Habibi Blocksberg

Habibi Blocksberg — CS2 Stats

ZW76561197980506368[U:1:20240640]Steam profile ↗✓ No bans

1,179Tracked matches48%Win rate2020Tracked since
3,676Hours in CS5Hrs last 2 wks
CSDB Rating5.1 DevelopingAll-Rounder
Premier CS Rating13,646Blue band · top ~35.6% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,646 -2,325 23 Jul – 7 Oct · 27 days played
12,53115,971peak 15,97123 Jul7 Oct
15,971Peak Premier in tracked matches
35Days played since 2026-07-13

Premier CS Rating

  • 2,325 below peak (15,971)
  • +906 over 30 days · improving
  • -2,325 over 90 days
  • Next: Purple band at 15,000 — 1,354 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate36.9%42.0%44.3%7.4% short
Shot accuracy15.1%9.6%11.9%above
Kill/death ratio1.140.981.03above
Match win rate55.5%43.8%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHabibi BlocksbergPREMIER13,646 · Blue bandcsdb.gg/stats

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Performance scores

Aim60
Positioning59
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY44–53–3Last 10044%Win rateTLWLWWLWLL

Last 10 vs previous 10: −20pp win rate · +0.04 avg rating · −3.7pp headshot accuracy · −31ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 619ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 587ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.0
Utility4.9
Positioning5.9
Opening Duels4.3
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning5.9
Utility4.9
Mechanics6.0
Opening Duels3.2
Win Impact4.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time600ms−12ms
first ⅓ avg 612ms → last ⅓ avg 600ms
Headshot accuracy14.8%+2.6%
first ⅓ avg 12.1% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 7–1 · cache, 27 Sept →
36%Best headshot accuracy · 13–4 · anubis, 27 Aug →
414msFastest reaction time · 13–7 · inferno, 21 Aug →
13–3Biggest win · ancient, 18 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 62% over 21dust2Weakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA2113–862%-0.00
anubisC188–1044%-0.00
nukeC177–1041%-0.01
ancientA159–660%-0.01
cacheC104–640%0.01
dust2D71–614%-0.02
mirage—30–30%0.04
vertigo—21–150%0.07
eldorado—10–10%-0.06
italy—10–10%0.01
fachwerk—11–0100%0.02
boulder—10–10%-0.06
office—10–10%-0.08
train—10–10%0.04
shelter—10–10%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

98,779Lifetime kills
1.14K/D · Top 25% of Blue band
6,888Matches
55.5%Match win rate · Top 5% of Blue band
36.9%Headshot %
15.1%Shot accuracy · Top 25% of Blue band
12,454MVPs
2,072Hours (in match)
7,813Bombs planted
1,276Bombs defused

Most-used weapons

AK-4725,156
FAMAS4,346
MP73,701
AWP3,233
P902,399

Lifetime map wins

12,144inferno
9,725dust2
3,196nuke
1,535vertigo
1,474office
1,043train
1,013cbble
333italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

