BoingFlip

BoingFlip — CS2 Stats

DE76561198011341407[U:1:51075679]Steam profile ↗✓ No bans

749Tracked matches48%Win rate2020Tracked since
2,551Hours in CS11Hrs last 2 wks
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating14,807Blue band · top ~29.4% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,807 +666 10 Jun – 28 Oct · 24 days played
12,92317,067peak 17,06710 Jun28 Oct
17,067Peak Premier in tracked matches
32Days played since 2026-06-10

Premier CS Rating

  • 2,260 below peak (17,067)
  • -177 over 30 days · steady
  • -1,114 over 90 days
  • Next: Purple band at 15,000 — 193 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,367), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate42.9%40.9%41.3%above
Shot accuracy12.7%14.2%12.7%meets
Kill/death ratio1.090.950.95above
Match win rate38.5%42.1%42.6%4.1% short

This profile matches the typical Level 2 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBoingFlipFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER14,807 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning51
Utility37

0–100 skill scores via Leetify.

Recent form

HOT53–41–6Last 10053%Win rateWLWWWWLWWW

Last 10 vs previous 10: +40pp win rate · +0.05 avg rating · −2.9pp headshot accuracy · +6ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 559ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 628ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 625ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.6
Utility3.7
Positioning5.1
Opening Duels1.4
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.1
Utility3.7
Mechanics4.8
Opening Duels1.2
Win Impact4.4

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time607ms+12ms
first ⅓ avg 595ms → last ⅓ avg 607ms
Headshot accuracy14.4%−1.2%
first ⅓ avg 15.6% → last ⅓ avg 14.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–1 · eldorado, 16 Aug →
32%Best headshot accuracy · 7–9 · vertigo, 17 Jun →
414msFastest reaction time · 6–13 · mirage, 2 Sept →
13–1Biggest win · ancient, 28 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–10In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 67% over 12mirageWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
infernoA2112–957%0.01
mirageC176–1135%0.01
dust2S1711–665%0.00
nukeS128–467%-0.01
cacheA116–555%-0.00
ancientB84–450%0.02
anubisB63–350%-0.01
debris—21–150%-0.12
overpass—21–150%0.03
boulder—10–10%-0.01
eldorado—11–0100%0.17
train—10–10%0.07
vertigo—10–10%-0.11

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (35% over 17). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

71,022Lifetime kills
1.09K/D · Top 25% of Level 1 players
4,204Matches
38.5%Match win rate
42.9%Headshot % · Top 50% of Level 1 players
12.7%Shot accuracy
6,609MVPs
1,442Hours (in match)
8,033Bombs planted
685Bombs defused

Most-used weapons

AK-4719,796
MP93,032
MAC-102,476
AUG2,175
FAMAS2,170
P901,638

Lifetime map wins

7,574inferno
4,298dust2
1,188nuke
805cbble
725vertigo
491train
358office
206lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

