Showa. #Koi

Showa. #Koi — CS2 Stats

76561197987777990[U:1:27512262]Steam profile ↗✓ No bans

1,672Tracked matches43%Win rate2020Tracked since
4,674Hours in CS7Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating20,412Top 50% of 212,133 CSDB-tracked playersPink band · top ~8% of ranked players (population est.)
CSDB Leaderboard#77592 of 258971 tracked
FaceitLevel 8 · 1,576 ELOTop 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,412 -119 24 Jun – 28 Oct · 24 days played
19,88421,504peak 21,50424 Jun28 Oct
22,021Peak Premier in tracked matches
1,576Highest Faceit ELO seen on CSDB
52Days played since 2026-06-24

Faceit ELO

  • At peak — 1,576
  • Next: Level 9 at 1,751 — 175 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-04
  • Level 7 first seen 2026-09-04

Premier CS Rating

  • 1,092 below peak (21,504)
  • +344 over 30 days · steady
  • Next: Red band at 25,000 — 4,588 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate34.0%46.8%48.2%14.2% short
Shot accuracy12.5%13.0%13.2%0.7% short
Kill/death ratio1.181.061.07above
Match win rate39.4%46.3%46.9%7.6% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGShowa. #KoiFACEITLevel 8 · 1,576 ELOSTANDINGTop 31.2% of rankedPREMIER20,412 · Pink bandPEAK ELO1,576csdb.gg/stats

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Performance scores

Aim82
Positioning71
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY45–49–6Last 10045%Win rateLWLTLWWWWW

Last 10 vs previous 10: +30pp win rate · +0.03 avg rating · +0.5pp headshot accuracy · −14ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 464ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 506ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 513ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.2
Utility5.1
Positioning7.1
Opening Duels5.6
Clutch5.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning7.1
Utility5.1
Mechanics5.9
Opening Duels7.2
Win Impact2.6

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time501ms−107ms
first ⅓ avg 608ms → last ⅓ avg 501ms
Headshot accuracy15.0%−4.0%
first ⅓ avg 19.0% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 5–1 · anubis, 9 Jul →
75%Best headshot accuracy · 0–13 · cache, 19 Aug →
313msFastest reaction time · 2–13 · inferno, 28 Oct →
13–4Biggest win · dust2, 10 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–5In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 77% over 13cacheWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB178–947%0.01
infernoC166–1038%-0.01
dust2C145–936%0.02
ancientS1310–377%0.02
cacheD123–925%0.01
nukeB126–650%0.04
trainB84–450%0.01
anubisC73–443%0.00
overpass—10–10%0.01

Across the last 100 tracked matches.

Lifetime stats

145,312Lifetime kills
1.18K/D · Top 50% of Level 8 players
6,472Matches
39.4%Match win rate
34.0%Headshot %
12.5%Shot accuracy
15,316MVPs
2,513Hours (in match)
6,967Bombs planted
1,539Bombs defused

Most-used weapons

AWP34,573
AK-4720,760
P908,401
P2505,741
MAC-102,923

Lifetime map wins

6,763inferno
4,215nuke
3,712dust2
1,886vertigo
1,341train
727cbble
191ar_shoots
124office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

