vonKari

vonKari — CS2 Stats

FI76561198029500363[U:1:69234635]Steam profile ↗✓ No bans

2,319Tracked matches57%Win rate2020Tracked since
6,396Hours in CS4Hrs last 2 wks
CSDB Rating6.2 SolidSupport
Premier CS Rating27,403Top 5% of 204,316 CSDB-tracked playersRed band · top ~1.8% of ranked players (population est.)
CSDB Leaderboard#4209 of 251382 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 May 2026 (143 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,403 +4,866 26 Oct – 23 May · 16 days played
22,53727,403peak 27,40326 Oct23 May
27,403Peak Premier in tracked matches
2,458Highest Faceit ELO seen on CSDB
47Days played since 2025-10-17

Faceit ELO

  • At peak — 2,458
  • Next: 2,500 ELO at 2,500 — 42 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7

Premier CS Rating

  • At peak — 27,403
  • +1,034 over 30 days · improving
  • +1,715 over 90 days
  • Next: Gold band at 30,000 — 2,597 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches10——
Win rate50%——
K/D0.72——
Headshot %49%——

Measured 11 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate52.8%49.2%50.7%above
Shot accuracy22.2%13.4%11.8%above
Kill/death ratio0.951.121.180.23 short
Match win rate50.8%48.5%51.9%1.1% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGvonKariPREMIER27,403 · Red bandPEAK ELO2,458csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim70
Positioning53
Utility58

0–100 skill scores via Leetify.

Recent form

HOT61–36–3Last 10061%Win rateLWWLWWWWLW

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +0.6pp headshot accuracy · +17ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 545ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 611ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1 against its own average).

Aim7.0
Utility5.8
Positioning5.3
Opening Duels4.8
Clutch3.4

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 86% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning5.3
Utility5.8
Mechanics5.5
Opening Duels3.7
Win Impact7.2

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time596ms−33ms
first ⅓ avg 629ms → last ⅓ avg 596ms
Headshot accuracy20.5%+3.6%
first ⅓ avg 16.9% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–6 · nuke, 27 Oct →
38%Best headshot accuracy · 5–1 · ancient, 25 Apr →
406msFastest reaction time · 1–13 · dust2, 26 Apr →
13–2Biggest win · mirage, 27 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
11–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 82% over 11infernoWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
ancientS2114–767%-0.01
dust2B199–1047%-0.03
nukeS1612–475%-0.02
mirageS119–282%0.02
infernoC104–640%-0.01
anubisC94–544%-0.01
overpassA85–363%0.03
train—33–0100%0.01
office—20–20%-0.01
cache—11–0100%0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

314,403Lifetime kills
0.95K/D
8,476Matches
50.8%Match win rate · Top 50% of Red band
52.8%Headshot % · Top 50% of Red band
22.2%Shot accuracy · Top 1% of Red band
20,921MVPs
7,978Hours (in match)
7,044Bombs planted
1,731Bombs defused

Most-used weapons

AK-47164,741
AWP10,879
P2505,705
Tec-93,730
Knife3,591

Lifetime map wins

14,001inferno
11,059nuke
7,291train
6,480dust2
3,139cbble
1,922vertigo
423office
277lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,394Matches
53%Win rate
1.10Avg K/D
79.4ADR
46%Headshot %

Clutches & streaks

37%1v1 clutch win
22%1v2 clutch win
16Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient23657%1.0616.7
Nuke19462%0.9715.4
Anubis12753%1.0716.7
Inferno11152%1.0416.3
Overpass8756%1.0716.3
Dust27935%0.9415.6
Vertigo3438%0.8513.6
Mirage3142%0.8713.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
36.6%Accuracy (enemy spotted)
41.7%Spray accuracy
74.8%Counter-strafing
11.2°Preaim
597msReaction time
40.5%T opening success
49.5%CT opening success
0.81Enemies flashed / flash
15.8%Flash assists
7.51HE damage / grenade
4.56Flashes / match

Recommended for you

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–13-0.0321%11 Sept →
nuke13–7-0.0515%1 Sept →
ancient13–30.0028%1 Sept →
dust211–13-0.0725%26 May →
nuke16–120.0131%23 May →
nuke13–6-0.0335%23 May →
ancient13–110.0528%23 May →
nuke13–7-0.0210%9 May →
inferno10–13-0.0112%1 May →
mirage13–60.0628%30 Apr →
inferno3–130.0031%29 Apr →
cache13–110.0018%29 Apr →
mirage13–90.0129%26 Apr →
nuke7–13-0.119%26 Apr →
dust21–13-0.1313%26 Apr →
mirage13–110.0721%25 Apr →
ancient13–100.0320%25 Apr →
dust20–13-0.0831%25 Apr →
ancient5–1-0.0138%25 Apr →
overpass9–13-0.0117%25 Apr →
dust213–5-0.0120%22 Apr →
train13–50.0223%22 Apr →
ancient13–7-0.054%19 Apr →
anubis10–13-0.0415%18 Apr →
mirage7–13-0.0512%11 Apr →
dust210–13-0.0616%7 Apr →
ancient13–90.0324%7 Apr →
dust211–13-0.0120%7 Apr →
inferno8–13-0.0124%7 Apr →
overpass13–90.0212%6 Apr →
mirage13–3-0.0215%5 Apr →
anubis13–8-0.0214%4 Apr →
nuke13–30.0218%4 Apr →
inferno16–190.0120%4 Apr →
anubis11–13-0.0213%2 Apr →
anubis13–40.0522%2 Apr →
anubis3–13-0.0713%2 Apr →
overpass13–100.0029%29 Mar →
nuke13–5-0.0317%29 Mar →
dust24–130.0126%29 Mar →
inferno13–11-0.0614%28 Mar →
nuke6–13-0.0915%28 Mar →
inferno11–13-0.026%24 Mar →
ancient13–10-0.0310%22 Mar →
nuke13–11-0.0117%21 Mar →
mirage13–90.0115%21 Mar →
ancient7–13-0.0223%21 Mar →
dust213–80.0620%21 Mar →
office9–13-0.0625%21 Mar →
office12–120.0317%21 Mar →
anubis13–7-0.0513%19 Mar →
mirage16–13-0.0311%15 Mar →
dust213–5-0.0512%15 Mar →
inferno10–13-0.0316%15 Mar →
ancient15–150.0421%14 Mar →
ancient11–13-0.0613%12 Mar →
anubis15–150.0119%8 Mar →
inferno13–80.0114%8 Mar →
ancient13–10-0.0317%8 Mar →
nuke13–6-0.0120%7 Mar →
ancient9–13-0.0715%7 Mar →
ancient13–100.0015%6 Mar →
nuke3–13-0.0624%5 Mar →
nuke13–11-0.0618%1 Mar →
overpass13–30.0113%1 Mar →
ancient12–70.0723%1 Mar →
mirage13–80.0335%1 Mar →
dust213–10-0.0120%1 Mar →
anubis11–130.0420%1 Mar →
mirage9–130.0222%28 Feb →
anubis13–11-0.0022%28 Feb →
train16–130.0118%8 Jan →
ancient13–30.0218%29 Dec →
inferno13–10-0.0124%29 Dec →
dust211–13-0.0618%23 Dec →
nuke13–110.0326%14 Dec →
mirage13–110.0115%14 Dec →
dust213–110.0118%14 Dec →
dust213–9-0.0112%14 Dec →
nuke13–90.0417%23 Nov →
train13–60.0028%6 Nov →
dust27–13-0.0317%1 Nov →
ancient13–50.0718%1 Nov →
ancient7–13-0.049%30 Oct →
dust213–100.0713%29 Oct →
ancient9–13-0.0515%29 Oct →
overpass8–130.0516%29 Oct →
overpass11–130.027%27 Oct →
ancient13–70.0118%27 Oct →
nuke13–60.0919%27 Oct →
ancient10–13-0.0612%27 Oct →
dust26–13-0.0321%27 Oct →
mirage13–20.0920%27 Oct →
ancient13–7-0.0513%27 Oct →
inferno13–8-0.0315%26 Oct →
dust213–7-0.0311%26 Oct →
nuke5–13-0.060%24 Oct →
overpass13–110.0226%24 Oct →
dust213–7-0.0411%17 Oct →
overpass13–20.0921%17 Oct →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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