MoH

MoH — CS2 Stats

NO76561197980980697[U:1:20714969]Steam profile ↗✓ No bans

572Tracked matches61%Win rate2020Tracked since
4,023Hours in CS1Hrs last 2 wks
CSDB Rating6.2 SolidClutch Specialist
Premier CS Rating24,713Top 25% of 211,308 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#25707 of 258198 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,713 +6,039 6 Feb – 24 Oct · 21 days played
17,61824,713peak 24,7136 Feb24 Oct
24,713Peak Premier in tracked matches
49Days played since 2026-02-06

Premier CS Rating

  • At peak — 24,713
  • Next: Red band at 25,000 — 287 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches15——
Win rate67%——
K/D0.93——
Headshot %47%——

Measured 26 Sep 2026 → 28 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,595), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate44.5%45.7%46.8%2.3% short
Shot accuracy18.2%12.7%13.0%above
Kill/death ratio1.211.051.06above
Match win rate40.1%45.7%46.3%6.2% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMoHFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER24,713 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning56
Utility69

0–100 skill scores via Leetify.

Recent form

STEADY51–42–7Last 10051%Win rateWLWLLLWWWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −1.7pp headshot accuracy · −1ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 586ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 552ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.9 against its own average).

Aim6.7
Utility6.9
Positioning5.6
Opening Duels1.1
Clutch8.4

Effective flashesReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 69% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.82 enemies blinded per flash — utility that consistently lands.

Areas to improve

CT openings. Opening success drops from 46% on T to 28% on CT — first contacts on the defending side are being lost.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.6
Utility6.9
Mechanics5.9
Opening Duels2.0
Win Impact8.6

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time587ms−10ms
first ⅓ avg 597ms → last ⅓ avg 587ms
Headshot accuracy17.3%+1.6%
first ⅓ avg 15.7% → last ⅓ avg 17.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–13 · cache, 20 May →
45%Best headshot accuracy · 8–13 · mirage, 10 Mar →
406msFastest reaction time · 8–13 · mirage, 10 Mar →
13–2Biggest win · cache, 10 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

overpassBest map · 100% over 5ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
cacheB3015–1550%0.01
mirageA169–756%0.00
nukeB137–654%-0.01
dust2A127–558%-0.02
infernoA106–460%0.01
ancientD71–614%-0.01
anubisD61–517%-0.06
overpassS55–0100%0.01
cache_b—10–10%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

172,887Lifetime kills
1.21K/D · Top 25% of Level 7 players
5,945Matches
40.1%Match win rate
44.5%Headshot %
18.2%Shot accuracy · Top 10% of Level 7 players
12,577MVPs
2,690Hours (in match)
7,107Bombs planted
1,805Bombs defused

Most-used weapons

AK-4755,162
AWP14,450
FAMAS5,519
P2504,807
SSG 083,160

Lifetime map wins

12,722inferno
9,972dust2
6,273nuke
1,624cbble
1,335train
163vertigo
100dust
69office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

