Dug

Dug — CS2 Stats

76561198026749633[U:1:66483905]Steam profile ↗✓ No bans

1,456Tracked matches53%Win rate2021Tracked since
3,224Hours in CS2Hrs last 2 wks
CSDB Rating5.0 DevelopingSupport
Premier CS Rating20,851Top 50% of 201,122 CSDB-tracked playersPink band · top ~7.6% of ranked players (population est.)
CSDB Leaderboard#68190 of 247964 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,851 +1,758 11 Jun – 29 Sept · 25 days played
18,97021,652peak 21,65211 Jun29 Sept
21,749Peak Premier in tracked matches
30Days played since 2026-06-11

Premier CS Rating

  • 801 below peak (21,652)
  • -271 over 30 days · steady
  • +111 over 90 days
  • Next: Red band at 25,000 — 4,149 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,875), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate37.7%44.8%45.7%8.0% short
Shot accuracy16.4%12.4%12.7%above
Kill/death ratio1.191.031.05above
Match win rate47.5%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDugFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER20,851 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim44
Positioning48
Utility79

0–100 skill scores via Leetify.

Recent form

STEADY54–43–3Last 10054%Win rateLWLWLWLWLW

Last 10 vs previous 10: −20pp win rate · +0.04 avg rating · +2.9pp headshot accuracy · −60ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 580ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 615ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 645ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+4.3 against its own average).

Aim4.4
Utility7.9
Positioning4.8
Opening Duels1.7
Clutch0.0

Effective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 58% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.85 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 79 — grenade impact well above the norm.

Areas to improve

Reaction time. 659ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning4.8
Utility7.9
Mechanics3.8
Opening Duels2.1
Win Impact6.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time655ms−17ms
first ⅓ avg 672ms → last ⅓ avg 655ms
Headshot accuracy13.6%−2.7%
first ⅓ avg 16.2% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 16–13 · inferno, 30 Jul →
33%Best headshot accuracy · 2–9 · nuke, 18 Jun →
359msFastest reaction time · 5–13 · anubis, 11 Sept →
13–2Biggest win · ancient, 24 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–5In matches decided by ≤2 rounds
12Overtime games

Map breakdown

dust2Best map · 77% over 13ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB3315–1845%0.00
infernoS1712–571%0.01
dust2S1310–377%0.00
cacheB105–550%-0.00
ancientD102–820%-0.03
anubisA85–363%-0.00
nukeC73–443%-0.06
overpass—22–0100%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

111,686Lifetime kills
1.19K/D · Top 25% of Level 6 players
4,465Matches
47.5%Match win rate · Top 50% of Level 6 players
37.7%Headshot %
16.4%Shot accuracy · Top 25% of Level 6 players
13,070MVPs
2,029Hours (in match)
2,448Bombs planted
1,112Bombs defused

Most-used weapons

AK-4726,743
AWP14,417
FAMAS3,138
P2502,805
SG 5532,717

Lifetime map wins

9,405inferno
5,133dust2
2,304nuke
2,196train
2,154vertigo
719cbble
446aztec
367office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

