Eichelhörnchen

Eichelhörnchen — CS2 Stats

76561198019312707[U:1:59046979]Steam profile ↗VAC banned

355Tracked matches50%Win rate2023Tracked since
2,782Hours in CS
CSDB Rating5.1 DevelopingPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,453 +2,047 8 Mar – 28 Jun · 17 days played
9,88014,453peak 14,4538 Mar28 Jun
14,683Peak Premier in tracked matches
27Days played since 2025-02-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim64
Positioning44
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY43–53–4Last 10043%Win rateLWWWLWLLWW

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · +8.0pp headshot accuracy · −53ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 28%
  • Avg reaction 739ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 23%
  • Avg reaction 731ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 757ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.4
Utility2.0
Positioning4.4
Opening Duels1.6

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 742ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.4
Utility2.0
Mechanics8.7
Opening Duels1.6
Win Impact5.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time753ms+54ms
first ⅓ avg 700ms → last ⅓ avg 753ms
Headshot accuracy21.5%+7.9%
first ⅓ avg 13.6% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 10–2 · nuke, 21 Mar →
56%Best headshot accuracy · 7–13 · cache, 19 May →
508msFastest reaction time · 13–16 · anubis, 14 May →
13–0Biggest win · anubis, 28 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
6–9In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 75% over 12cacheWeakest map · 29% over 21
MapGradePlayedRecordWin rateAvg rating
anubisC2711–1641%-0.02
cacheD216–1529%-0.03
ancientB2010–1050%-0.03
nukeS129–375%-0.01
trainC73–443%0.00
overpassS64–267%-0.03
inferno—30–30%-0.04
dust2—20–20%-0.02
sanctum—10–10%-0.07
poseidon—10–10%0.03

Across the last 100 tracked matches.

Lifetime stats

175,164Lifetime kills
0.77K/D
5,885Matches
32.0%Match win rate
51.6%Headshot % · Top 25% of tracked players
21.4%Shot accuracy · Top 5% of tracked players
11,406MVPs
2,782Hours (in match)
2,991Bombs planted
736Bombs defused

Most-used weapons

AK-4772,500
AWP10,139
P2505,604
UMP-452,706
SSG 082,703

Lifetime map wins

9,712dust2
6,725inferno
2,256cbble
1,523nuke
837train
425vertigo
237office
125lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
31.9%Accuracy (enemy spotted)
36.7%Spray accuracy
89.3%Counter-strafing
9.5°Preaim
742msReaction time
35.7%T opening success
36.9%CT opening success
0.47Enemies flashed / flash
0.8%Flash assists
2.60HE damage / grenade
2.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 742.1389ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4668 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7297% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
cache4–13-0.0943%2 Aug →
anubis13–6-0.0128%2 Aug →
anubis13–9-0.0835%2 Aug →
cache13–110.0219%1 Aug →
ancient5–13-0.0615%1 Aug →
nuke13–10-0.0421%1 Aug →
anubis10–13-0.0517%26 Jul →
anubis3–13-0.0618%26 Jul →
anubis13–10-0.0421%26 Jul →
ancient13–9-0.0314%28 Jun →
anubis13–00.0910%28 Jun →
overpass15–15-0.0520%28 Jun →
overpass13–6-0.0511%27 Jun →
inferno7–9-0.0819%27 Jun →
inferno5–9-0.0431%27 Jun →
ancient9–130.0217%29 May →
overpass13–8-0.0311%29 May →
anubis13–100.0114%29 May →
ancient10–13-0.0616%29 May →
sanctum3–9-0.070%27 May →
poseidon5–90.0330%27 May →
dust212–12-0.0131%27 May →
cache12–12-0.0128%27 May →
cache4–13-0.0422%27 May →
cache9–13-0.0315%27 May →
dust212–12-0.0324%27 May →
cache4–13-0.0330%27 May →
cache13–8-0.0713%27 May →
cache1–13-0.0437%27 May →
cache13–7-0.0319%27 May →
cache3–130.0041%27 May →
cache13–80.1024%27 May →
cache10–13-0.0816%27 May →
cache5–13-0.0427%27 May →
cache7–13-0.0456%19 May →
cache9–130.0329%19 May →
cache4–13-0.0718%19 May →
anubis11–130.0114%14 May →
anubis13–16-0.0323%14 May →
overpass13–8-0.0023%14 May →
overpass13–50.0523%13 May →
anubis13–5-0.0529%13 May →
nuke16–13-0.0427%13 May →
ancient13–7-0.0518%9 May →
anubis13–8-0.0320%9 May →
nuke16–13-0.0525%9 May →
overpass4–13-0.0727%9 May →
ancient7–13-0.0220%9 May →
anubis8–13-0.097%9 May →
ancient13–8-0.0550%9 May →
anubis12–16-0.0520%8 May →
cache11–13-0.0524%8 May →
ancient7–13-0.0815%8 May →
anubis4–13-0.1027%8 May →
ancient13–60.0124%8 May →
nuke13–11-0.0123%8 May →
cache13–10-0.0721%7 May →
cache13–6-0.0120%7 May →
cache11–13-0.0025%7 May →
cache7–13-0.0917%7 May →
ancient13–9-0.0220%5 Apr →
nuke14–16-0.0118%30 Mar →
train13–110.0614%30 Mar →
ancient13–1-0.017%30 Mar →
nuke13–11-0.0310%28 Mar →
anubis11–13-0.0519%28 Mar →
ancient7–13-0.079%23 Mar →
anubis13–5-0.0119%23 Mar →
anubis13–10-0.029%23 Mar →
ancient2–13-0.0311%23 Mar →
nuke10–20.1329%21 Mar →
anubis9–130.0318%21 Mar →
ancient5–13-0.0213%21 Mar →
nuke13–80.0515%19 Mar →
anubis6–13-0.018%19 Mar →
ancient9–13-0.006%16 Mar →
anubis11–130.0214%16 Mar →
train10–130.0121%15 Mar →
anubis11–13-0.049%15 Mar →
anubis9–13-0.028%14 Mar →
ancient1–13-0.126%13 Mar →
train4–13-0.0512%13 Mar →
anubis4–13-0.0311%12 Mar →
anubis7–130.0317%12 Mar →
ancient13–4-0.039%12 Mar →
anubis13–4-0.0513%12 Mar →
nuke7–13-0.0416%12 Mar →
train13–80.0126%12 Mar →
train11–13-0.0115%12 Mar →
train13–9-0.0221%11 Mar →
nuke13–70.0112%11 Mar →
nuke1–13-0.110%11 Mar →
ancient13–6-0.0218%11 Mar →
train8–130.0113%11 Mar →
inferno5–130.0220%11 Mar →
anubis9–13-0.0326%8 Mar →
anubis13–40.0315%8 Mar →
nuke13–11-0.016%8 Mar →
ancient13–11-0.048%8 Mar →
ancient13–9-0.005%22 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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