21Matches
48%Win rate
1.31Avg K/D
110.5ADR
38%Headshot %

Clutches & streaks

50%1v1 clutch win
43%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno250%1.8330.5
Ancient1100%1.0019.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
33.2%Accuracy (enemy spotted)
38.5%Spray accuracy
76.8%Counter-strafing
9.6°Preaim
612msReaction time
34.3%T opening success
51.1%CT opening success
0.52Enemies flashed / flash
3.9%Flash assists
14.24HE damage / grenade
1.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.2995% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.7818 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.3178% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke15–150.008%7 Oct →
mirage7–130.0111%7 Oct →
nuke13–10-0.0220%29 Sept →
mirage7–130.0813%29 Sept →
cache16–140.0310%28 Sept →
inferno13–80.0119%28 Sept →
cache11–130.0910%27 Sept →
cache7–10.110%27 Sept →
inferno2–130.019%27 Sept →
dust26–13-0.0213%27 Sept →
anubis0–13-0.0918%27 Sept →
ancient10–130.0016%22 Sept →
inferno13–4-0.0513%22 Sept →
anubis13–70.0316%22 Sept →
anubis13–90.0510%16 Sept →
inferno11–13-0.0219%10 Sept →
inferno13–60.0019%9 Sept →
inferno13–100.018%9 Sept →
nuke14–16-0.0316%9 Sept →
dust213–10-0.0014%6 Sept →
anubis10–13-0.0310%6 Sept →
nuke8–13-0.0014%6 Sept →
anubis9–13-0.0112%6 Sept →
inferno13–110.0025%31 Aug →
anubis13–40.0815%31 Aug →
ancient13–6-0.037%31 Aug →
cache7–13-0.0511%27 Aug →
anubis13–4-0.0036%27 Aug →
nuke10–13-0.0413%24 Aug →
inferno5–13-0.0418%21 Aug →
nuke13–90.0315%21 Aug →
inferno13–70.0723%21 Aug →
cache11–130.0723%20 Aug →
nuke9–13-0.0716%20 Aug →
anubis7–13-0.0014%19 Aug →
ancient10–5-0.0610%19 Aug →
nuke11–13-0.0113%19 Aug →
inferno13–6-0.007%18 Aug →
ancient13–3-0.0113%18 Aug →
inferno8–13-0.0516%17 Aug →
inferno13–70.0211%17 Aug →
eldorado2–9-0.0618%15 Aug →
nuke5–9-0.0710%15 Aug →
inferno9–30.0917%15 Aug →
nuke11–13-0.0413%15 Aug →
anubis13–70.0411%15 Aug →
anubis8–13-0.0413%15 Aug →
ancient16–14-0.0216%13 Aug →
anubis3–13-0.048%13 Aug →
inferno15–15-0.0514%13 Aug →
anubis8–13-0.0313%12 Aug →
inferno4–13-0.0325%12 Aug →
inferno7–13-0.0213%12 Aug →
nuke13–40.0420%11 Aug →
inferno9–13-0.0413%11 Aug →
ancient13–3-0.0214%11 Aug →
cache13–6-0.0212%10 Aug →
dust211–130.0010%10 Aug →
nuke8–13-0.039%6 Aug →
inferno13–110.0317%6 Aug →
ancient4–13-0.0513%6 Aug →
italy7–130.0113%5 Aug →
fachwerk13–100.0214%5 Aug →
boulder5–13-0.0612%5 Aug →
office5–13-0.084%5 Aug →
train6–130.0419%5 Aug →
anubis5–13-0.0422%5 Aug →
ancient7–40.0012%5 Aug →
ancient7–13-0.059%4 Aug →
anubis13–100.0414%4 Aug →
cache9–130.009%3 Aug →
nuke7–13-0.0412%3 Aug →
ancient13–90.0113%3 Aug →
cache7–130.0310%30 Jul →
vertigo13–80.046%30 Jul →
mirage6–130.0210%30 Jul →
anubis13–30.0415%30 Jul →
shelter5–13-0.0225%30 Jul →
inferno13–9-0.0318%23 Jul →
anubis10–13-0.068%23 Jul →
nuke13–80.068%23 Jul →
dust26–130.0116%23 Jul →
dust29–13-0.0419%22 Jul →
anubis7–130.016%22 Jul →
ancient5–13-0.0411%22 Jul →
ancient15–150.0510%21 Jul →
vertigo11–130.1114%19 Jul →
anubis13–11-0.0216%18 Jul →
ancient13–80.009%18 Jul →
dust25–13-0.029%18 Jul →
cache13–7-0.0411%18 Jul →
inferno16–140.0414%18 Jul →
nuke13–40.0615%17 Jul →
ancient13–100.0112%17 Jul →
nuke16–130.0412%17 Jul →
ancient5–13-0.015%17 Jul →
nuke13–7-0.0212%16 Jul →
cache5–13-0.0721%16 Jul →
inferno13–80.0214%16 Jul →
dust211–13-0.048%13 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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