FΞL1PΞ ツ

FΞL1PΞ ツ — CS2 Stats

ES76561198008003687[U:1:47737959]Steam profile ↗✓ No bans

513Tracked matches54%Win rate2021Tracked since
442Hours in CS
CSDB Rating2.9 LearningPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 12,153 +948 22 Aug – 7 Sept · 10 days played
11,20513,556peak 13,55622 Aug7 Sept
13,556Peak Premier in tracked matches
27Days played since 2025-08-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 12 Sep 2026 and 13 Oct 2026.

Measured 12 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate46.8%42.7%43.7%above
Shot accuracy2.4%11.3%12.0%9.6% short
Kill/death ratio0.710.991.020.31 short
Match win rate34.0%43.9%44.7%10.7% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFΞL1PΞ ツFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim16
Positioning37
Utility36

0–100 skill scores via Leetify.

Recent form

COLD48–47–5Last 10048%Win rateLLLLLLWLWL

Last 10 vs previous 10: −50pp win rate · −0.00 avg rating · +3.0pp headshot accuracy · +134ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 863ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 854ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 787ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim1.6
Utility3.6
Positioning3.7
Opening Duels1.1
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 62% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 777ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.6
Positioning3.7
Utility3.6
Mechanics3.3
Opening Duels0.5
Win Impact6.2

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time772ms+30ms
first ⅓ avg 742ms → last ⅓ avg 772ms
Headshot accuracy12.7%−1.2%
first ⅓ avg 13.9% → last ⅓ avg 12.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–3 · nuke, 27 Aug →
32%Best headshot accuracy · 10–13 · train, 4 Jun →
484msFastest reaction time · 3–9 · inferno, 7 Sept →
13–1Biggest win · train, 12 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L6Current streak
13–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 79% over 14mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
overpassB147–750%0.00
ancientS1411–379%-0.02
infernoC135–838%-0.02
anubisA116–555%-0.00
trainB115–645%-0.02
nukeA116–555%-0.03
dust2C94–544%-0.01
mirageD71–614%-0.02
vertigoC52–340%-0.00
grail—41–325%-0.00
cache—10–10%-0.12

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,169Lifetime kills
0.71K/D
1,223Matches
34.0%Match win rate
46.8%Headshot % · Top 50% of Level 4 players
2.4%Shot accuracy
1,283MVPs
442Hours (in match)
929Bombs planted
127Bombs defused

Most-used weapons

Lifetime map wins

1,521inferno
1,114vertigo
1,040dust2
751nuke
313train
16italy
6office
3ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

27Matches
56%Win rate
0.94Avg K/D
75.3ADR
51%Headshot %

Clutches & streaks

9%1v1 clutch win
45%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke540%0.9514.2
Mirage520%0.7512.2
Ancient5100%0.8916.4
Anubis475%1.6214.8
Dust2333%0.7414.3
Inferno1100%0.7613.0
Train1100%0.6813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
28.0%Accuracy (enemy spotted)
29.6%Spray accuracy
65.0%Counter-strafing
11.8°Preaim
777msReaction time
29.5%T opening success
33.7%CT opening success
0.52Enemies flashed / flash
3.5%Flash assists
6.32HE damage / grenade
6.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0201% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 776.9231ms — above the 700ms mark we flag

    Aim Training →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.509% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.049%18 Jun →
inferno3–13-0.0229%16 Jun →
inferno4–13-0.0317%16 Jun →
overpass10–13-0.087%15 Jun →
anubis8–13-0.107%15 Jun →
train10–13-0.0632%4 Jun →
dust213–30.0618%4 Jun →
mirage10–13-0.0615%4 Jun →
inferno13–8-0.0711%4 Jun →
nuke8–13-0.018%3 Jun →
ancient13–10-0.0410%3 Jun →
anubis13–10-0.0225%3 Jun →
vertigo12–12-0.0115%3 Jun →
vertigo13–110.0315%3 Jun →
nuke4–2-0.0720%3 Jun →
anubis11–13-0.042%2 Jun →
ancient13–11-0.0512%2 Jun →
vertigo13–10-0.0111%31 May →
cache10–13-0.127%31 May →
anubis13–11-0.067%30 May →
dust213–9-0.0313%21 May →
ancient13–11-0.0015%21 May →
mirage12–120.107%29 Sept →
dust29–130.0517%29 Sept →
ancient7–20.103%18 Sept →
dust213–50.0510%18 Sept →
nuke6–13-0.0810%13 Sept →
train7–130.0113%13 Sept →
overpass13–100.0319%12 Sept →
train13–10.0712%12 Sept →
vertigo8–8-0.017%7 Sept →
overpass9–40.1310%7 Sept →
nuke9–7-0.027%7 Sept →
inferno3–9-0.240%7 Sept →
inferno10–130.0125%7 Sept →
dust22–13-0.0614%7 Sept →
mirage0–13-0.0314%7 Sept →
overpass9–130.0613%7 Sept →
ancient7–13-0.0410%7 Sept →
anubis13–70.0613%6 Sept →
train11–13-0.066%6 Sept →
inferno7–13-0.0611%6 Sept →
train13–30.119%4 Sept →
dust28–13-0.014%4 Sept →
inferno13–5-0.0515%4 Sept →
ancient5–13-0.0413%4 Sept →
overpass16–12-0.032%3 Sept →
overpass13–90.0716%3 Sept →
inferno2–13-0.0210%3 Sept →
mirage6–130.0110%2 Sept →
overpass4–130.0512%1 Sept →
anubis10–20.017%1 Sept →
nuke11–13-0.0419%1 Sept →
overpass13–7-0.084%1 Sept →
anubis3–13-0.0017%1 Sept →
anubis4–00.0022%1 Sept →
overpass6–130.0311%31 Aug →
ancient11–13-0.0315%31 Aug →
nuke4–2-0.060%31 Aug →
grail13–110.048%31 Aug →
grail3–13-0.0921%31 Aug →
train13–30.0213%31 Aug →
anubis13–110.1311%30 Aug →
overpass13–70.0117%29 Aug →
inferno8–80.0428%29 Aug →
inferno9–30.1029%29 Aug →
nuke13–5-0.0311%29 Aug →
overpass13–11-0.0316%29 Aug →
ancient13–90.0114%29 Aug →
anubis12–120.0124%29 Aug →
train13–9-0.008%28 Aug →
ancient13–80.017%28 Aug →
grail3–130.007%28 Aug →
nuke13–9-0.059%28 Aug →
grail9–130.039%28 Aug →
nuke4–13-0.113%28 Aug →
dust21–13-0.090%28 Aug →
ancient13–11-0.0513%27 Aug →
ancient13–3-0.0225%27 Aug →
nuke13–30.1418%27 Aug →
train5–13-0.0429%27 Aug →
mirage7–13-0.0619%27 Aug →
mirage6–13-0.048%27 Aug →
dust22–13-0.100%27 Aug →
train5–13-0.0811%27 Aug →
ancient13–4-0.0219%24 Aug →
inferno16–14-0.0511%24 Aug →
overpass10–13-0.0312%24 Aug →
vertigo8–13-0.0219%24 Aug →
train13–11-0.0512%24 Aug →
dust213–30.0216%23 Aug →
overpass5–13-0.0617%23 Aug →
mirage13–7-0.0312%23 Aug →
ancient13–70.0016%23 Aug →
inferno5–13-0.0120%23 Aug →
train6–13-0.098%23 Aug →
overpass7–13-0.0124%22 Aug →
nuke9–13-0.0016%22 Aug →
ancient13–7-0.0417%22 Aug →
inferno9–50.0818%22 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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