.gg/stats

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Performance scores

Aim46
Positioning54
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY43–49–8Last 10043%Win rateWLLLLLWWWW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +1.8pp headshot accuracy · −52ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 609ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 584ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim4.6
Utility3.9
Positioning5.4
Opening Duels4.3
Clutch2.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 74% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 58% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning5.4
Utility3.9
Mechanics4.4
Opening Duels3.4
Win Impact5.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.04
first ⅓ avg 0.03 → last ⅓ avg -0.01
Reaction time631ms−34ms
first ⅓ avg 665ms → last ⅓ avg 631ms
Headshot accuracy13.6%−3.5%
first ⅓ avg 17.1% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–1 · inferno, 28 Jul →
32%Best headshot accuracy · 13–6 · mirage, 30 Jan →
422msFastest reaction time · 10–13 · ancient, 8 Aug →
13–2Biggest win · office, 3 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–9In matches decided by ≤2 rounds
9Overtime games

Map breakdown

vertigoBest map · 60% over 5ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB179–853%0.01
infernoC167–944%0.04
overpassC166–1038%-0.01
officeB84–450%-0.01
dust2C83–538%-0.01
mirageC83–538%0.02
ancientD72–529%-0.03
vertigoA53–260%0.00
train—30–30%-0.02
grail—32–167%0.07
dogtown—21–150%0.07
sanctum—11–0100%0.06
poseidon—11–0100%-0.03
italy—10–10%-0.02
anubis—10–10%-0.02
rooftop—10–10%-0.01
brewery—10–10%-0.12
jura—11–0100%0.08

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

118,005Lifetime kills
1.10K/D · Top 50% of Level 9 players
5,962Matches
42.0%Match win rate
39.6%Headshot %
15.2%Shot accuracy · Top 50% of Level 9 players
12,916MVPs
2,315Hours (in match)
4,234Bombs planted
1,433Bombs defused

Most-used weapons

AK-4729,368
AWP10,387
P907,929
Tec-93,419
P2502,569

Lifetime map wins

7,831dust2
7,295inferno
3,874nuke
2,779train
1,612vertigo
453office
188cbble
184lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,115Matches
50%Win rate
1.02Avg K/D
80.4ADR
42%Headshot %

Clutches & streaks

34%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient13446%1.0415.8
Inferno11051%1.0315.6
Anubis9245%1.1315.7
Nuke9252%1.0616.0
Dust27553%0.9814.6
Mirage7349%1.0416.3
Vertigo6751%1.1717.0
Overpass4757%1.2417.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
35.3%Accuracy (enemy spotted)
37.9%Spray accuracy
69.8%Counter-strafing
12.3°Preaim
632msReaction time
23.7%T opening success
57.6%CT opening success
0.64Enemies flashed / flash
2.6%Flash assists
10.48HE damage / grenade
2.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3153° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6233% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.373 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–70.049%24 Oct →
nuke2–9-0.114%9 Oct →
inferno8–130.0022%9 Aug →
ancient10–130.0118%8 Aug →
overpass1–9-0.2025%31 May →
inferno7–9-0.1113%31 May →
office13–80.0617%31 May →
sanctum9–70.0618%15 May →
inferno9–50.1217%15 May →
office13–11-0.0214%15 May →
ancient2–13-0.0916%10 May →
nuke11–130.0224%1 May →
dust213–90.0210%24 Apr →
nuke13–70.0112%24 Apr →
ancient16–19-0.0622%22 Apr →
inferno7–13-0.096%16 Apr →
nuke13–7-0.0111%16 Apr →
overpass13–9-0.009%23 Mar →
office6–13-0.0525%20 Mar →
office13–60.004%20 Mar →
overpass14–160.026%20 Mar →
overpass13–3-0.0015%16 Mar →
nuke13–40.025%16 Mar →
inferno16–130.1012%16 Mar →
mirage9–13-0.0010%16 Mar →
ancient11–13-0.0315%15 Mar →
ancient9–13-0.032%5 Mar →
dust24–13-0.0922%5 Mar →
nuke9–13-0.0413%1 Mar →
nuke13–50.1712%28 Feb →
mirage9–13-0.0027%28 Feb →
vertigo3–13-0.114%28 Feb →
mirage13–100.0310%28 Feb →
dust213–30.0816%24 Feb →
nuke13–60.1117%24 Feb →
overpass13–9-0.0114%11 Feb →
nuke11–130.0124%11 Feb →
ancient16–13-0.017%8 Feb →
inferno13–8-0.018%8 Feb →
dust27–13-0.0425%8 Feb →
dust213–40.0515%7 Feb →
overpass13–60.0228%7 Feb →
nuke15–190.0011%6 Feb →
poseidon9–6-0.0324%6 Feb →
overpass4–130.0811%1 Feb →
dust212–160.0216%31 Jan →
overpass13–70.0815%31 Jan →
inferno15–150.0414%31 Jan →
mirage13–60.0932%30 Jan →
nuke13–70.0010%30 Dec →
train15–15-0.0415%26 Dec →
nuke9–13-0.0310%26 Dec →
inferno11–130.0224%25 Dec →
mirage13–110.0520%21 Dec →
inferno7–13-0.068%14 Nov →
vertigo9–6-0.0027%7 Nov →
overpass6–9-0.125%7 Nov →
train3–13-0.0118%7 Nov →
inferno8–80.054%2 Nov →
nuke6–9-0.1215%25 Oct →
vertigo13–40.059%22 Oct →
vertigo12–12-0.0817%22 Oct →
italy12–12-0.0218%17 Oct →
anubis6–13-0.0213%17 Oct →
mirage7–13-0.0314%16 Oct →
mirage3–130.0114%9 Oct →
overpass6–13-0.047%9 Oct →
rooftop8–8-0.0110%4 Oct →
inferno9–60.0519%4 Oct →
office10–13-0.025%3 Oct →
office13–20.0123%3 Oct →
overpass10–130.0619%24 Sept →
overpass3–13-0.0514%24 Sept →
overpass8–13-0.0122%24 Sept →
dust210–13-0.0515%19 Sept →
nuke9–60.0718%7 Sept →
inferno9–70.1320%2 Sept →
overpass9–60.059%2 Sept →
brewery4–9-0.1222%2 Sept →
vertigo9–50.1617%2 Sept →
office10–13-0.0319%1 Sept →
grail13–90.0810%30 Aug →
nuke9–50.059%29 Aug →
grail13–70.0413%29 Aug →
dogtown9–40.1523%29 Aug →
inferno8–80.0529%29 Aug →
nuke7–9-0.067%29 Aug →
office6–13-0.0214%23 Aug →
jura13–70.0826%5 Aug →
dogtown5–9-0.0215%28 Jul →
inferno9–10.2319%28 Jul →
overpass8–80.0223%28 Jul →
overpass11–13-0.0428%27 Jul →
ancient13–100.0010%7 Jul →
grail11–130.0816%6 Jul →
dust29–13-0.0319%30 Jun →
mirage6–13-0.0111%29 Jun →
train13–16-0.0115%29 Jun →
nuke13–4-0.0018%29 Jun →
inferno5–90.0026%28 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.