a1m

a1m — CS2 Stats

JP76561197974808283[U:1:14542555]Steam profile ↗✓ No bans

775Tracked matches64%Win rate2021Tracked since
1,703Hours in CS
CSDB Rating4.6 DevelopingSupport
FaceitLevel 6 · 814 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 814 → 814
+7Tracked matches · now 775
+7.2ppWin rate · 57.1% → 64.3%

Rating over time

Premier CS Rating: 9,465 +493 20 May – 2 Jul · 22 days played
8,9349,877peak 9,87720 May2 Jul
9,999Peak Premier in tracked matches
814Highest Faceit ELO seen on CSDB
45Days played since 2026-05-20

Faceit ELO

  • At peak — 814
  • Next: Level 4 at 901 — 87 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-09-21
  • Level 2 first seen 2026-09-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate43.9%44.8%45.7%1.8% short
Shot accuracy16.8%12.4%12.7%above
Kill/death ratio1.111.031.05above
Match win rate43.6%45.2%45.7%2.1% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGa1mFACEITLevel 6 · 814 ELOSTANDINGTop 54.0% of rankedPEAK ELO814csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim47
Positioning45
Utility50

0–100 skill scores via Leetify.

Recent form

HOT51–44–5Last 10051%Win rateWWWWWWWWLL

Last 10 vs previous 10: +40pp win rate · −0.01 avg rating · +3.2pp headshot accuracy · −45ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 584ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 603ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 626ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).

Aim4.7
Utility5.0
Positioning4.5
Opening Duels0.7
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 76% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.7
Positioning4.5
Utility5.0
Mechanics6.5
Opening Duels0.8
Win Impact9.8

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time665ms−22ms
first ⅓ avg 687ms → last ⅓ avg 665ms
Headshot accuracy15.3%+0.5%
first ⅓ avg 14.8% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–3 · mirage, 11 Jun →
36%Best headshot accuracy · 3–13 · ancient, 21 Aug →
461msFastest reaction time · 13–2 · mirage, 14 Sept →
13–0Biggest win · inferno, 14 Jun →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W8Current streak
7–11In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 59% over 22nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA3520–1557%-0.01
infernoA2213–959%0.00
cacheA169–756%-0.01
nukeC104–640%-0.02
overpassB63–350%-0.00
ancientC52–340%-0.03
vertigo—20–20%0.03
dust2—20–20%-0.01
anubis—20–20%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,991Lifetime kills
1.11K/D · Top 50% of Level 6 players
4,517Matches
43.6%Match win rate
43.9%Headshot %
16.8%Shot accuracy · Top 25% of Level 6 players
6,668MVPs
1,703Hours (in match)
2,962Bombs planted
678Bombs defused

Most-used weapons

Lifetime map wins

8,609dust2
7,256inferno
2,763nuke
678train
471cbble
162office
80vertigo
63italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

