ville

ville — CS2 Stats

76561198003641584[U:1:43375856]Steam profile ↗✓ No bans

653Tracked matches24%Win rate2020Tracked since
CSDB Rating5.5 SolidSupport
Premier CS Rating21,070Top 50% of 204,150 CSDB-tracked playersPink band · top ~7.3% of ranked players (population est.)
CSDB Leaderboard#66290 of 251263 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 653 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,070 -1,391 9 May – 20 Sept · 12 days played
20,65023,237peak 23,2379 May20 Sept
23,338Peak Premier in tracked matches
26Days played since 2025-03-05

Premier CS Rating

  • 2,167 below peak (23,237)
  • Next: Red band at 25,000 — 3,930 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-05
  • Purple band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGvillePREMIER21,070 · Pink bandcsdb.gg/stats

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Performance scores

Aim73
Positioning52
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY43–52–5Last 10043%Win rateWLLLWWLWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −2.8pp headshot accuracy · +26ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 575ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 606ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim7.3
Utility5.4
Positioning5.2
Opening Duels3.4
Clutch1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.2
Utility5.4
Mechanics7.0
Opening Duels3.2
Win Impact0.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time604ms+25ms
first ⅓ avg 579ms → last ⅓ avg 604ms
Headshot accuracy20.2%+0.9%
first ⅓ avg 19.2% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 12–2 · nuke, 9 May →
36%Best headshot accuracy · 7–13 · nuke, 6 Apr →
406msFastest reaction time · 4–13 · inferno, 21 May →
13–1Biggest win · inferno, 6 Mar →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–4In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 55% over 22ancientWeakest map · 21% over 24
MapGradePlayedRecordWin rateAvg rating
ancientD245–1921%0.01
infernoA2212–1055%0.00
nukeB209–1145%0.01
anubisB179–853%0.02
vertigoB84–450%0.03
train—43–175%0.03
cache—21–150%0.02
dust2—10–10%-0.04
overpass—10–10%-0.02
mirage—10–10%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (21% over 24). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

27Matches
52%Win rate
1.23Avg K/D
87.2ADR
40%Headshot %

Clutches & streaks

29%1v1 clutch win
40%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Anubis650%1.6218.7
Ancient560%1.2817.0
Vertigo425%0.9219.8
Nuke3100%1.4024.0
Mirage2100%1.1217.5
Inferno10%1.2123.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
34.4%Accuracy (enemy spotted)
34.2%Spray accuracy
81.4%Counter-strafing
8.8°Preaim
603msReaction time
47.0%T opening success
38.3%CT opening success
0.59Enemies flashed / flash
9.2%Flash assists
12.83HE damage / grenade
6.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.3062% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient16–140.0318%27 May →
ancient10–130.0211%27 May →
anubis8–13-0.0330%27 May →
inferno7–130.0423%27 May →
nuke13–3-0.0519%25 May →
inferno13–10-0.0310%25 May →
ancient10–13-0.0119%25 May →
nuke13–11-0.0018%25 May →
anubis6–130.0533%25 May →
anubis6–13-0.0420%21 May →
inferno4–13-0.0420%21 May →
inferno13–7-0.0032%21 May →
nuke9–13-0.0319%21 May →
nuke6–130.0223%21 May →
nuke8–13-0.0327%15 May →
dust28–13-0.0417%15 May →
overpass4–13-0.0231%14 May →
inferno4–130.0127%14 May →
ancient6–13-0.0213%14 May →
nuke13–60.0220%14 May →
inferno11–130.0413%13 May →
nuke3–13-0.0825%13 May →
ancient15–150.0217%13 May →
ancient4–13-0.0415%13 May →
inferno10–13-0.0022%11 May →
ancient6–13-0.0020%11 May →
inferno7–130.0216%11 May →
ancient9–130.0722%10 May →
anubis11–30.0922%10 May →
ancient6–130.0513%10 May →
anubis13–40.0415%10 May →
ancient9–13-0.0114%10 May →
anubis6–1-0.0123%10 May →
anubis8–130.007%10 May →
nuke12–20.1320%9 May →
inferno13–11-0.0117%9 May →
anubis13–90.0111%9 May →
nuke13–100.0116%9 May →
cache6–130.0522%9 May →
inferno13–9-0.0121%9 May →
ancient7–130.0128%9 May →
ancient5–13-0.0116%9 May →
inferno13–70.0425%9 May →
anubis13–90.039%9 May →
inferno13–50.0624%7 May →
ancient13–110.0314%7 May →
nuke13–100.1016%7 May →
nuke10–13-0.037%3 May →
inferno5–00.0117%3 May →
vertigo13–50.0419%3 May →
anubis13–50.017%3 May →
anubis6–00.1114%3 May →
ancient12–12-0.0116%3 May →
cache13–4-0.0118%29 Apr →
ancient13–9-0.0316%29 Apr →
anubis11–13-0.0517%29 Apr →
vertigo13–80.0510%29 Apr →
nuke9–13-0.0221%29 Apr →
inferno13–60.0220%29 Apr →
vertigo13–5-0.0314%27 Apr →
inferno13–5-0.0215%27 Apr →
ancient6–13-0.057%17 Apr →
ancient1–13-0.0710%17 Apr →
anubis16–140.0428%29 Mar →
nuke8–130.0425%29 Mar →
inferno13–110.0121%17 Mar →
ancient2–13-0.0419%17 Mar →
anubis10–130.0725%20 Sept →
ancient6–13-0.0028%20 Sept →
nuke4–13-0.058%20 Sept →
vertigo9–13-0.0521%20 Sept →
train13–50.027%20 Sept →
train7–20.0333%20 Sept →
ancient13–110.0518%29 May →
anubis5–13-0.0134%29 May →
inferno3–130.0413%29 May →
inferno13–7-0.0416%1 May →
train13–90.0619%13 Apr →
mirage6–13-0.0210%13 Apr →
nuke7–13-0.0225%13 Apr →
nuke7–130.0136%6 Apr →
anubis12–120.0114%9 Mar →
vertigo13–40.0419%9 Mar →
inferno12–120.0416%9 Mar →
nuke13–60.1124%9 Mar →
ancient13–80.0918%9 Mar →
vertigo11–130.0520%9 Mar →
vertigo12–120.0318%8 Mar →
inferno10–13-0.0222%8 Mar →
ancient8–13-0.0521%8 Mar →
nuke13–50.0423%8 Mar →
inferno7–13-0.1015%8 Mar →
ancient9–130.019%8 Mar →
nuke13–110.1017%7 Mar →
anubis13–90.1017%7 Mar →
ancient7–130.1013%7 Mar →
vertigo7–130.0916%7 Mar →
train11–130.0220%6 Mar →
inferno13–1-0.0118%6 Mar →
nuke6–130.0421%5 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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