esarauhanen

esarauhanen — CS2 Stats

FI76561198050753374[U:1:90487646]Steam profile ↗✓ No bans

525Tracked matches32%Win rate2022Tracked since
CSDB Rating1.9 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

+2Tracked matches · now 525
0.0ppWin rate · 32.0% → 32.0%

Rating over time

Premier CS Rating: 13,081 +467 19 Apr – 15 May · 6 days played
12,61413,493peak 13,49319 Apr15 May
13,727Peak Premier in tracked matches
26Days played since 2026-03-27

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim20
Positioning33
Utility20

0–100 skill scores via Leetify.

Recent form

COLD31–59–10Last 10031%Win rateLLLLLLLLLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −1.6pp headshot accuracy · +45ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 9%
  • Avg reaction 630ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 606ms

Last 20

  • 3–14–3 · 15% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim2.0
Utility2.0
Positioning3.3
Opening Duels0.2
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 73% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.0
Positioning3.3
Utility2.0
Mechanics2.0
Opening Duels0.6
Win Impact0.0

Composite 1.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.05
Reaction time576ms−37ms
first ⅓ avg 613ms → last ⅓ avg 576ms
Headshot accuracy13.1%+2.0%
first ⅓ avg 11.0% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–3 · dust2, 2 Apr →
26%Best headshot accuracy · 4–13 · inferno, 2 Sept →
438msFastest reaction time · 12–12 · anubis, 6 Sept →
13–0Biggest win · inferno, 3 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L9Current streak
7–4In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 50% over 16dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC218–1338%-0.03
ancientD194–1521%-0.06
anubisD175–1229%-0.05
infernoB168–850%-0.03
cacheD143–1121%-0.05
dust2D51–420%-0.04
vertigo—41–325%-0.05
mirage—31–233%-0.04
overpass—10–10%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

8Matches
50%Win rate
0.57Avg K/D
55.6ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
20%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis367%0.6011.0
Vertigo20%0.5811.5
Dust2250%0.528.0
Ancient1100%0.5614.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
22.6%Accuracy (enemy spotted)
22.6%Spray accuracy
58.9%Counter-strafing
10.0°Preaim
580msReaction time
23.2%T opening success
34.5%CT opening success
0.19Enemies flashed / flash
2.4%Flash assists
5.71HE damage / grenade
0.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1063% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1899 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.1568% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust24–13-0.083%11 Oct →
anubis6–13-0.0921%13 Sept →
ancient5–13-0.059%13 Sept →
cache5–13-0.047%13 Sept →
cache8–13-0.096%11 Sept →
anubis3–13-0.066%11 Sept →
anubis8–13-0.0618%10 Sept →
cache6–13-0.0720%10 Sept →
vertigo7–13-0.0424%10 Sept →
nuke13–8-0.0115%10 Sept →
nuke3–13-0.0912%8 Sept →
cache12–12-0.0316%8 Sept →
nuke3–13-0.0521%7 Sept →
vertigo8–13-0.028%7 Sept →
inferno13–7-0.0516%7 Sept →
cache12–12-0.0420%7 Sept →
anubis11–13-0.0310%6 Sept →
inferno12–12-0.0314%6 Sept →
ancient13–9-0.0415%6 Sept →
cache3–13-0.0714%6 Sept →
anubis12–120.029%6 Sept →
cache8–13-0.0922%6 Sept →
inferno13–9-0.0713%6 Sept →
cache13–10-0.064%5 Sept →
nuke4–13-0.057%5 Sept →
anubis13–6-0.0920%5 Sept →
ancient12–12-0.0812%5 Sept →
vertigo13–8-0.105%5 Sept →
inferno16–14-0.0214%4 Sept →
dust23–13-0.0510%4 Sept →
ancient11–13-0.049%4 Sept →
anubis4–13-0.0711%4 Sept →
ancient12–12-0.0222%3 Sept →
ancient12–12-0.0818%3 Sept →
nuke13–5-0.0010%3 Sept →
cache4–13-0.068%3 Sept →
inferno13–00.0310%3 Sept →
anubis12–12-0.0715%3 Sept →
inferno4–130.0226%2 Sept →
cache1–13-0.056%2 Sept →
anubis6–13-0.0623%2 Sept →
nuke10–130.0219%31 Aug →
cache13–8-0.007%31 Aug →
nuke6–13-0.0823%29 Aug →
inferno10–13-0.0211%29 Aug →
cache9–13-0.0215%29 Aug →
inferno9–13-0.0212%28 Aug →
cache6–6-0.0613%28 Aug →
nuke13–4-0.079%28 Aug →
anubis13–11-0.102%28 Aug →
nuke8–13-0.082%15 May →
dust28–13-0.0815%15 May →
overpass4–13-0.027%14 May →
inferno4–13-0.049%14 May →
ancient6–13-0.098%14 May →
nuke13–6-0.0421%14 May →
inferno10–13-0.0813%11 May →
ancient6–13-0.1015%11 May →
inferno7–13-0.039%11 May →
ancient9–13-0.0415%10 May →
anubis6–1-0.050%10 May →
anubis8–13-0.0911%10 May →
ancient13–7-0.0915%10 May →
nuke4–13-0.0715%10 May →
nuke12–2-0.0614%9 May →
anubis13–9-0.085%9 May →
nuke13–10-0.0513%9 May →
cache6–13-0.0717%9 May →
inferno13–9-0.0810%9 May →
ancient7–13-0.0713%9 May →
ancient5–13-0.0512%9 May →
inferno13–7-0.0715%9 May →
vertigo5–13-0.0417%26 Apr →
anubis12–120.0714%26 Apr →
nuke7–130.026%26 Apr →
ancient13–110.0111%26 Apr →
inferno2–13-0.0313%26 Apr →
dust23–13-0.0617%25 Apr →
nuke5–130.0213%25 Apr →
mirage13–11-0.083%25 Apr →
ancient5–13-0.038%25 Apr →
nuke11–13-0.0210%19 Apr →
ancient15–15-0.0410%19 Apr →
mirage8–13-0.008%19 Apr →
inferno13–80.0414%19 Apr →
ancient10–13-0.048%19 Apr →
mirage6–13-0.0312%2 Apr →
anubis8–13-0.016%2 Apr →
dust213–30.0911%2 Apr →
anubis16–14-0.074%29 Mar →
nuke8–13-0.0114%29 Mar →
nuke7–13-0.0811%28 Mar →
ancient7–13-0.0712%28 Mar →
anubis2–13-0.0710%28 Mar →
ancient13–8-0.0913%28 Mar →
nuke13–5-0.0013%28 Mar →
nuke11–13-0.0811%27 Mar →
nuke13–30.0611%27 Mar →
ancient7–13-0.0516%27 Mar →
inferno13–11-0.063%27 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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