paincake

paincake — CS2 Stats

76561197994975060[U:1:34709332]Steam profile ↗✓ No bans

269Tracked matches26%Win rate2020Tracked since
893Hours in CS
CSDB Rating5.0 DevelopingClutch Specialist
Premier CS Rating16,703Purple band · top ~21.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Apr 2026 (194 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,703 +5,114 19 Dec – 25 Apr · 10 days played
10,79318,593peak 18,59319 Dec25 Apr
18,593Peak Premier in tracked matches
39Days played since 2023-09-23

Premier CS Rating

  • 1,890 below peak (18,593)
  • Next: Pink band at 20,000 — 3,297 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate63.1%42.7%43.8%above
Shot accuracy19.3%11.2%12.0%above
Kill/death ratio0.970.991.020.05 short
Match win rate25.4%43.9%44.7%19.3% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpaincakeFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER16,703 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning41
Utility33

0–100 skill scores via Leetify.

Recent form

COLD45–46–9Last 10045%Win rateLTWWLLLLLT

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · +8.7pp headshot accuracy · −64ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 28%
  • Avg reaction 708ms

Last 10

  • 2–6–2 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 34%
  • Avg reaction 668ms

Last 20

  • 5–12–3 · 25% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 30%
  • Avg reaction 700ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.6 against its own average).

Aim7.9
Utility3.3
Positioning4.1
Opening Duels0.7
Clutch8.8

Excellent counter-strafingLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 95% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 677ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.1
Utility3.3
Mechanics9.0
Opening Duels0.0
Win Impact0.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time684ms−23ms
first ⅓ avg 707ms → last ⅓ avg 684ms
Headshot accuracy26.6%+0.6%
first ⅓ avg 26.0% → last ⅓ avg 26.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–3 · inferno, 22 Mar →
60%Best headshot accuracy · 4–13 · nuke, 24 Apr →
453msFastest reaction time · 5–13 · mirage, 21 Aug →
13–0Biggest win · dust2, 17 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

trainBest map · 67% over 6overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB179–853%-0.03
infernoB178–947%-0.01
dust2A1610–663%-0.01
nukeD134–931%-0.01
ancientA95–456%-0.01
anubisD92–722%-0.00
vertigoD62–433%-0.03
trainS64–267%-0.03
overpassD51–420%-0.02
italy—10–10%-0.03
agency—10–10%-0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

60,499Lifetime kills
0.97K/D
2,301Matches
25.4%Match win rate
63.1%Headshot % · Top 5% of Level 4 players
19.3%Shot accuracy · Top 5% of Level 4 players
2,746MVPs
893Hours (in match)
1,588Bombs planted
279Bombs defused

Most-used weapons

Lifetime map wins

3,194dust2
2,413inferno
1,476nuke
891train
226vertigo
108cbble
97dust
33aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