482Matches
51%Win rate
1.43Avg K/D
84.5ADR
32%Headshot %

Clutches & streaks

47%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Anubis10856%1.5319.6
Mirage8852%1.4418.5
Ancient5444%1.3417.7
Vertigo3834%1.3117.6
Inferno3152%1.2416.6
Overpass1844%1.4816.9
Dust21771%1.3016.1
Nuke1040%1.2018.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
40.1%Accuracy (enemy spotted)
37.9%Spray accuracy
76.5%Counter-strafing
8.5°Preaim
495msReaction time
65.8%T opening success
51.8%CT opening success
0.60Enemies flashed / flash
13.8%Flash assists
13.59HE damage / grenade
2.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7427% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.0599 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno2–13-0.039%28 Oct →
inferno13–70.0022%27 Oct →
inferno7–13-0.0314%22 Oct →
inferno15–15-0.0119%22 Oct →
cache9–130.0215%22 Oct →
inferno13–70.1217%16 Oct →
cache13–110.1119%15 Oct →
mirage13–90.0015%11 Oct →
nuke13–80.1410%11 Oct →
dust213–4-0.0316%10 Oct →
anubis6–130.0216%8 Oct →
ancient10–13-0.0212%8 Oct →
ancient13–9-0.0111%8 Oct →
inferno13–50.0521%7 Oct →
dust211–13-0.0011%4 Oct →
inferno11–13-0.0623%4 Oct →
ancient8–130.008%3 Oct →
mirage13–9-0.0111%2 Oct →
mirage15–150.0117%28 Sept →
mirage11–130.0122%28 Sept →
inferno8–13-0.059%27 Sept →
dust216–130.0414%26 Sept →
mirage8–130.0114%25 Sept →
dust28–130.0110%24 Sept →
inferno10–13-0.019%24 Sept →
cache6–13-0.0230%24 Sept →
inferno9–13-0.0212%23 Sept →
anubis16–12-0.043%23 Sept →
mirage13–110.0311%22 Sept →
dust29–130.0324%21 Sept →
inferno13–11-0.0011%18 Sept →
dust216–140.0320%18 Sept →
cache7–130.0021%18 Sept →
dust28–13-0.035%18 Sept →
ancient13–110.0629%14 Sept →
mirage8–130.038%12 Sept →
anubis16–13-0.0216%8 Sept →
mirage15–15-0.0119%8 Sept →
mirage13–160.0322%7 Sept →
mirage13–100.0219%4 Sept →
dust213–16-0.0417%31 Aug →
ancient16–120.0121%26 Aug →
nuke6–13-0.0110%26 Aug →
cache11–130.0220%24 Aug →
mirage16–130.0611%23 Aug →
anubis8–13-0.0418%20 Aug →
cache8–13-0.0122%19 Aug →
cache0–13-0.0275%19 Aug →
mirage13–9-0.0016%17 Aug →
ancient13–100.0323%16 Aug →
dust213–60.0115%16 Aug →
ancient13–60.0418%16 Aug →
cache8–13-0.0918%14 Aug →
dust24–130.0726%23 Jul →
dust29–130.0627%19 Jul →
train13–70.0919%19 Jul →
nuke8–130.0424%19 Jul →
ancient13–7-0.0511%18 Jul →
mirage9–13-0.078%18 Jul →
train13–110.1114%18 Jul →
train3–13-0.0811%18 Jul →
train7–13-0.0411%17 Jul →
nuke13–40.0318%17 Jul →
cache13–80.0615%17 Jul →
nuke13–110.0919%16 Jul →
dust27–130.0120%14 Jul →
ancient13–60.0619%14 Jul →
nuke5–130.0628%13 Jul →
ancient13–60.037%13 Jul →
ancient6–13-0.0350%11 Jul →
cache13–40.1219%11 Jul →
nuke13–5-0.0136%11 Jul →
anubis12–12-0.0512%11 Jul →
anubis5–10.1546%9 Jul →
train13–110.0525%9 Jul →
mirage13–80.0624%9 Jul →
nuke12–120.0316%9 Jul →
nuke13–70.0616%5 Jul →
inferno13–9-0.0111%5 Jul →
train2–13-0.090%5 Jul →
cache12–12-0.019%4 Jul →
ancient13–50.0614%4 Jul →
overpass2–130.0112%4 Jul →
train5–130.0018%4 Jul →
ancient13–100.0416%3 Jul →
nuke3–13-0.0129%3 Jul →
cache3–13-0.0017%3 Jul →
dust27–13-0.0219%3 Jul →
inferno3–13-0.0214%3 Jul →
dust213–90.0712%3 Jul →
train5–10.040%3 Jul →
inferno3–13-0.0031%2 Jul →
nuke13–60.0415%2 Jul →
mirage6–130.0318%1 Jul →
anubis7–13-0.0120%1 Jul →
inferno13–10-0.0413%30 Jun →
mirage7–13-0.0012%28 Jun →
inferno11–130.0430%28 Jun →
nuke6–13-0.0117%28 Jun →
mirage8–20.0321%24 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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