✪ VerITaS is saXy ✪

✪ VerITaS is saXy ✪ — CS2 Stats

DE76561198008049387[U:1:47783659]Steam profile ↗✓ No bans

951Tracked matches62%Win rate2021Tracked since
3,553Hours in CS4Hrs last 2 wks
CSDB Rating6.8 SolidSupport
Premier CS Rating19,403Top 50% of 200,982 CSDB-tracked playersPurple band · top ~10.9% of ranked players (population est.)
CSDB Leaderboard#89583 of 247846 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 951 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,403 -2,467 27 Feb – 27 Sept · 24 days played
17,46121,870peak 21,87027 Feb27 Sept
21,870Peak Premier in tracked matches
43Days played since 2026-02-27

Premier CS Rating

  • 2,467 below peak (21,870)
  • +813 over 30 days · improving
  • +283 over 90 days
  • Next: Pink band at 20,000 — 597 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-22
  • Blue band first seen 2026-09-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches220
Win rate100%50%+50pp
K/D3.091.37+1.72
Headshot %44%59%−15pp

Measured 25 Sep 2026 → 1 Oct 2026; previous 19 Sep 2026 → 25 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate37.1%44.3%46.9%9.9% short
Shot accuracy16.6%11.9%13.0%above
Kill/death ratio1.261.031.08above
Match win rate39.0%45.2%46.7%7.7% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪ VerITaS is saXy ✪PREMIER19,403 · Purple bandcsdb.gg/stats

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Performance scores

Aim89
Positioning51
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY46–47–7Last 10046%Win rateWTWWWLLTLW

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · −0.1pp headshot accuracy · +41ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 602ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 578ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 558ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).

Aim8.9
Utility5.4
Positioning5.1
Opening Duels3.7
Clutch0.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.1
Utility5.4
Mechanics7.0
Opening Duels3.9
Win Impact9.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time563ms−43ms
first ⅓ avg 606ms → last ⅓ avg 563ms
Headshot accuracy19.4%+1.7%
first ⅓ avg 17.7% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–5 · anubis, 20 Aug →
46%Best headshot accuracy · 10–13 · ancient, 18 Jul →
406msFastest reaction time · 7–13 · ancient, 15 Aug →
13–2Biggest win · vertigo, 27 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
2–6In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 67% over 6dust2Weakest map · 35% over 23
MapGradePlayedRecordWin rateAvg rating
dust2C238–1535%0.01
cacheB2211–1150%0.03
infernoB209–1145%0.00
ancientB115–645%0.01
anubisC94–544%0.01
nukeS64–267%0.06
poseidon—20–20%0.01
mirage—22–0100%-0.01
train—22–0100%-0.02
vertigo—11–0100%0.04
debris—10–10%-0.09
overpass—10–10%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (35% over 23). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

115,818Lifetime kills
1.26K/D · Top 25% of Purple band
5,134Matches
39.0%Match win rate
37.1%Headshot %
16.6%Shot accuracy · Top 25% of Purple band
8,696MVPs
1,910Hours (in match)
4,674Bombs planted
1,099Bombs defused

Most-used weapons

Lifetime map wins

6,953inferno
5,326dust2
2,018nuke
1,839cbble
700vertigo
676train
391office
288dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

