mord5ith

mord5ith — CS2 Stats

DE76561198016041969[U:1:55776241]Steam profile ↗✓ No bans

452Tracked matches52%Win rate2020Tracked since
CSDB Rating7.3 StrongOpening Duellist
CSDB Leaderboard#34699 of 259901 tracked
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 23,785 +1,659 26 Mar – 5 Jul · 15 days played
22,12623,785peak 23,78526 Mar5 Jul
23,785Peak Premier in tracked matches
61Days played since 2026-03-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim83
Positioning75
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY49–43–8Last 10049%Win rateWLWLWLWLTL

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · +3.8pp headshot accuracy · +62ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 655ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 24%
  • Avg reaction 635ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.3
Utility5.8
Positioning7.5
Opening Duels7.8
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: positioning profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.7° off target when enemies appear — placement, not flicking, is the bigger win available.

T-side openings. Opening success drops from 66% on CT to 46% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning7.5
Utility5.8
Mechanics7.8
Opening Duels6.6
Win Impact5.7

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time619ms−41ms
first ⅓ avg 660ms → last ⅓ avg 619ms
Headshot accuracy22.0%+4.2%
first ⅓ avg 17.8% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–5 · nuke, 13 Apr →
48%Best headshot accuracy · 0–13 · cache, 10 May →
445msFastest reaction time · 13–5 · mirage, 27 May →
13–1Biggest win · cache, 25 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–3In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 62% over 13overpassWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
cacheB2513–1252%0.02
infernoB189–950%0.03
ancientB158–753%0.03
nukeA138–562%0.06
mirageB84–450%0.02
overpassD82–625%0.01
dust2C52–340%0.03
train—31–233%0.05
anubis—32–167%0.05
poseidon—20–20%-0.10

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

235Matches
54%Win rate
1.34Avg K/D
105.5ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
41.3%Accuracy (enemy spotted)
44.7%Spray accuracy
85.2%Counter-strafing
11.7°Preaim
612msReaction time
46.4%T opening success
66.4%CT opening success
0.50Enemies flashed / flash
10.9%Flash assists
8.90HE damage / grenade
7.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.496 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–8-0.0322%13 Oct →
train9–130.0716%8 Oct →
inferno12–60.0116%6 Oct →
cache1–8-0.0633%5 Sept →
cache13–60.0320%3 Sept →
train1–13-0.0833%3 Sept →
nuke13–60.0140%3 Sept →
cache8–130.0014%2 Sept →
nuke12–120.0616%1 Sept →
cache2–130.0932%1 Sept →
inferno13–110.0725%29 Aug →
inferno12–12-0.0420%29 Aug →
ancient8–130.0617%28 Aug →
nuke13–90.0018%26 Aug →
cache13–20.0915%26 Aug →
cache6–130.0415%15 Aug →
nuke13–50.0418%15 Aug →
ancient12–120.1032%14 Aug →
train13–60.1617%14 Aug →
nuke4–130.0828%11 Aug →
ancient10–13-0.0120%4 Aug →
inferno8–130.0136%4 Aug →
mirage13–110.0418%3 Aug →
ancient13–110.0114%31 Jul →
inferno13–30.0826%30 Jul →
ancient4–13-0.0224%8 Jul →
inferno15–150.0919%5 Jul →
mirage13–80.0222%4 Jul →
dust210–130.0418%4 Jul →
inferno15–150.0117%4 Jul →
cache13–6-0.0416%2 Jul →
inferno12–120.0124%16 Jun →
cache3–130.0025%16 Jun →
nuke4–130.0126%10 Jun →
cache13–90.0326%9 Jun →
nuke7–13-0.0312%9 Jun →
cache13–100.0633%8 Jun →
inferno13–30.0422%6 Jun →
inferno6–13-0.0123%31 May →
cache13–50.0727%31 May →
cache13–90.0522%30 May →
cache2–11-0.0425%29 May →
inferno13–60.0314%28 May →
mirage13–50.0232%27 May →
overpass4–13-0.0115%25 May →
inferno10–50.0511%25 May →
cache13–10.1511%25 May →
cache7–13-0.0219%21 May →
nuke13–40.0021%19 May →
cache13–50.1121%17 May →
nuke13–30.1028%17 May →
cache4–13-0.0743%15 May →
cache5–13-0.0535%14 May →
overpass13–60.0636%13 May →
ancient13–60.1123%13 May →
cache13–40.1024%12 May →
ancient16–13-0.009%10 May →
cache0–13-0.0348%10 May →
cache13–80.0620%4 May →
ancient13–50.1130%2 May →
cache13–11-0.0223%2 May →
cache10–130.005%29 Apr →
cache13–5-0.0222%29 Apr →
cache7–130.0020%29 Apr →
inferno11–13-0.0118%23 Apr →
nuke13–70.0624%23 Apr →
ancient6–13-0.0612%22 Apr →
mirage13–60.0421%19 Apr →
overpass7–13-0.0315%19 Apr →
overpass8–130.0525%18 Apr →
ancient13–70.0322%15 Apr →
anubis10–130.0326%14 Apr →
inferno4–130.0230%14 Apr →
overpass5–13-0.0113%13 Apr →
nuke13–50.2111%13 Apr →
overpass9–13-0.0112%13 Apr →
inferno13–11-0.0010%10 Apr →
anubis13–30.0812%10 Apr →
nuke13–20.1824%10 Apr →
inferno12–120.0722%9 Apr →
nuke10–130.0518%8 Apr →
mirage4–40.0427%6 Apr →
ancient3–13-0.0412%6 Apr →
ancient5–13-0.0210%6 Apr →
poseidon1–9-0.1122%4 Apr →
poseidon4–9-0.096%4 Apr →
overpass4–13-0.0314%1 Apr →
anubis13–60.0516%1 Apr →
mirage8–130.0219%1 Apr →
dust213–50.0314%1 Apr →
dust25–130.0415%31 Mar →
ancient13–40.1821%31 Mar →
dust27–13-0.0129%31 Mar →
overpass13–70.0813%30 Mar →
inferno13–90.0416%30 Mar →
mirage12–120.0121%28 Mar →
mirage14–160.0021%28 Mar →
dust213–110.0621%27 Mar →
ancient13–80.0716%27 Mar →
inferno13–100.0213%26 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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