IchDropNix

IchDropNix — CS2 Stats

AT76561198008251278[U:1:47985550]Steam profile ↗✓ No bans

1,198Tracked matches63%Win rate2020Tracked since
3,479Hours in CS0Hrs last 2 wks
CSDB Rating5.9 SolidPositional Player
Premier CS Rating24,707Top 25% of 204,316 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#24846 of 251375 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (28 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,198 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,707 +2,815 13 May – 15 Sept · 19 days played
21,88624,707peak 24,70713 May15 Sept
24,999Peak Premier in tracked matches
21Days played since 2026-05-13

Premier CS Rating

  • At peak — 24,707
  • +527 over 30 days · improving
  • +1,770 over 90 days
  • Next: Red band at 25,000 — 293 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-11
  • Purple band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 13 Sep 2026 and 13 Oct 2026.

Measured 13 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate40.7%46.9%49.2%8.5% short
Shot accuracy16.1%13.0%13.4%above
Kill/death ratio1.121.081.12meets
Match win rate48.7%46.7%48.5%meets

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGIchDropNixPREMIER24,707 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning57
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY55–41–4Last 10055%Win rateLWWWWLWLWL

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · +0.5pp headshot accuracy · −74ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 511ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 535ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim6.7
Utility3.6
Positioning5.7
Opening Duels3.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 97% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.7
Utility3.6
Mechanics6.1
Opening Duels2.5
Win Impact9.4

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time577ms+28ms
first ⅓ avg 549ms → last ⅓ avg 577ms
Headshot accuracy13.9%+1.2%
first ⅓ avg 12.7% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–5 · mirage, 20 Jul →
33%Best headshot accuracy · 3–13 · dust2, 12 Jul →
398msFastest reaction time · 13–8 · ancient, 14 May →
13–1Biggest win · cache, 11 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–5In matches decided by ≤2 rounds
12Overtime games

Map breakdown

anubisBest map · 77% over 13dust2Weakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
cacheC219–1243%0.00
ancientS1813–572%0.01
anubisS1310–377%0.01
dust2C135–838%-0.02
nukeA127–558%0.01
mirageB126–650%0.00
overpassC52–340%0.00
shelter—21–150%-0.03
boulder—21–150%0.04
eldorado—10–10%-0.19
fachwerk—11–0100%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

77,520Lifetime kills
1.12K/D · Top 50% of Pink band
4,020Matches
48.7%Match win rate · Top 50% of Pink band
40.7%Headshot %
16.1%Shot accuracy · Top 25% of Pink band
8,276MVPs
1,783Hours (in match)
6,430Bombs planted
942Bombs defused

Most-used weapons

AK-4722,957
AWP9,236
FAMAS2,272
Tec-91,804
P2501,459

Lifetime map wins

7,326dust2
4,340inferno
3,569nuke
1,973train
1,936cbble
1,613vertigo
301office
51dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
35.7%Accuracy (enemy spotted)
38.7%Spray accuracy
77.3%Counter-strafing
9.5°Preaim
574msReaction time
34.1%T opening success
45.8%CT opening success
0.40Enemies flashed / flash
4.1%Flash assists
8.42HE damage / grenade
1.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8702% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4045 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.0697% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache6–13-0.0514%21 Aug →
nuke13–10-0.019%21 Aug →
anubis13–110.1016%21 Aug →
mirage16–120.0114%21 Aug →
ancient13–8-0.0218%21 Aug →
cache7–13-0.009%21 Aug →
ancient13–80.0315%11 Aug →
nuke2–13-0.098%11 Aug →
anubis13–60.0113%11 Aug →
mirage9–130.0216%11 Aug →
anubis16–130.0514%11 Aug →
cache13–10.1214%11 Aug →
ancient14–16-0.029%8 Aug →
cache13–90.0415%8 Aug →
dust29–13-0.0424%8 Aug →
ancient13–60.0210%8 Aug →
mirage13–3-0.038%8 Aug →
anubis16–14-0.0212%8 Aug →
nuke13–110.119%8 Aug →
ancient6–13-0.0112%8 Aug →
cache13–100.0325%2 Aug →
dust29–130.0816%2 Aug →
nuke13–90.0524%2 Aug →
nuke13–60.0212%2 Aug →
cache13–11-0.0013%30 Jul →
cache14–16-0.066%30 Jul →
ancient6–13-0.098%30 Jul →
dust210–13-0.0126%30 Jul →
ancient13–70.0515%24 Jul →
cache13–70.0111%24 Jul →
anubis6–13-0.0214%24 Jul →
cache9–13-0.0413%23 Jul →
cache9–130.0217%23 Jul →
cache13–16-0.067%22 Jul →
cache2–13-0.137%22 Jul →
mirage13–80.0115%22 Jul →
ancient13–6-0.0215%20 Jul →
dust213–100.1119%20 Jul →
mirage13–50.1213%20 Jul →
nuke7–13-0.0616%20 Jul →
dust29–13-0.0713%16 Jul →
ancient13–110.0114%16 Jul →
cache11–13-0.0117%16 Jul →
mirage7–13-0.057%15 Jul →
nuke7–13-0.0313%15 Jul →
dust213–11-0.048%15 Jul →
cache13–20.1013%13 Jul →
mirage12–16-0.047%13 Jul →
dust213–6-0.0011%12 Jul →
nuke11–13-0.0218%12 Jul →
ancient8–130.0312%12 Jul →
ancient13–80.0814%12 Jul →
mirage4–13-0.085%12 Jul →
dust23–13-0.0733%12 Jul →
anubis13–90.0514%12 Jul →
ancient15–150.0417%12 Jul →
dust213–90.028%12 Jul →
anubis13–80.0412%11 Jul →
cache5–13-0.0515%11 Jul →
cache1–50.0825%11 Jul →
mirage12–120.0115%11 Jul →
nuke13–90.0827%11 Jul →
eldorado3–9-0.197%11 Jul →
shelter13–40.0220%11 Jul →
fachwerk13–6-0.0212%11 Jul →
shelter2–13-0.0910%11 Jul →
boulder8–130.0220%11 Jul →
cache13–11-0.0518%9 Jul →
anubis13–5-0.0216%9 Jul →
dust28–13-0.0611%9 Jul →
cache13–60.0616%9 Jul →
boulder13–10.057%9 Jul →
nuke13–70.0117%25 Jun →
dust28–13-0.0517%25 Jun →
anubis13–10.0714%25 Jun →
ancient16–13-0.008%25 Jun →
overpass8–130.0218%17 Jun →
ancient13–100.0412%15 Jun →
ancient13–8-0.025%15 Jun →
ancient16–140.018%15 Jun →
overpass13–4-0.0115%15 Jun →
dust213–4-0.0219%15 Jun →
dust211–13-0.0716%15 May →
overpass7–13-0.0311%15 May →
mirage13–60.0013%15 May →
cache6–13-0.0418%15 May →
cache13–110.0616%14 May →
ancient13–10-0.007%14 May →
anubis13–4-0.006%14 May →
mirage13–70.065%14 May →
cache12–120.0213%14 May →
nuke13–60.1116%14 May →
anubis7–130.0216%14 May →
overpass13–40.0820%14 May →
ancient13–80.058%14 May →
anubis6–13-0.054%14 May →
mirage10–130.0113%14 May →
nuke7–13-0.027%14 May →
overpass15–15-0.0414%13 May →
anubis16–13-0.0413%13 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.