Teq

Teq — CS2 Stats

MD76561197991556390[U:1:31290662]Steam profile ↗✓ No bans

1,417Tracked matches34%Win rate2020Tracked since
1,335Hours in CS
CSDB Rating5.3 DevelopingSupport
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate56.1%42.7%43.7%above
Shot accuracy27.2%11.3%12.0%above
Kill/death ratio5.240.991.02above
Match win rate45.4%43.9%44.7%meets

Across every metric we can compare, this profile already matches the typical Level 5 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

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CSDB.GGTeqFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim69
Positioning41
Utility70

0–100 skill scores via Leetify.

Recent form

STEADY36–58–6Last 10036%Win rateWLLWLLWWLL

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −2.8pp headshot accuracy · −61ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 681ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 635ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 666ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.8 against its own average).

Aim6.9
Utility7.0
Positioning4.1
Opening Duels1.7
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 43% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 674ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.1
Utility7.0
Mechanics8.1
Opening Duels1.6
Win Impact0.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time667ms+5ms
first ⅓ avg 663ms → last ⅓ avg 667ms
Headshot accuracy23.6%−0.3%
first ⅓ avg 23.8% → last ⅓ avg 23.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–6 · mirage, 2 May →
86%Best headshot accuracy · 0–6 · inferno, 17 Mar →
422msFastest reaction time · 5–13 · anubis, 21 Apr →
13–1Biggest win · inferno, 14 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
3–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 57% over 14anubisWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC188–1044%0.01
infernoD165–1131%0.02
ancientA148–657%0.01
overpassB147–750%0.01
anubisD101–910%-0.02
dust2D81–713%0.00
mirageD72–529%0.01
train—42–250%0.01
cache—31–233%-0.00
vertigo—31–233%0.01
warden—10–10%0.07
alpine—10–10%0.05
italy—10–10%0.08

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

314,660Lifetime kills
5.24K/D · Top 1% of Level 4 players
7,636Matches
45.4%Match win rate · Top 50% of Level 4 players
56.1%Headshot % · Top 10% of Level 4 players
27.2%Shot accuracy · Top 1% of Level 4 players
24,418MVPs
1,335Hours (in match)
2,337Bombs planted
769Bombs defused

Most-used weapons

AK-47161,423
AWP29,755
SG 5535,350
P2505,015
MP94,779

Lifetime map wins

16,413dust2
3,376inferno
2,880nuke
1,552office
995ar_monastery
939train
843ar_baggage
805vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

7Matches
43%Win rate
1.21Avg K/D
83.1ADR
48%Headshot %

Clutches & streaks

0%1v1 clutch win
44%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Nuke367%1.2015.3
Ancient10%0.8815.0
Anubis1100%1.9225.0
Dust210%1.3320.0
Mirage10%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.8%Headshot accuracy
36.2%Accuracy (enemy spotted)
40.4%Spray accuracy
86.6%Counter-strafing
13.0°Preaim
674msReaction time
23.0%T opening success
43.1%CT opening success
0.69Enemies flashed / flash
11.3%Flash assists
7.39HE damage / grenade
16.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0453° — above the 12° mark we flag

    Aim Training →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–60.1024%22 Jul →
nuke14–160.0120%3 Jun →
nuke6–13-0.0936%3 Jun →
ancient13–90.0028%3 Jun →
overpass11–13-0.0421%3 Jun →
ancient5–13-0.0124%3 Jun →
overpass13–10-0.0129%1 Jun →
overpass13–9-0.0214%30 May →
nuke8–13-0.0329%28 May →
ancient10–13-0.0119%28 May →
dust27–13-0.0114%26 May →
nuke2–70.0027%26 May →
ancient13–80.0417%26 May →
inferno4–13-0.0553%26 May →
anubis8–13-0.0822%26 May →
nuke5–13-0.0937%26 May →
cache4–130.0030%26 May →
mirage3–130.0531%14 May →
train13–110.0220%14 May →
overpass12–120.0621%14 May →
inferno6–130.0825%2 May →
mirage13–60.1727%2 May →
dust211–130.0517%2 May →
anubis8–13-0.0515%2 May →
cache8–13-0.0016%2 May →
cache13–7-0.0113%2 May →
nuke13–7-0.0134%2 May →
inferno4–13-0.0621%2 May →
train8–130.0626%2 May →
ancient13–8-0.0121%2 May →
ancient13–60.0615%30 Apr →
overpass8–130.0118%30 Apr →
anubis12–12-0.0114%30 Apr →
inferno12–120.0828%25 Apr →
vertigo7–130.0329%25 Apr →
ancient5–13-0.0630%25 Apr →
nuke12–120.0526%24 Apr →
dust25–13-0.0318%24 Apr →
anubis9–130.0320%24 Apr →
train2–13-0.0226%24 Apr →
overpass13–30.0223%24 Apr →
anubis13–16-0.0020%21 Apr →
inferno12–12-0.0219%21 Apr →
anubis5–13-0.0720%21 Apr →
vertigo13–110.0525%21 Apr →
mirage11–13-0.0323%21 Apr →
overpass0–5-0.070%21 Apr →
anubis9–130.0220%16 Apr →
overpass13–70.0922%16 Apr →
nuke10–130.0714%16 Apr →
inferno13–80.1132%16 Apr →
overpass6–13-0.0222%16 Apr →
nuke13–20.0323%16 Apr →
warden6–130.0727%4 Apr →
alpine10–130.0522%4 Apr →
nuke8–13-0.0331%3 Apr →
overpass13–70.0126%3 Apr →
ancient6–13-0.0131%3 Apr →
inferno4–13-0.0537%3 Apr →
dust216–120.0418%3 Apr →
nuke13–80.0424%24 Mar →
inferno9–130.0724%24 Mar →
overpass3–13-0.0017%23 Mar →
inferno7–13-0.0033%23 Mar →
anubis5–13-0.0617%23 Mar →
nuke10–130.1316%23 Mar →
italy12–120.0818%17 Mar →
vertigo5–13-0.0615%17 Mar →
dust26–13-0.0236%17 Mar →
overpass6–13-0.0527%17 Mar →
inferno0–60.0186%17 Mar →
dust25–13-0.0229%17 Mar →
nuke13–70.0415%17 Mar →
ancient8–13-0.0623%17 Mar →
inferno11–130.0122%17 Mar →
nuke6–13-0.0415%17 Mar →
ancient13–100.0222%17 Mar →
train13–10-0.0224%17 Mar →
anubis6–13-0.0216%19 Jan →
ancient13–8-0.0019%18 Jan →
nuke13–7-0.0120%18 Jan →
mirage13–110.0525%18 Jan →
overpass13–50.1020%14 Dec →
nuke12–10.0333%14 Dec →
ancient13–30.1028%14 Dec →
inferno13–10-0.0532%13 Dec →
ancient11–130.0220%31 Oct →
overpass13–80.0112%31 Oct →
nuke13–90.0521%31 Oct →
inferno9–60.1526%22 Oct →
dust210–13-0.029%22 Oct →
mirage4–13-0.0414%22 Oct →
inferno13–90.0222%22 Oct →
nuke13–10-0.0136%22 Oct →
anubis13–60.0222%14 Oct →
mirage7–13-0.0716%14 Oct →
inferno13–10.0411%14 Oct →
dust210–130.0221%14 Oct →
inferno5–130.0434%9 Oct →
mirage2–13-0.0615%9 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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