290Matches
47%Win rate
0.84Avg K/D
64.9ADR
44%Headshot %

Clutches & streaks

31%1v1 clutch win
14%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage7540%0.8212.4
Inferno6962%0.9113.5
Cache3057%0.7210.9
Overpass1856%0.9613.8
Ancient1619%0.7412.3
Nuke1471%0.9413.2
Anubis1040%0.7211.6
Dust2850%0.8813.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
33.3%Accuracy (enemy spotted)
34.6%Spray accuracy
79.1%Counter-strafing
12.1°Preaim
663msReaction time
25.1%T opening success
36.1%CT opening success
0.43Enemies flashed / flash
6.6%Flash assists
7.28HE damage / grenade
5.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1398° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.43 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–9-0.046%2 Oct →
inferno13–11-0.0517%21 Sept →
mirage13–20.0421%14 Sept →
ancient13–11-0.0020%4 Sept →
inferno13–8-0.0121%4 Sept →
ancient13–6-0.0110%28 Aug →
cache22–19-0.0514%28 Aug →
cache13–40.0516%27 Aug →
ancient9–13-0.0415%27 Aug →
ancient3–13-0.0736%21 Aug →
inferno13–100.0213%21 Aug →
cache11–13-0.0216%20 Aug →
nuke10–13-0.0614%31 Jul →
mirage13–50.0318%31 Jul →
inferno8–130.0211%31 Jul →
inferno13–5-0.036%28 Jul →
inferno13–70.0213%28 Jul →
nuke9–13-0.0310%26 Jul →
vertigo7–130.0218%25 Jul →
ancient7–13-0.0426%25 Jul →
dust24–130.0127%25 Jul →
overpass12–120.0417%25 Jul →
mirage7–13-0.088%19 Jul →
mirage13–110.0215%18 Jul →
mirage13–11-0.0712%16 Jul →
mirage16–14-0.0218%15 Jul →
vertigo12–120.0512%6 Jul →
cache13–20.024%6 Jul →
mirage13–9-0.0522%3 Jul →
nuke13–80.0310%2 Jul →
nuke10–13-0.0210%2 Jul →
dust211–13-0.0311%1 Jul →
inferno13–9-0.0418%1 Jul →
mirage16–130.0215%1 Jul →
overpass8–13-0.0316%29 Jun →
cache16–14-0.0315%27 Jun →
cache11–130.0223%27 Jun →
inferno7–13-0.0218%26 Jun →
mirage11–130.0021%26 Jun →
cache10–13-0.0323%26 Jun →
mirage4–13-0.076%25 Jun →
mirage13–10-0.0325%25 Jun →
mirage13–80.0216%22 Jun →
inferno11–130.0111%22 Jun →
mirage13–10-0.0120%22 Jun →
anubis9–13-0.0215%20 Jun →
overpass13–60.005%20 Jun →
mirage15–150.028%20 Jun →
mirage13–5-0.005%20 Jun →
inferno13–60.0319%19 Jun →
mirage13–2-0.0112%19 Jun →
mirage4–13-0.0219%19 Jun →
mirage13–9-0.049%19 Jun →
inferno13–70.0210%16 Jun →
mirage10–13-0.0211%16 Jun →
inferno5–13-0.039%15 Jun →
anubis5–13-0.0712%15 Jun →
nuke13–80.0020%15 Jun →
inferno4–13-0.0216%15 Jun →
inferno13–00.044%14 Jun →
nuke5–13-0.0822%14 Jun →
mirage13–50.0214%14 Jun →
inferno15–15-0.0412%13 Jun →
inferno9–13-0.0113%13 Jun →
nuke13–9-0.0112%12 Jun →
mirage11–130.0021%12 Jun →
mirage16–14-0.0413%12 Jun →
overpass10–13-0.0311%12 Jun →
mirage13–30.1116%11 Jun →
nuke8–13-0.009%11 Jun →
nuke13–80.0110%11 Jun →
mirage10–130.0013%8 Jun →
mirage9–130.0113%8 Jun →
mirage11–130.009%7 Jun →
mirage13–50.0417%7 Jun →
overpass13–9-0.0514%7 Jun →
mirage13–40.0521%6 Jun →
mirage11–13-0.0715%5 Jun →
inferno13–5-0.012%5 Jun →
inferno7–130.037%5 Jun →
mirage11–13-0.0216%5 Jun →
mirage5–13-0.1014%5 Jun →
inferno11–130.049%4 Jun →
mirage15–150.0018%4 Jun →
overpass13–40.0629%4 Jun →
nuke9–13-0.0615%2 Jun →
inferno13–80.0018%2 Jun →
cache13–100.0222%1 Jun →
cache13–8-0.0329%1 Jun →
cache5–13-0.0117%30 May →
inferno13–30.0113%30 May →
mirage13–7-0.0210%29 May →
cache10–13-0.0317%29 May →
cache16–13-0.0613%26 May →
mirage13–8-0.0216%23 May →
cache11–13-0.0318%23 May →
cache16–13-0.0619%23 May →
mirage10–13-0.0115%20 May →
inferno13–30.0312%20 May →
cache9–130.0812%20 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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