Once

Once — CS2 Stats

DE76561197984356071[U:1:24090343]Steam profile ↗✓ No bans

1,766Tracked matches67%Win rate2020Tracked since
4,434Hours in CS6Hrs last 2 wks
CSDB Rating5.6 SolidSupport
Premier CS Rating22,329Top 50% of 201,820 CSDB-tracked playersPink band · top ~5.9% of ranked players (population est.)
CSDB Leaderboard#49826 of 249538 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,329 +6,251 23 Jun – 23 Sept · 22 days played
16,07822,664peak 22,66423 Jun23 Sept
22,664Peak Premier in tracked matches
32Days played since 2026-06-23

Premier CS Rating

  • 335 below peak (22,664)
  • +1,328 over 30 days · improving
  • +5,564 over 90 days
  • Next: Red band at 25,000 — 2,671 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches20——
Win rate70%——
K/D0.83——
Headshot %41%——

Measured 2 Sep 2026 → 5 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate32.4%46.9%49.2%16.8% short
Shot accuracy11.9%13.0%13.4%1.4% short
Kill/death ratio0.971.081.120.15 short
Match win rate47.0%46.7%48.5%1.5% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOncePREMIER22,329 · Pink bandcsdb.gg/stats

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Performance scores

Aim50
Positioning48
Utility57

0–100 skill scores via Leetify.

Recent form

HOT50–49–1Last 10050%Win rateWWWWLLWLWW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −0.3pp headshot accuracy · +24ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 639ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 606ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 594ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).

Aim5.0
Utility5.7
Positioning4.8
Opening Duels2.2
Clutch2.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 15% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning4.8
Utility5.7
Mechanics6.3
Opening Duels2.4
Win Impact10.0

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time610ms−29ms
first ⅓ avg 639ms → last ⅓ avg 610ms
Headshot accuracy13.7%+0.9%
first ⅓ avg 12.8% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–6 · nuke, 1 Jul →
36%Best headshot accuracy · 13–4 · nuke, 21 Jul →
359msFastest reaction time · 3–13 · inferno, 10 Sept →
13–1Biggest win · nuke, 29 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W4Current streak
11–4In matches decided by ≤2 rounds
14Overtime games

Map breakdown

anubisBest map · 67% over 6dust2Weakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoB2814–1450%-0.01
nukeA2112–957%0.00
ancientB199–1047%-0.03
cacheA127–558%-0.02
dust2D62–433%-0.06
anubisS64–267%-0.01
overpass—40–40%-0.05
train—11–0100%-0.05
mirage—11–0100%0.01
debris—10–10%-0.02
vertigo—10–10%-0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

97,761Lifetime kills
0.97K/D
6,277Matches
47.0%Match win rate · Top 50% of Pink band
32.4%Headshot %
11.9%Shot accuracy
11,545MVPs
2,687Hours (in match)
7,203Bombs planted
1,676Bombs defused

Most-used weapons

AK-4725,092
P905,494
AWP3,961
P2503,934
Tec-92,817
MAC-102,750

Lifetime map wins

9,827dust2
8,958inferno
8,870nuke
2,422vertigo
1,100train
648office
555cbble
85lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