508Matches
51%Win rate
1.08Avg K/D
78.0ADR
36%Headshot %

Clutches & streaks

62%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno1050%1.0816.7
Mirage757%1.0915.4
Ancient757%0.9414.4
Dust2560%0.8713.0
Nuke450%2.489.3
Anubis367%1.1111.7
Overpass250%1.5325.0
Vertigo10%0.7512.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
34.0%Accuracy (enemy spotted)
36.9%Spray accuracy
76.6%Counter-strafing
10.1°Preaim
560msReaction time
46.2%T opening success
27.6%CT opening success
0.82Enemies flashed / flash
7.9%Flash assists
7.69HE damage / grenade
7.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.583% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–10-0.0210%24 Oct →
nuke4–13-0.0132%11 Oct →
cache3–1-0.040%11 Oct →
dust211–13-0.0323%11 Oct →
dust214–16-0.0311%4 Oct →
nuke6–13-0.0120%4 Oct →
mirage13–110.0416%29 Sept →
dust213–8-0.0213%29 Sept →
inferno13–90.0622%26 Sept →
nuke13–60.0021%26 Sept →
dust213–8-0.0120%25 Sept →
ancient11–13-0.0019%23 Sept →
nuke13–7-0.0523%13 Sept →
cache13–70.0415%13 Sept →
mirage2–13-0.097%6 Sept →
cache13–90.0217%6 Sept →
inferno7–13-0.0316%21 Jul →
nuke13–100.0518%21 Jul →
nuke9–130.0227%27 Jun →
inferno8–13-0.0324%27 Jun →
cache12–120.0315%27 Jun →
dust26–13-0.0814%26 Jun →
cache5–13-0.0426%26 Jun →
inferno13–70.078%18 Jun →
dust213–40.0116%18 Jun →
ancient13–90.0815%18 Jun →
cache12–120.0922%16 Jun →
cache13–60.0022%14 Jun →
nuke13–60.028%14 Jun →
mirage13–70.0417%13 Jun →
mirage13–8-0.0228%13 Jun →
ancient4–10-0.0917%13 Jun →
dust213–70.019%13 Jun →
anubis15–15-0.0521%10 Jun →
cache13–70.0114%10 Jun →
cache3–13-0.0718%28 May →
cache9–130.1323%20 May →
dust213–30.0223%19 May →
cache6–130.007%19 May →
ancient4–130.0128%19 May →
mirage13–40.0214%16 May →
cache5–13-0.0314%16 May →
cache13–100.0115%15 May →
cache11–13-0.0116%10 May →
cache13–6-0.0310%10 May →
cache6–13-0.0325%10 May →
cache13–8-0.0713%10 May →
cache13–20.039%10 May →
cache2–130.0018%9 May →
cache13–50.0312%8 May →
cache13–90.0022%6 May →
cache10–70.0111%6 May →
cache5–13-0.0021%6 May →
cache4–13-0.025%2 May →
cache13–80.0517%2 May →
cache7–13-0.073%2 May →
cache12–120.0918%2 May →
cache13–60.0616%30 Apr →
cache9–130.088%29 Apr →
cache13–10-0.0011%29 Apr →
inferno13–6-0.0424%28 Apr →
mirage6–130.1215%28 Apr →
cache_b10–13-0.0126%22 Apr →
nuke7–13-0.0717%17 Apr →
mirage9–13-0.0119%17 Apr →
anubis4–13-0.0710%15 Apr →
overpass13–80.0215%8 Apr →
dust214–16-0.0615%8 Apr →
mirage16–130.0116%6 Apr →
nuke13–11-0.0518%6 Apr →
ancient12–120.0415%2 Apr →
mirage16–13-0.0418%25 Mar →
nuke13–10-0.0115%25 Mar →
mirage0–13-0.0419%25 Mar →
dust216–13-0.0524%22 Mar →
anubis13–5-0.0310%22 Mar →
nuke12–12-0.0411%14 Mar →
anubis6–13-0.0725%11 Mar →
overpass13–100.0414%11 Mar →
mirage8–13-0.0445%10 Mar →
dust25–13-0.0714%10 Mar →
anubis15–15-0.0410%6 Mar →
inferno16–12-0.0318%6 Mar →
ancient10–13-0.037%6 Mar →
mirage13–80.1115%28 Feb →
inferno13–100.0516%28 Feb →
mirage7–130.0220%28 Feb →
dust213–100.0912%28 Feb →
overpass13–60.0616%24 Feb →
inferno9–13-0.066%21 Feb →
mirage13–8-0.0015%21 Feb →
overpass13–10-0.0418%20 Feb →
nuke13–60.0015%15 Feb →
overpass13–10-0.0116%15 Feb →
mirage8–13-0.0413%12 Feb →
nuke3–13-0.038%12 Feb →
ancient7–13-0.048%12 Feb →
anubis7–13-0.1118%12 Feb →
inferno7–13-0.0116%12 Feb →
inferno13–70.1111%6 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.