derkz

derkz — CS2 Stats

76561198010911747[U:1:50646019]Steam profile ↗✓ No bans

2,372Tracked matches55%Win rate2020Tracked since
CSDB Rating7.3 StrongOpening Duellist
CSDB Leaderboard#3859 of 252378 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 27,518 -939 16 Apr – 1 Jun · 17 days played
27,44928,457peak 28,45716 Apr1 Jun
28,524Peak Premier in tracked matches
35Days played since 2026-04-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim94
Positioning76
Utility24

0–100 skill scores via Leetify.

Recent form

HOT43–54–3Last 10043%Win rateWLWLLWWWWW

Last 10 vs previous 10: +30pp win rate · −0.00 avg rating · +0.1pp headshot accuracy · −2ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 29%
  • Avg reaction 494ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 524ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 28%
  • Avg reaction 526ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.6 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.4
Utility2.4
Positioning7.6
Opening Duels8.0
Clutch3.8

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 65% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

CT openings. 73% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 73% on CT to 43% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning7.6
Utility2.4
Mechanics8.3
Opening Duels6.6
Win Impact6.7

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time517ms−2ms
first ⅓ avg 520ms → last ⅓ avg 517ms
Headshot accuracy27.4%+0.6%
first ⅓ avg 26.8% → last ⅓ avg 27.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–2 · mirage, 9 May →
61%Best headshot accuracy · 12–12 · cache, 12 May →
375msFastest reaction time · 5–13 · ancient, 5 Jun →
13–0Biggest win · mirage, 18 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 73% over 11infernoWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageC3414–2041%0.07
cacheB2612–1446%0.05
infernoD113–827%0.03
dust2S118–373%0.04
nukeC73–443%0.04
ancientD62–433%-0.00
overpass—41–325%0.00
anubis—10–10%0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

7,496Matches
52%Win rate
1.22Avg K/D
87.1ADR
46%Headshot %

Clutches & streaks

39%1v1 clutch win
19%1v2 clutch win
24Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage37755%1.3318.3
Dust217555%1.2417.2
Nuke13353%1.1616.7
Overpass8659%1.4018.7
Inferno8046%1.1917.1
Train5149%1.2318.5
Ancient3060%1.1416.1
Anubis1937%1.0315.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.8%Headshot accuracy
38.4%Accuracy (enemy spotted)
36.4%Spray accuracy
87.2%Counter-strafing
6.9°Preaim
515msReaction time
42.7%T opening success
72.9%CT opening success
0.34Enemies flashed / flash
5.7%Flash assists
11.64HE damage / grenade
1.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3367 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–30.0335%23 Sept →
inferno9–130.0638%7 Sept →
nuke13–90.1032%7 Sept →
cache6–13-0.0418%6 Sept →
anubis9–130.0824%2 Sept →
mirage13–40.0418%21 Jul →
cache13–5-0.0417%18 Jul →
dust213–4-0.0027%18 Jul →
dust213–6-0.0233%18 Jul →
mirage13–00.0834%18 Jul →
inferno13–80.0730%18 Jul →
dust210–130.0331%17 Jul →
nuke13–10-0.0120%17 Jul →
nuke13–16-0.0321%17 Jul →
mirage22–200.1828%8 Jun →
mirage10–130.0423%8 Jun →
ancient5–13-0.0618%5 Jun →
inferno11–13-0.0240%4 Jun →
ancient13–80.0134%2 Jun →
overpass13–160.1130%1 Jun →
dust213–110.0734%1 Jun →
cache6–130.0426%1 Jun →
cache10–130.0430%26 May →
cache12–120.0827%26 May →
mirage13–100.0321%25 May →
mirage13–70.1431%24 May →
mirage8–130.1134%24 May →
cache13–70.1126%24 May →
mirage5–13-0.0015%19 May →
mirage16–140.1332%18 May →
mirage6–130.0426%18 May →
inferno5–130.0221%17 May →
mirage7–13-0.0428%17 May →
dust216–140.1323%17 May →
mirage11–130.0722%14 May →
dust213–70.1541%14 May →
nuke5–130.1034%14 May →
cache13–30.0125%14 May →
ancient8–130.0726%14 May →
mirage10–130.1529%13 May →
nuke5–13-0.0337%13 May →
mirage13–80.2232%13 May →
mirage13–60.1317%13 May →
mirage3–13-0.0135%13 May →
nuke3–130.0426%13 May →
ancient4–13-0.0230%13 May →
inferno3–130.0517%13 May →
dust213–100.1141%12 May →
mirage13–30.2032%12 May →
cache12–120.0661%12 May →
cache5–130.0823%10 May →
mirage4–130.0135%9 May →
cache12–12-0.0120%9 May →
mirage13–20.2437%9 May →
cache9–130.0323%9 May →
cache5–130.0013%6 May →
cache13–110.1221%6 May →
cache13–90.1021%4 May →
cache5–130.0622%4 May →
cache6–130.0518%4 May →
mirage1–130.0238%4 May →
mirage13–50.0429%3 May →
cache13–110.1334%3 May →
inferno2–13-0.1129%3 May →
mirage10–130.0123%3 May →
nuke13–110.0822%3 May →
mirage13–110.0123%2 May →
mirage11–130.0827%2 May →
mirage3–13-0.0116%1 May →
cache2–130.0021%1 May →
cache13–110.1229%1 May →
cache9–0-0.0343%1 May →
cache7–130.0225%1 May →
cache5–130.0224%29 Apr →
cache13–80.0125%29 Apr →
cache13–100.0526%29 Apr →
cache13–90.1236%29 Apr →
cache13–70.1219%29 Apr →
dust27–130.0024%29 Apr →
mirage1–4-0.0630%29 Apr →
dust213–8-0.0236%29 Apr →
dust213–3-0.0239%29 Apr →
mirage13–6-0.0214%29 Apr →
overpass7–13-0.1123%29 Apr →
ancient4–0-0.1433%29 Apr →
overpass16–140.0135%29 Apr →
dust22–13-0.0633%29 Apr →
mirage8–130.1430%23 Apr →
mirage5–130.0838%23 Apr →
inferno9–50.1325%20 Apr →
inferno6–130.0330%20 Apr →
ancient6–130.1230%20 Apr →
mirage4–13-0.0110%20 Apr →
mirage13–60.0624%20 Apr →
inferno13–160.0915%19 Apr →
mirage7–130.0621%18 Apr →
mirage14–160.0935%17 Apr →
overpass9–130.0122%17 Apr →
mirage8–13-0.0018%17 Apr →
inferno11–13-0.0229%16 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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