.Haz3ch3n

.Haz3ch3n — CS2 Stats

76561197976446028[U:1:16180300]Steam profile ↗✓ No bans

4,554Tracked matches71%Win rate2020Tracked since
CSDB Rating6.3 SolidSupport
Premier CS Rating16,946Purple band · top ~20.7% of ranked players (population est.)
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+108Premier CS Rating · 16,838 → 16,946

Rating over time

Premier CS Rating: 16,946 +832 1 Sept – 11 Oct · 31 days played
13,41516,946peak 16,9461 Sept11 Oct
16,989Peak Premier in tracked matches
31Days played since 2026-09-01

Premier CS Rating

  • At peak — 16,946
  • +1,234 over 30 days · improving
  • Next: Pink band at 20,000 — 3,054 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-13
  • Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG.Haz3ch3nPREMIER16,946 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim76
Positioning50
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY52–42–6Last 10052%Win rateWWLLTWWWWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +1.7pp headshot accuracy · +18ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 609ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 627ms

Last 20

  • 15–3–2 · 75% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim7.6
Utility5.0
Positioning5.0
Opening Duels1.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.0
Utility5.0
Mechanics7.7
Opening Duels1.1
Win Impact10.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time609ms+18ms
first ⅓ avg 591ms → last ⅓ avg 609ms
Headshot accuracy10.9%+0.8%
first ⅓ avg 10.1% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–4 · debris, 4 Sept →
31%Best headshot accuracy · 9–13 · cache, 21 Sept →
422msFastest reaction time · 6–13 · inferno, 20 Sept →
13–2Biggest win · cache, 7 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
15–6In matches decided by ≤2 rounds
18Overtime games

Map breakdown

infernoBest map · 68% over 25mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoS2517–868%-0.03
cacheC188–1044%-0.03
anubisB137–654%-0.03
nukeC125–742%-0.05
ancientC114–736%-0.05
dust2A106–460%-0.01
mirageD71–614%-0.03
eldorado—22–0100%0.06
train—11–0100%-0.04
debris—11–0100%0.15

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.8%Headshot accuracy
42.9%Accuracy (enemy spotted)
43.2%Spray accuracy
84.5%Counter-strafing
10.1°Preaim
620msReaction time
23.7%T opening success
38.5%CT opening success
0.46Enemies flashed / flash
1.1%Flash assists
14.42HE damage / grenade
3.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.8184% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4582 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.724% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–80.019%11 Oct →
inferno13–40.0013%11 Oct →
dust26–13-0.0416%11 Oct →
inferno14–16-0.0619%10 Oct →
ancient15–15-0.055%9 Oct →
cache13–11-0.027%9 Oct →
cache13–11-0.0111%9 Oct →
ancient13–50.069%9 Oct →
dust213–11-0.0112%9 Oct →
dust213–90.0110%8 Oct →
anubis15–15-0.068%8 Oct →
ancient13–9-0.028%7 Oct →
nuke13–8-0.0010%7 Oct →
cache13–2-0.029%7 Oct →
eldorado9–60.0111%7 Oct →
inferno13–11-0.0813%6 Oct →
ancient13–11-0.067%6 Oct →
cache13–70.0314%6 Oct →
dust24–13-0.025%5 Oct →
cache16–14-0.018%5 Oct →
mirage8–13-0.0612%4 Oct →
ancient14–16-0.0415%4 Oct →
mirage13–10-0.056%4 Oct →
ancient11–13-0.053%2 Oct →
ancient13–10-0.068%2 Oct →
anubis13–20.033%2 Oct →
ancient11–13-0.0420%2 Oct →
inferno13–4-0.0319%30 Sept →
cache13–11-0.007%30 Sept →
inferno13–6-0.0126%30 Sept →
mirage9–13-0.0613%29 Sept →
dust29–130.0014%29 Sept →
inferno16–13-0.037%28 Sept →
inferno13–11-0.047%28 Sept →
nuke1–13-0.0212%27 Sept →
anubis13–10-0.039%27 Sept →
inferno13–60.0130%27 Sept →
mirage6–13-0.0411%27 Sept →
mirage8–13-0.079%27 Sept →
cache8–13-0.0111%25 Sept →
mirage7–130.0111%25 Sept →
ancient4–13-0.1315%25 Sept →
inferno13–11-0.0118%25 Sept →
anubis15–15-0.0211%25 Sept →
inferno13–60.0310%24 Sept →
nuke13–90.0516%24 Sept →
anubis13–90.085%23 Sept →
inferno13–16-0.0211%23 Sept →
inferno6–13-0.086%23 Sept →
mirage9–130.0315%22 Sept →
nuke3–13-0.035%22 Sept →
dust213–30.012%21 Sept →
anubis16–12-0.009%21 Sept →
cache9–13-0.0431%21 Sept →
ancient13–16-0.0311%20 Sept →
inferno6–13-0.0714%20 Sept →
nuke13–6-0.0310%20 Sept →
inferno13–8-0.057%20 Sept →
cache6–13-0.0413%20 Sept →
inferno13–80.0416%20 Sept →
inferno15–15-0.0216%19 Sept →
nuke10–13-0.098%19 Sept →
nuke13–16-0.0517%19 Sept →
cache13–4-0.079%19 Sept →
cache9–13-0.057%18 Sept →
inferno13–10-0.0221%18 Sept →
train13–10-0.049%14 Sept →
anubis11–13-0.096%14 Sept →
anubis10–13-0.029%13 Sept →
cache4–13-0.0915%13 Sept →
inferno4–13-0.0712%13 Sept →
inferno13–6-0.074%12 Sept →
cache11–13-0.062%12 Sept →
nuke13–10-0.1211%12 Sept →
anubis13–11-0.048%12 Sept →
inferno13–10-0.0212%11 Sept →
nuke13–100.0113%11 Sept →
cache4–13-0.0511%11 Sept →
ancient4–13-0.093%11 Sept →
inferno13–50.0317%11 Sept →
cache15–15-0.0516%11 Sept →
eldorado9–60.1110%11 Sept →
inferno8–13-0.066%8 Sept →
cache9–13-0.0512%8 Sept →
nuke2–13-0.140%8 Sept →
anubis15–150.0115%8 Sept →
dust213–10-0.0313%7 Sept →
cache12–16-0.0511%7 Sept →
anubis13–11-0.0614%7 Sept →
dust27–13-0.0614%4 Sept →
inferno13–11-0.0123%4 Sept →
nuke9–13-0.065%4 Sept →
cache13–80.039%4 Sept →
debris9–40.1515%4 Sept →
dust216–140.006%3 Sept →
nuke7–13-0.088%3 Sept →
inferno16–140.0111%3 Sept →
anubis4–13-0.096%2 Sept →
inferno13–16-0.0410%2 Sept →
anubis13–11-0.048%1 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.