139Matches
48%Win rate
0.90Avg K/D
49.0ADR
29%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno10%0.447.0
Dust210%0.508.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
37.0%Accuracy (enemy spotted)
40.3%Spray accuracy
71.8%Counter-strafing
9.4°Preaim
590msReaction time
32.3%T opening success
37.5%CT opening success
0.35Enemies flashed / flash
0.0%Flash assists
6.99HE damage / grenade
3.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.1464% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3507 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2632% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–10.1319%28 Oct →
inferno4–13-0.0013%28 Oct →
mirage16–130.016%28 Oct →
inferno16–14-0.009%28 Oct →
dust213–30.0422%25 Oct →
nuke13–110.0614%25 Oct →
nuke3–5-0.0419%25 Oct →
inferno13–7-0.0113%25 Oct →
ancient13–70.0917%25 Oct →
inferno10–00.025%21 Oct →
inferno13–90.0414%21 Oct →
nuke11–13-0.0515%18 Oct →
inferno16–120.0419%14 Oct →
mirage9–130.0824%14 Oct →
cache8–130.0015%14 Oct →
inferno13–4-0.0626%11 Oct →
mirage4–13-0.0910%7 Oct →
nuke13–80.0421%7 Oct →
mirage7–130.009%7 Oct →
debris5–9-0.1612%4 Oct →
mirage11–130.0211%4 Oct →
inferno5–13-0.0414%4 Oct →
nuke13–8-0.0417%30 Sept →
ancient6–13-0.029%30 Sept →
anubis9–13-0.0111%30 Sept →
dust213–10-0.058%27 Sept →
ancient8–130.0123%27 Sept →
mirage4–13-0.0918%23 Sept →
inferno14–160.0211%23 Sept →
anubis12–12-0.0110%16 Sept →
mirage11–130.0014%16 Sept →
inferno7–9-0.0515%13 Sept →
cache13–3-0.0414%13 Sept →
cache14–16-0.0117%9 Sept →
nuke13–60.0417%9 Sept →
mirage6–13-0.026%2 Sept →
anubis13–8-0.0412%2 Sept →
mirage13–11-0.0215%30 Aug →
cache5–13-0.059%30 Aug →
mirage8–13-0.046%23 Aug →
dust27–13-0.0411%23 Aug →
dust213–5-0.0311%23 Aug →
boulder12–12-0.0112%19 Aug →
debris9–6-0.0814%16 Aug →
eldorado9–10.1712%16 Aug →
mirage13–20.0119%16 Aug →
cache13–80.0224%16 Aug →
dust213–100.0717%16 Aug →
cache13–6-0.026%12 Aug →
inferno6–13-0.0431%12 Aug →
inferno13–11-0.0018%12 Aug →
inferno7–130.0813%12 Aug →
mirage13–5-0.0210%9 Aug →
dust25–13-0.0716%9 Aug →
dust213–70.0420%9 Aug →
cache4–130.006%9 Aug →
dust213–9-0.0415%5 Aug →
ancient13–60.0414%5 Aug →
dust28–13-0.067%5 Aug →
nuke13–3-0.045%15 Jul →
inferno13–40.1217%15 Jul →
ancient6–13-0.0414%15 Jul →
cache13–40.0818%15 Jul →
mirage12–16-0.0723%12 Jul →
dust213–8-0.0112%12 Jul →
inferno8–130.018%12 Jul →
anubis13–80.048%12 Jul →
mirage13–70.0912%8 Jul →
ancient13–4-0.0013%8 Jul →
anubis13–5-0.0113%8 Jul →
overpass13–10.0814%8 Jul →
dust213–110.0717%5 Jul →
nuke13–80.007%5 Jul →
inferno9–130.0522%5 Jul →
nuke9–13-0.0418%5 Jul →
ancient1–13-0.0722%5 Jul →
mirage2–50.1023%1 Jul →
anubis3–13-0.0513%1 Jul →
dust213–60.1219%1 Jul →
inferno13–20.1115%1 Jul →
cache13–7-0.0321%1 Jul →
cache9–130.0311%1 Jul →
inferno13–80.0410%24 Jun →
nuke14–16-0.0112%24 Jun →
nuke13–100.0116%24 Jun →
mirage11–130.0815%24 Jun →
cache13–7-0.0216%21 Jun →
overpass8–13-0.0117%21 Jun →
dust26–13-0.0411%21 Jun →
train12–120.0713%21 Jun →
nuke13–11-0.0515%21 Jun →
vertigo7–9-0.1132%17 Jun →
dust215–150.0213%17 Jun →
dust215–150.0112%17 Jun →
inferno15–15-0.0113%14 Jun →
inferno13–6-0.0310%14 Jun →
mirage13–110.0422%14 Jun →
dust213–90.0213%10 Jun →
dust213–3-0.0119%10 Jun →
inferno13–6-0.0116%10 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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