Decoy

Decoy — CS2 Stats

SE76561197988645123[U:1:28379395]Steam profile ↗✓ No bans

1,570Tracked matches39%Win rate2020Tracked since
CSDB Rating4.6 Developing
Premier CS Rating23,078Top 50% of 29,473 CSDB-tracked playersPink band · top ~5.1% of ranked players (population est.)
CSDB Leaderboard#11779 of 55464 tracked
FaceitLevel 7 · 1,447 ELOTop 42.3% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGDecoyFACEITLevel 7 · 1,447 ELOSTANDINGTop 42.3% of rankedPREMIER23,078 · Pink bandcsdb.gg/stats

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Performance scores

Aim59
Positioning44
Utility56

0–100 skill scores via Leetify.

Recent form

STEADY45478Last 10045%Win rateWLLWTLLWWL

Last 10 vs previous 10: +0pp win rate · -0.04 avg rating

Player DNA

Aim5.9
Aggression7.5
Utility5.6
Positioning4.4
Opening Duels2.4
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 86% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.4
Utility5.6
Mechanics4.1
Opening Duels2.4
Win Impact1.4

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time647ms+19ms
first ⅓ avg 627ms → last ⅓ avg 647ms
Headshot accuracy18.5%+0.7%
first ⅓ avg 17.8% → last ⅓ avg 18.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.28Best rating — inferno 9–0
131Biggest win — ancient
6Longest win streak
59In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 57% over 23nukeWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
infernoA23131057%0.02
dust2B178947%-0.02
cacheC1771041%-0.01
nukeD91811%-0.02
anubisD82625%-0.01
ancientA74357%0.00
debris31233%-0.10
overpass3030%-0.02
poseidon32167%0.04
office31233%0.04
mirage21150%-0.02
vertigo220100%0.03
stronghold220100%-0.08
eldorado110100%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

465Matches
49%Win rate
0.80Avg K/D
73.0ADR
37%Headshot %

Clutches & streaks

31%1v1 clutch win
19%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno6346%0.8012.9
Ancient4953%0.8213.0
Nuke3656%0.8413.8
Dust23653%0.7912.7
Anubis2752%0.8013.0
Mirage2025%0.7813.3
Vertigo1145%0.6411.4
Overpass2100%0.7210.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
36.3%Accuracy (enemy spotted)
39.1%Spray accuracy
68.5%Counter-strafing
9.9°Preaim
647msReaction time
32.4%T opening success
46.8%CT opening success
0.46Enemies flashed / flash
8.1%Flash assists
10.05HE damage / grenade
8.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4572 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.3662% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
eldorado9–30.0229%16 Aug
debris0–9-0.2510%16 Aug
inferno4–13-0.015%14 Aug
dust213–6-0.0212%14 Aug
inferno8–80.0129%14 Aug
inferno13–16-0.0216%14 Aug
cache8–130.0526%14 Aug
debris9–3-0.0019%7 Aug
inferno9–70.0911%7 Aug
mirage7–13-0.0310%5 Aug
cache13–8-0.0117%5 Aug
inferno9–30.1625%5 Aug
nuke6–13-0.0224%4 Aug
dust213–160.0518%4 Aug
cache15–15-0.0121%3 Aug
inferno13–30.0411%3 Aug
ancient10–130.0118%3 Aug
anubis9–13-0.0215%1 Aug
anubis7–13-0.0517%1 Aug
vertigo13–60.0217%1 Aug
cache13–3-0.0213%31 Jul
dust28–13-0.0721%31 Jul
anubis13–100.049%30 Jul
cache9–13-0.098%30 Jul
dust29–13-0.0715%30 Jul
inferno13–2-0.030%30 Jul
dust212–16-0.0138%30 Jul
nuke11–13-0.0238%22 Jul
inferno4–9-0.0230%22 Jul
overpass20–22-0.0215%20 Jul
anubis15–150.0231%19 Jul
inferno13–60.0525%19 Jul
nuke6–130.0019%19 Jul
ancient7–13-0.0511%19 Jul
inferno13–70.017%19 Jul
cache13–110.0320%19 Jul
inferno13–90.1124%15 Jul
nuke13–50.0113%15 Jul
inferno3–13-0.0622%15 Jul
debris3–9-0.0528%15 Jul
ancient13–100.0110%14 Jul
dust211–13-0.0717%14 Jul
cache16–14-0.058%11 Jul
ancient13–10.0212%11 Jul
dust213–90.0216%11 Jul
nuke11–13-0.0610%11 Jul
cache13–2-0.0415%11 Jul
inferno13–100.0513%11 Jul
nuke3–13-0.0317%28 Jun
anubis11–130.0318%28 Jun
dust28–13-0.033%26 Jun
mirage13–6-0.0213%26 Jun
dust28–13-0.0218%20 Jun
inferno15–150.0221%20 Jun
cache11–13-0.0218%19 Jun
dust213–9-0.0610%18 Jun
anubis15–150.019%18 Jun
ancient11–13-0.0512%18 Jun
dust24–13-0.0422%18 Jun
overpass6–130.0230%18 Jun
dust27–13-0.0331%18 Jun
poseidon9–6-0.0218%18 Jun
anubis9–13-0.0614%17 Jun
dust213–80.0717%13 Jun
nuke12–12-0.0217%10 Jun
inferno5–13-0.0312%10 Jun
anubis13–4-0.0112%30 May
dust213–9-0.0323%23 May
inferno8–13-0.0515%23 May
inferno9–00.2839%23 May
cache13–11-0.0314%16 May
office11–130.0110%16 May
cache12–12-0.0416%16 May
office13–70.0624%16 May
inferno4–9-0.1028%16 May
poseidon4–9-0.018%10 May
inferno4–90.0440%10 May
cache8–130.0216%10 May
cache6–130.0321%10 May
cache12–120.0211%1 May
cache3–13-0.0830%1 May
cache3–13-0.0719%1 May
cache13–90.0721%1 May
stronghold13–6-0.0410%1 May
inferno9–6-0.0723%23 Apr
dust216–140.0010%23 Apr
ancient13–10.1016%23 Apr
poseidon9–10.1513%23 Apr
nuke2–13-0.0910%19 Apr
overpass8–13-0.0717%19 Apr
inferno16–13-0.0210%19 Apr
dust213–100.0126%17 Apr
inferno13–5-0.0117%17 Apr
ancient13–6-0.0013%17 Apr
dust213–10-0.0129%12 Apr
inferno19–16-0.038%12 Apr
nuke11–130.0116%12 Apr
vertigo13–70.0416%11 Apr
stronghold4–0-0.110%11 Apr
office5–130.0620%10 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →