snatch666

snatch666 — CS2 Stats

HT76561197986398937[U:1:26133209]Steam profile ↗✓ No bans

1,676Tracked matches40%Win rate2020Tracked since
2,855Hours in CS1Hrs last 2 wks
CSDB Rating3.8 LearningPositional Player
Premier CS Rating7,117Light Blue band · top ~68.7% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 22 Oct 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,117 -3,445 9 Mar – 22 Oct · 32 days played
7,11712,533peak 12,5339 Mar22 Oct
12,533Peak Premier in tracked matches
40Days played since 2026-03-09

Premier CS Rating

  • 5,416 below peak (12,533)
  • -1,802 over 30 days · declining
  • Next: Blue band at 10,000 — 2,883 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,128), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate40.1%41.3%41.8%1.7% short
Shot accuracy11.1%12.7%12.2%1.1% short
Kill/death ratio0.870.950.980.10 short
Match win rate45.2%42.6%43.3%above

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsnatch666FACEITLevel 2STANDINGTop 97.9% of rankedPREMIER7,117 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning48
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY39–56–5Last 10039%Win rateLLWWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · −0.7pp headshot accuracy · −35ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 511ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 545ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.4
Utility4.5
Positioning4.8
Opening Duels1.8
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning4.8
Utility4.5
Mechanics3.9
Opening Duels2.3
Win Impact1.7

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time571ms−46ms
first ⅓ avg 617ms → last ⅓ avg 571ms
Headshot accuracy14.3%+0.2%
first ⅓ avg 14.1% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–8 · mirage, 28 Aug →
40%Best headshot accuracy · 5–13 · inferno, 30 Mar →
406msFastest reaction time · 13–6 · inferno, 21 Sept →
13–3Biggest win · anubis, 16 Apr →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
7–16In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 60% over 5overpassWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
infernoA3118–1358%-0.02
dust2D164–1225%-0.02
cacheD123–925%-0.01
anubisD124–833%-0.01
mirageD93–633%-0.01
overpassD81–713%-0.00
nukeC73–443%-0.02
ancientA53–260%-0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,770Lifetime kills
0.87K/D
3,053Matches
45.2%Match win rate · Top 50% of Level 2 players
40.1%Headshot %
11.1%Shot accuracy
6,354MVPs
1,504Hours (in match)
2,116Bombs planted
693Bombs defused

Most-used weapons

AK-4712,487
AWP8,713
FAMAS2,097
AUG1,540
MAC-101,406

Lifetime map wins

9,427inferno
3,428dust2
3,016vertigo
2,848nuke
1,042train
109cbble
52office
21italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

794Matches
49%Win rate
0.93Avg K/D
62.9ADR
34%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno450%0.7412.8
Nuke1100%1.0016.0
Ancient10%1.4028.0
Dust210%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
35.7%Accuracy (enemy spotted)
34.6%Spray accuracy
67.3%Counter-strafing
11.1°Preaim
558msReaction time
37.5%T opening success
40.6%CT opening success
0.48Enemies flashed / flash
2.5%Flash assists
10.21HE damage / grenade
5.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3706% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.48 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4669% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–130.0315%22 Oct →
dust211–13-0.0513%11 Oct →
cache13–90.0010%11 Oct →
cache13–8-0.0210%11 Oct →
inferno13–16-0.0513%8 Oct →
cache11–13-0.050%8 Oct →
dust25–13-0.029%8 Oct →
inferno13–110.0124%1 Oct →
mirage11–13-0.0221%1 Oct →
inferno13–10-0.0223%1 Oct →
inferno13–10-0.0317%1 Oct →
mirage3–13-0.0711%1 Oct →
dust29–130.0222%28 Sept →
dust210–13-0.0712%28 Sept →
dust210–13-0.0517%28 Sept →
mirage11–130.0715%24 Sept →
nuke13–50.026%24 Sept →
inferno13–7-0.0116%24 Sept →
anubis2–13-0.0417%21 Sept →
inferno13–7-0.0311%21 Sept →
inferno13–6-0.057%21 Sept →
inferno8–13-0.0220%21 Sept →
mirage7–13-0.0412%21 Sept →
inferno13–60.0825%21 Sept →
inferno2–13-0.0917%17 Sept →
dust21–13-0.088%17 Sept →
dust26–13-0.065%9 Sept →
ancient13–40.0712%9 Sept →
anubis11–130.047%8 Sept →
dust213–90.0431%7 Sept →
inferno13–7-0.039%7 Sept →
inferno5–130.0317%7 Sept →
dust213–90.0119%7 Sept →
inferno13–9-0.0316%31 Aug →
inferno2–13-0.0518%31 Aug →
anubis10–13-0.0114%31 Aug →
mirage10–13-0.0018%31 Aug →
mirage13–80.0928%28 Aug →
cache11–130.0122%25 Aug →
mirage13–11-0.029%25 Aug →
dust215–150.0224%25 Aug →
ancient13–100.015%25 Aug →
anubis3–130.0224%21 Aug →
dust211–13-0.0124%21 Aug →
anubis4–130.008%20 Aug →
dust213–5-0.0213%20 Aug →
anubis13–90.0428%18 Aug →
mirage13–9-0.0517%18 Aug →
dust210–130.0013%17 Aug →
dust213–80.0115%17 Aug →
inferno6–130.0227%11 Aug →
cache7–130.0935%11 Aug →
dust214–16-0.0628%11 Aug →
ancient11–13-0.0418%4 Aug →
inferno15–15-0.0215%4 Aug →
inferno13–7-0.010%3 Aug →
mirage9–13-0.0524%16 Jul →
cache2–13-0.0720%16 Jul →
cache8–13-0.0116%14 Jul →
inferno16–12-0.0613%14 Jul →
cache11–130.0136%13 Jul →
cache13–60.0812%13 Jul →
nuke13–8-0.0130%13 Jul →
dust25–13-0.0617%6 Jul →
overpass5–130.0113%31 May →
overpass16–130.0326%31 May →
overpass9–13-0.0216%18 May →
inferno8–13-0.077%18 May →
inferno13–10-0.0215%18 May →
inferno11–13-0.0021%11 May →
nuke15–15-0.0115%11 May →
cache11–13-0.0411%11 May →
ancient3–13-0.100%10 May →
cache12–12-0.080%3 May →
anubis11–13-0.0330%3 May →
cache9–13-0.044%3 May →
anubis6–13-0.0422%27 Apr →
overpass15–15-0.0113%26 Apr →
overpass10–130.008%26 Apr →
inferno13–7-0.0414%20 Apr →
nuke10–13-0.0215%20 Apr →
anubis13–30.0313%16 Apr →
anubis6–13-0.0712%16 Apr →
inferno13–100.0121%16 Apr →
overpass14–160.0620%8 Apr →
ancient8–1-0.0414%8 Apr →
inferno6–130.0215%8 Apr →
anubis13–11-0.0411%30 Mar →
inferno5–13-0.0940%30 Mar →
inferno13–60.0012%30 Mar →
nuke7–13-0.126%29 Mar →
inferno13–5-0.024%29 Mar →
overpass8–13-0.0318%29 Mar →
inferno13–11-0.0412%29 Mar →
nuke13–110.027%29 Mar →
inferno3–13-0.0311%16 Mar →
overpass4–13-0.0812%16 Mar →
inferno16–14-0.0119%15 Mar →
anubis13–11-0.0222%15 Mar →
nuke11–13-0.0220%9 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.