Pre§§

Pre§§ — CS2 Stats

NZ76561198000816565[U:1:40550837]Steam profile ↗✓ No bans

2,336Tracked matches50%Win rate2020Tracked since
5,676Hours in CS51Hrs last 2 wks
CSDB Rating5.9 SolidSupport
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (37 days ago). Ranks are recorded once per day this page is viewed.

+37Tracked matches · now 2,336
+7.7ppWin rate · 42.3% → 50.0%

Rating over time

21Days played since 2026-06-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim67
Positioning52
Utility72

0–100 skill scores via Leetify.

Recent form

STEADY46–45–9Last 10046%Win rateLWLLWWWWWL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +3.0pp headshot accuracy · +9ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 26%
  • Avg reaction 555ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 27%
  • Avg reaction 541ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 536ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.1 against its own average).

Aim6.7
Utility7.2
Positioning5.2
Opening Duels2.8

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 80% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.2
Utility7.2
Mechanics5.8
Opening Duels3.5
Win Impact5.0

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time558ms−39ms
first ⅓ avg 597ms → last ⅓ avg 558ms
Headshot accuracy24.4%−2.1%
first ⅓ avg 26.5% → last ⅓ avg 24.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–1 · inferno, 11 Jun →
48%Best headshot accuracy · 13–1 · office, 12 Jul →
375msFastest reaction time · 13–7 · office, 14 Sept →
13–1Biggest win · inferno, 28 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–8In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 63% over 19anubisWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA1912–763%0.03
cacheC176–1135%-0.01
nukeB158–753%-0.00
trainD134–931%-0.03
anubisD102–820%-0.00
vertigoC73–443%0.00
office—42–250%0.05
ancient—31–233%0.04
overpass—31–233%0.02
mirage—22–0100%0.03
shelter—22–0100%0.06
dust2—10–10%-0.03
fachwerk—11–0100%0.01
boulder—11–0100%-0.06
stronghold—10–10%0.03
warden—11–0100%0.04

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

202,101Lifetime kills
1.40K/D · Top 10% of tracked players
11,838Matches
57.0%Match win rate · Top 5% of tracked players
45.3%Headshot % · Top 50% of tracked players
14.6%Shot accuracy · Top 50% of tracked players
23,898MVPs
3,274Hours (in match)
9,603Bombs planted
1,549Bombs defused

Most-used weapons

AK-4748,464
AWP18,166
MP99,410
P906,828
MAC-104,231
Knife2,696

Lifetime map wins

18,134nuke
15,784vertigo
5,995inferno
3,687cbble
3,173office
3,130train
1,017dust2
555italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.0%Headshot accuracy
31.9%Accuracy (enemy spotted)
32.1%Spray accuracy
76.0%Counter-strafing
10.4°Preaim
560msReaction time
39.5%T opening success
48.2%CT opening success
0.78Enemies flashed / flash
14.6%Flash assists
14.80HE damage / grenade
10.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.5231% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0336%11 Oct →
anubis13–40.1012%11 Oct →
cache5–13-0.0819%11 Oct →
train2–13-0.0523%11 Oct →
cache13–4-0.0240%11 Oct →
train10–0-0.0340%11 Oct →
train13–11-0.0519%10 Oct →
train13–8-0.0328%10 Oct →
inferno13–60.0422%10 Oct →
inferno11–130.0128%10 Oct →
nuke6–13-0.0630%1 Oct →
inferno13–90.0212%1 Oct →
inferno13–110.0521%1 Oct →
vertigo10–130.0118%1 Oct →
ancient10–13-0.0531%1 Oct →
cache11–13-0.0222%1 Oct →
inferno13–10.0224%28 Sept →
nuke11–130.0728%28 Sept →
train4–13-0.0221%28 Sept →
inferno13–10-0.0630%28 Sept →
nuke13–30.0146%28 Sept →
inferno13–20.0517%28 Sept →
cache1–13-0.0533%28 Sept →
anubis12–120.0114%28 Sept →
inferno13–30.0925%28 Sept →
train9–13-0.0210%22 Sept →
anubis2–13-0.0630%22 Sept →
vertigo7–13-0.0214%22 Sept →
cache12–12-0.0429%22 Sept →
inferno11–80.0316%22 Sept →
office13–70.0624%14 Sept →
mirage13–80.0127%14 Sept →
nuke13–100.0620%14 Sept →
nuke13–110.0217%14 Sept →
inferno4–13-0.0114%14 Sept →
inferno13–10.0511%13 Sept →
mirage13–90.0534%13 Sept →
nuke7–13-0.049%28 Jul →
inferno7–13-0.0016%28 Jul →
vertigo12–12-0.0513%28 Jul →
overpass9–10.0622%28 Jul →
train7–13-0.0438%28 Jul →
cache5–13-0.0417%28 Jul →
vertigo13–70.1019%28 Jul →
train12–12-0.0314%28 Jul →
anubis3–13-0.0029%28 Jul →
anubis12–120.0022%27 Jul →
inferno5–130.0919%27 Jul →
nuke13–9-0.0018%26 Jul →
nuke5–13-0.0432%26 Jul →
cache9–130.049%26 Jul →
train2–13-0.0722%26 Jul →
anubis10–13-0.0122%26 Jul →
overpass9–13-0.0318%26 Jul →
vertigo13–110.0814%26 Jul →
nuke1–13-0.0544%26 Jul →
inferno13–110.0214%25 Jul →
ancient13–50.1417%25 Jul →
anubis13–2-0.0018%25 Jul →
cache13–8-0.0126%25 Jul →
cache13–110.1020%23 Jul →
nuke13–60.1223%23 Jul →
train4–13-0.0412%23 Jul →
inferno12–120.0714%23 Jul →
anubis6–13-0.0424%22 Jul →
vertigo13–3-0.0142%22 Jul →
train11–13-0.0125%22 Jul →
inferno11–130.0139%15 Jul →
nuke6–13-0.0123%12 Jul →
office13–10.0148%12 Jul →
cache12–120.0423%12 Jul →
inferno6–13-0.0113%12 Jul →
ancient11–130.0316%12 Jul →
fachwerk13–30.0120%9 Jul →
shelter13–50.1016%9 Jul →
cache12–12-0.0427%9 Jul →
shelter13–10.0231%9 Jul →
boulder13–11-0.0625%9 Jul →
nuke13–1-0.0039%7 Jul →
cache11–130.0424%7 Jul →
nuke13–9-0.0526%7 Jul →
nuke13–90.0121%14 Jun →
cache13–11-0.0816%14 Jun →
inferno13–100.0532%14 Jun →
stronghold10–130.0335%13 Jun →
office12–120.0530%13 Jun →
cache13–110.0832%13 Jun →
anubis3–13-0.0143%13 Jun →
warden13–50.0411%13 Jun →
nuke6–13-0.0517%13 Jun →
cache13–70.0233%13 Jun →
train7–6-0.0432%13 Jun →
overpass1–130.0131%11 Jun →
inferno13–10.1526%11 Jun →
office4–130.0831%11 Jun →
train1–130.0333%10 Jun →
vertigo0–13-0.070%10 Jun →
cache9–13-0.0529%10 Jun →
anubis8–13-0.0229%10 Jun →
cache10–130.0024%10 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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