164Matches
49%Win rate
1.03Avg K/D
82.7ADR
54%Headshot %

Clutches & streaks

64%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage580%1.3312.8
Ancient425%1.0818.5
Dust2475%1.3916.3
Inferno30%0.6810.3
Nuke10%0.8416.0
Overpass1100%3.1719.0
Anubis1100%1.2117.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.8%Headshot accuracy
34.1%Accuracy (enemy spotted)
36.2%Spray accuracy
90.7%Counter-strafing
9.4°Preaim
677msReaction time
28.6%T opening success
28.3%CT opening success
0.41Enemies flashed / flash
4.8%Flash assists
6.46HE damage / grenade
3.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4126 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.6499% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.0717%22 Aug →
nuke12–12-0.0534%22 Aug →
dust213–10-0.0424%22 Aug →
mirage13–6-0.0529%22 Aug →
overpass6–13-0.0137%21 Aug →
italy4–13-0.0342%21 Aug →
nuke5–13-0.0132%21 Aug →
anubis10–130.0250%21 Aug →
mirage5–13-0.0443%21 Aug →
inferno12–12-0.0535%21 Aug →
ancient12–12-0.0223%21 Aug →
ancient13–11-0.0121%25 Apr →
nuke10–13-0.0524%25 Apr →
dust210–13-0.0032%25 Apr →
nuke4–13-0.0860%24 Apr →
ancient6–13-0.028%24 Apr →
mirage13–8-0.0119%6 Apr →
overpass7–130.0223%5 Apr →
dust24–130.0632%5 Apr →
mirage13–9-0.0614%3 Apr →
dust27–13-0.0235%3 Apr →
nuke7–13-0.0727%1 Apr →
mirage11–13-0.0313%18 Mar →
inferno4–13-0.076%17 Mar →
nuke10–130.0032%17 Mar →
inferno13–8-0.0119%15 Mar →
mirage11–13-0.0321%15 Mar →
inferno11–13-0.0426%15 Mar →
ancient13–10-0.0126%15 Mar →
mirage9–13-0.0612%15 Mar →
inferno13–160.0027%15 Mar →
mirage8–13-0.0123%15 Mar →
dust213–7-0.0316%15 Mar →
mirage1–13-0.1213%15 Mar →
inferno9–13-0.0118%14 Mar →
anubis10–13-0.0326%14 Mar →
inferno9–13-0.0415%14 Mar →
anubis8–130.0321%14 Mar →
dust213–10-0.0319%14 Mar →
inferno5–2-0.0833%14 Mar →
ancient8–13-0.0844%14 Mar →
dust213–9-0.0035%13 Mar →
dust213–6-0.0622%4 Mar →
mirage5–13-0.1032%4 Mar →
inferno4–13-0.0336%6 Feb →
vertigo13–60.0221%25 Oct →
vertigo3–13-0.0726%25 Oct →
mirage13–70.0219%17 Jul →
train13–5-0.0511%17 Jul →
vertigo13–7-0.0518%17 Jul →
inferno13–50.0014%17 Jul →
dust213–0-0.048%17 Jul →
dust28–13-0.0712%24 May →
anubis5–13-0.0311%24 May →
overpass13–10-0.0330%24 May →
vertigo11–13-0.0527%24 May →
ancient13–20.1231%24 May →
inferno13–00.0811%24 May →
train13–70.0426%24 May →
mirage13–20.0210%24 May →
dust213–8-0.0419%24 May →
agency12–12-0.0421%24 May →
nuke13–10-0.0133%24 May →
vertigo12–12-0.0125%23 May →
ancient13–50.0525%23 May →
inferno11–13-0.0322%23 May →
train4–13-0.0713%23 May →
anubis9–130.0127%9 Apr →
anubis13–60.0125%7 Mar →
train13–9-0.0718%4 Mar →
mirage12–12-0.0237%4 Mar →
inferno13–1-0.0218%3 Mar →
ancient13–11-0.0533%3 Mar →
anubis13–10-0.0117%28 Feb →
anubis15–150.0327%28 Feb →
nuke12–12-0.0435%13 Feb →
dust213–11-0.0224%13 Feb →
mirage13–7-0.0814%13 Feb →
overpass9–13-0.0326%12 Feb →
dust211–130.0125%12 Feb →
train13–50.0437%6 Feb →
mirage13–50.1236%5 Feb →
nuke13–20.1022%29 Jan →
dust20–8-0.0036%20 Jan →
vertigo4–13-0.0136%13 Jan →
nuke3–6-0.0233%8 Jan →
inferno13–30.0113%28 Dec →
overpass10–13-0.0423%25 Dec →
nuke12–120.0021%25 Dec →
dust213–50.0228%25 Dec →
nuke13–3-0.0422%19 Dec →
mirage16–130.0129%19 Dec →
inferno13–30.1819%22 Mar →
anubis7–13-0.0322%22 Mar →
inferno8–13-0.0843%27 Nov →
mirage16–12-0.0614%24 Sept →
dust216–120.0433%24 Sept →
nuke16–50.0827%24 Sept →
inferno16–90.0225%24 Sept →
train8–16-0.0812%23 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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