107Matches
47%Win rate
1.47Avg K/D
85.8ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno333%1.2614.3
Dust2367%1.2217.3
Anubis20%0.9716.5
Mirage1100%3.4017.0
Cache1100%2.1217.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.8%Headshot accuracy
40.8%Accuracy (enemy spotted)
43.1%Spray accuracy
81.4%Counter-strafing
7.5°Preaim
556msReaction time
45.5%T opening success
45.6%CT opening success
0.47Enemies flashed / flash
4.2%Flash assists
12.59HE damage / grenade
9.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4685 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–20.0417%27 Sept →
dust212–120.0730%23 Sept →
nuke13–80.0224%23 Sept →
cache13–60.0915%17 Sept →
inferno13–90.0220%17 Sept →
cache3–130.0126%16 Sept →
inferno5–13-0.0619%16 Sept →
poseidon8–80.0123%16 Sept →
debris5–9-0.0910%16 Sept →
inferno13–110.0122%7 Sept →
dust29–13-0.0316%4 Sept →
dust213–8-0.0215%4 Sept →
inferno13–50.0526%4 Sept →
cache13–40.0824%4 Sept →
poseidon6–90.0116%4 Sept →
anubis1–13-0.0833%4 Sept →
inferno13–9-0.0310%4 Sept →
mirage13–11-0.0023%1 Sept →
cache13–100.0423%31 Aug →
inferno13–60.1221%31 Aug →
cache3–13-0.0114%23 Aug →
anubis13–10-0.0014%23 Aug →
cache8–130.0218%20 Aug →
anubis13–50.1914%20 Aug →
inferno11–13-0.0110%19 Aug →
ancient9–1-0.0820%19 Aug →
cache13–60.0525%18 Aug →
dust22–13-0.0411%18 Aug →
dust29–130.0115%18 Aug →
inferno13–80.0620%17 Aug →
inferno13–160.0427%17 Aug →
dust27–130.0712%17 Aug →
train13–8-0.0228%17 Aug →
dust214–160.0324%15 Aug →
inferno12–16-0.0324%15 Aug →
mirage13–10-0.027%15 Aug →
dust213–80.0320%15 Aug →
anubis13–100.0316%15 Aug →
ancient7–13-0.0615%15 Aug →
ancient15–150.0420%15 Aug →
dust215–15-0.0222%14 Aug →
dust213–70.0720%14 Aug →
nuke7–130.1025%13 Aug →
inferno13–50.0817%13 Aug →
cache13–80.0719%5 Aug →
dust211–130.0018%29 Jul →
inferno6–13-0.0425%29 Jul →
inferno9–13-0.0315%23 Jul →
nuke13–70.0722%23 Jul →
ancient13–70.0624%20 Jul →
anubis2–13-0.1016%20 Jul →
dust25–130.0216%20 Jul →
dust216–12-0.0325%18 Jul →
ancient10–13-0.0246%18 Jul →
cache12–120.0119%7 Jul →
cache10–13-0.0618%7 Jul →
cache7–13-0.0028%6 Jul →
cache13–6-0.0521%5 Jul →
cache13–90.0832%3 Jul →
nuke7–10.029%3 Jul →
nuke13–70.1022%22 Jun →
cache11–13-0.0222%18 May →
cache12–120.0328%13 May →
cache12–30.0314%13 May →
dust212–16-0.0023%13 May →
inferno3–13-0.0310%13 May →
cache13–40.0717%13 May →
anubis14–160.0214%8 May →
dust213–9-0.0111%8 May →
dust213–100.0316%8 May →
cache13–80.1116%6 May →
cache6–13-0.0013%6 May →
dust25–13-0.0421%6 May →
cache7–13-0.0315%29 Apr →
cache11–130.0524%29 Apr →
cache13–90.0527%29 Apr →
dust20–130.0019%23 Apr →
train13–10-0.027%23 Apr →
dust213–90.0725%20 Apr →
inferno16–130.0117%12 Apr →
ancient13–4-0.0116%9 Apr →
inferno4–13-0.0523%9 Apr →
ancient12–40.1133%9 Apr →
inferno8–13-0.0317%27 Mar →
overpass8–13-0.0315%27 Mar →
nuke10–130.0214%27 Mar →
anubis10–130.0227%27 Mar →
anubis13–30.0817%25 Mar →
inferno10–13-0.028%20 Mar →
ancient13–100.0416%20 Mar →
dust213–100.0324%20 Mar →
ancient12–16-0.0116%18 Mar →
inferno13–60.0117%14 Mar →
ancient9–130.009%14 Mar →
dust29–13-0.0325%14 Mar →
dust27–13-0.0620%6 Mar →
dust210–13-0.0118%6 Mar →
inferno15–15-0.059%5 Mar →
anubis4–13-0.0418%5 Mar →
ancient9–130.0015%27 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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