415Matches
50%Win rate
1.15Avg K/D
98.8ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Overpass10%1.0619.0
Vertigo10%0.5713.0
Mirage1100%0.9314.0
Inferno1100%0.7720.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
32.3%Accuracy (enemy spotted)
34.6%Spray accuracy
66.9%Counter-strafing
9.0°Preaim
659msReaction time
35.3%T opening success
41.4%CT opening success
0.85Enemies flashed / flash
7.5%Flash assists
11.92HE damage / grenade
26.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.7635% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.3103% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis9–13-0.0210%29 Sept →
dust213–110.0821%28 Sept →
cache6–130.0019%28 Sept →
dust213–50.0219%12 Sept →
ancient7–13-0.0210%11 Sept →
ancient13–90.0113%11 Sept →
cache8–13-0.0113%11 Sept →
nuke16–140.0212%11 Sept →
mirage11–130.0414%11 Sept →
dust213–100.0521%11 Sept →
anubis5–13-0.088%11 Sept →
mirage8–13-0.0811%11 Sept →
dust213–11-0.0212%4 Sept →
mirage16–14-0.0016%4 Sept →
dust216–12-0.045%6 Aug →
nuke13–9-0.0514%4 Aug →
cache13–40.049%30 Jul →
inferno16–130.1222%30 Jul →
ancient6–13-0.059%30 Jul →
inferno16–13-0.0214%29 Jul →
dust24–13-0.0211%28 Jul →
inferno13–5-0.049%28 Jul →
mirage10–130.029%28 Jul →
nuke13–9-0.0712%28 Jul →
ancient4–13-0.0114%28 Jul →
ancient6–13-0.056%28 Jul →
mirage9–13-0.0219%21 Jul →
mirage13–9-0.0326%21 Jul →
cache7–13-0.0217%20 Jul →
mirage13–90.0414%20 Jul →
anubis13–80.0521%20 Jul →
anubis13–60.0511%20 Jul →
cache13–60.057%20 Jul →
inferno11–130.044%19 Jul →
ancient11–13-0.0312%19 Jul →
anubis4–13-0.016%19 Jul →
dust213–60.0217%19 Jul →
nuke15–15-0.046%18 Jul →
cache13–90.029%17 Jul →
inferno8–13-0.0216%17 Jul →
dust213–70.047%17 Jul →
mirage10–13-0.094%17 Jul →
mirage12–16-0.0114%17 Jul →
cache16–140.0311%17 Jul →
mirage13–7-0.0011%17 Jul →
inferno13–6-0.0311%17 Jul →
inferno13–70.0517%14 Jul →
cache5–13-0.017%14 Jul →
dust213–110.0011%14 Jul →
mirage9–130.0016%14 Jul →
dust23–13-0.067%13 Jul →
inferno13–8-0.0217%11 Jul →
mirage13–5-0.028%11 Jul →
mirage9–13-0.0312%11 Jul →
nuke3–13-0.0623%10 Jul →
inferno9–13-0.0114%10 Jul →
mirage13–4-0.0210%10 Jul →
dust213–8-0.027%10 Jul →
cache9–13-0.0611%10 Jul →
mirage4–13-0.0010%10 Jul →
cache13–5-0.0416%9 Jul →
mirage13–80.0511%9 Jul →
ancient4–130.0011%9 Jul →
mirage5–13-0.0111%5 Jul →
mirage14–160.0312%2 Jul →
mirage7–13-0.053%2 Jul →
mirage10–130.107%27 Jun →
inferno13–110.0111%27 Jun →
mirage13–90.0712%27 Jun →
mirage13–70.0519%26 Jun →
inferno10–13-0.0017%26 Jun →
mirage11–13-0.0118%26 Jun →
ancient1–13-0.0813%25 Jun →
dust213–100.0514%25 Jun →
mirage13–3-0.0122%25 Jun →
inferno13–100.1213%25 Jun →
mirage16–130.0514%25 Jun →
ancient13–20.0421%24 Jun →
overpass13–90.0317%24 Jun →
mirage9–130.0120%18 Jun →
inferno13–4-0.0212%18 Jun →
nuke2–9-0.1633%18 Jun →
dust215–15-0.0419%18 Jun →
mirage15–150.016%18 Jun →
mirage13–50.0620%18 Jun →
inferno13–80.0415%18 Jun →
anubis13–90.029%18 Jun →
inferno5–13-0.0010%18 Jun →
ancient3–13-0.095%18 Jun →
mirage4–13-0.0323%17 Jun →
anubis13–8-0.0618%16 Jun →
anubis13–100.0111%16 Jun →
mirage8–13-0.0416%16 Jun →
nuke6–13-0.0413%16 Jun →
overpass9–50.0021%16 Jun →
inferno13–100.0227%11 Jun →
mirage13–11-0.0117%11 Jun →
mirage13–90.0426%11 Jun →
inferno13–90.0015%11 Jun →
mirage13–60.0511%11 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.