14Matches
79%Win rate
1.10Avg K/D
75.2ADR
44%Headshot %

Clutches & streaks

33%1v1 clutch win
29%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke475%1.4719.0
Inferno4100%1.0912.8
Dust2250%0.769.5
Mirage1100%0.8517.0
Anubis1100%1.1820.0
Cache1100%0.7512.0
Vertigo10%0.8511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
33.7%Accuracy (enemy spotted)
39.0%Spray accuracy
78.4%Counter-strafing
13.3°Preaim
601msReaction time
15.2%T opening success
49.2%CT opening success
0.48Enemies flashed / flash
5.1%Flash assists
12.35HE damage / grenade
8.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2859° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5913% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4752 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–40.0311%4 Oct →
train13–11-0.0516%25 Sept →
nuke13–90.0415%23 Sept →
dust213–70.0016%23 Sept →
inferno2–13-0.0714%23 Sept →
nuke11–130.0214%19 Sept →
inferno13–70.0416%18 Sept →
ancient10–13-0.047%18 Sept →
nuke16–14-0.0120%16 Sept →
cache13–9-0.0721%16 Sept →
inferno13–5-0.0312%16 Sept →
cache13–60.016%16 Sept →
inferno3–13-0.0631%10 Sept →
ancient16–120.0312%2 Sept →
dust213–9-0.0121%2 Sept →
nuke16–130.0017%30 Aug →
nuke1–13-0.0116%30 Aug →
inferno13–10-0.0015%30 Aug →
dust23–13-0.118%29 Aug →
inferno13–7-0.0115%29 Aug →
nuke13–10.0616%29 Aug →
cache13–8-0.037%27 Aug →
ancient13–7-0.0020%27 Aug →
cache6–13-0.078%16 Aug →
nuke13–9-0.0113%16 Aug →
inferno10–13-0.0315%16 Aug →
ancient13–16-0.054%16 Aug →
ancient16–14-0.0710%14 Aug →
mirage13–60.0112%14 Aug →
nuke5–13-0.076%1 Aug →
ancient6–130.0120%1 Aug →
inferno13–10-0.0216%1 Aug →
nuke8–13-0.035%31 Jul →
inferno13–10-0.039%31 Jul →
inferno11–13-0.0117%31 Jul →
ancient5–13-0.073%31 Jul →
ancient1–13-0.0513%31 Jul →
cache6–13-0.1022%30 Jul →
nuke13–11-0.0319%29 Jul →
nuke13–9-0.0516%29 Jul →
inferno10–13-0.0311%29 Jul →
ancient16–120.0214%29 Jul →
inferno8–13-0.0110%29 Jul →
nuke6–13-0.0416%28 Jul →
inferno6–130.038%28 Jul →
anubis5–13-0.049%28 Jul →
cache6–130.0611%28 Jul →
dust20–4-0.160%28 Jul →
ancient13–11-0.0510%26 Jul →
nuke10–13-0.0331%26 Jul →
dust29–13-0.0512%26 Jul →
nuke9–13-0.045%26 Jul →
anubis5–00.0531%26 Jul →
inferno8–13-0.0714%26 Jul →
cache9–13-0.0714%24 Jul →
inferno13–100.1016%24 Jul →
nuke13–40.0436%21 Jul →
ancient16–14-0.0525%21 Jul →
inferno16–12-0.0410%17 Jul →
cache13–100.0118%17 Jul →
dust210–13-0.0416%17 Jul →
inferno8–13-0.058%17 Jul →
inferno8–130.0123%14 Jul →
inferno8–13-0.0420%14 Jul →
ancient5–13-0.0716%14 Jul →
nuke13–30.0317%14 Jul →
debris7–9-0.0222%14 Jul →
cache4–13-0.087%11 Jul →
ancient10–13-0.0311%11 Jul →
inferno13–16-0.028%11 Jul →
inferno4–13-0.0419%10 Jul →
inferno16–14-0.0111%10 Jul →
ancient16–14-0.0613%10 Jul →
cache10–3-0.023%10 Jul →
cache13–40.0516%9 Jul →
nuke13–80.0513%9 Jul →
inferno13–80.0110%8 Jul →
anubis5–13-0.0125%4 Jul →
nuke6–13-0.0213%4 Jul →
overpass3–13-0.0619%4 Jul →
ancient9–13-0.047%4 Jul →
vertigo12–12-0.0711%4 Jul →
nuke13–110.029%4 Jul →
anubis13–11-0.0223%4 Jul →
ancient7–13-0.0313%4 Jul →
cache13–50.0410%4 Jul →
inferno13–90.0222%2 Jul →
ancient13–100.0411%2 Jul →
inferno7–13-0.0416%2 Jul →
overpass11–13-0.1010%2 Jul →
inferno13–70.029%1 Jul →
nuke13–60.117%1 Jul →
nuke10–13-0.0210%1 Jul →
overpass3–13-0.065%1 Jul →
inferno16–120.0617%1 Jul →
ancient16–14-0.0016%24 Jun →
anubis16–13-0.0210%24 Jun →
overpass6–130.0114%24 Jun →
anubis13–10-0.0322%23 Jun →
ancient8–130.0314%23 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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