haggster

haggster — CS2 Stats

NO76561197973294860[U:1:13029132]Steam profile ↗✓ No bans

954Tracked matches48%Win rate2020Tracked since
1,898Hours in CS10Hrs last 2 wks
CSDB Rating4.0 DevelopingSupport
WingmanGold Nova III
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,417 +6,799 25 Oct – 21 Jun · 22 days played
8,87617,417peak 17,41725 Oct21 Jun
17,417Peak Premier in tracked matches
35Days played since 2025-10-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim39
Positioning46
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY49–47–4Last 10049%Win rateLWLWLLLLWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +1.0pp headshot accuracy · −10ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 567ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 587ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.8 against its own average).

Aim3.9
Utility6.1
Positioning4.6
Opening Duels2.7
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 69% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning4.6
Utility6.1
Mechanics3.0
Opening Duels1.5
Win Impact4.4

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time588ms−43ms
first ⅓ avg 631ms → last ⅓ avg 588ms
Headshot accuracy10.3%+0.4%
first ⅓ avg 9.9% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–1 · inferno, 18 Jan →
19%Best headshot accuracy · 8–13 · inferno, 11 Apr →
398msFastest reaction time · 8–13 · inferno, 11 Apr →
13–0Biggest win · nuke, 26 Feb →

Across the last 100 tracked matches.

Highlights

5Longest win streak
12–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 67% over 24mirageWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
infernoS2416–867%0.01
nukeC239–1439%-0.01
ancientA2012–860%-0.02
mirageC176–1135%-0.01
anubisC83–538%-0.03
overpass—32–167%-0.00
train—20–20%-0.04
dust2—10–10%-0.01
cache—10–10%-0.03
vertigo—11–0100%0.14

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (35% over 17). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

79,795Lifetime kills
1.11K/D · Top 50% of tracked players
4,070Matches
32.1%Match win rate
31.7%Headshot %
17.4%Shot accuracy · Top 25% of tracked players
5,675MVPs
1,133Hours (in match)
1,775Bombs planted
855Bombs defused

Most-used weapons

AK-4715,424
AWP9,298
FAMAS1,787
MP71,744
MP91,718

Lifetime map wins

5,862inferno
4,599nuke
2,010dust2
897vertigo
640train
174lake
127ar_shoots
109safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
25%Win rate
0.84Avg K/D
62.4ADR
26%Headshot %

Clutches & streaks

0%1v1 clutch win
33%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno1100%1.5819.0
Ancient10%0.397.0
Nuke10%0.7613.0
Dust210%0.6513.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.4%Headshot accuracy
33.9%Accuracy (enemy spotted)
36.6%Spray accuracy
63.4%Counter-strafing
11.7°Preaim
587msReaction time
34.4%T opening success
37.7%CT opening success
0.65Enemies flashed / flash
6.3%Flash assists
8.39HE damage / grenade
9.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.4391% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.3973% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke7–13-0.0210%23 Oct →
ancient13–4-0.026%23 Oct →
ancient9–13-0.0813%27 Aug →
inferno13–70.0113%27 Aug →
dust29–13-0.016%27 Aug →
nuke7–130.0118%27 Aug →
ancient7–13-0.057%17 Aug →
inferno6–13-0.056%17 Aug →
nuke13–100.009%11 Aug →
inferno13–8-0.0113%5 Aug →
anubis9–13-0.045%5 Aug →
nuke6–13-0.0817%5 Aug →
mirage13–110.0211%1 Aug →
anubis13–6-0.0818%1 Aug →
ancient13–4-0.0211%1 Aug →
cache11–13-0.036%1 Aug →
nuke3–13-0.055%1 Aug →
mirage6–13-0.044%28 Jul →
nuke9–130.005%28 Jul →
ancient15–150.028%28 Jul →
nuke8–13-0.0715%28 Jul →
inferno13–40.0617%21 Jun →
ancient13–10-0.049%21 Jun →
mirage13–110.0114%10 Jun →
mirage10–130.0512%24 May →
ancient13–110.0513%24 May →
mirage13–110.0512%24 May →
mirage5–13-0.0714%16 May →
ancient13–100.019%16 May →
inferno13–70.029%13 May →
mirage7–13-0.0413%13 May →
inferno13–70.058%13 May →
nuke13–70.045%13 May →
inferno13–110.0811%1 May →
inferno13–30.0814%1 May →
inferno14–16-0.0317%1 May →
mirage13–11-0.0015%1 May →
ancient13–80.0512%1 May →
inferno16–140.0517%17 Apr →
ancient9–130.026%17 Apr →
nuke13–6-0.0313%17 Apr →
mirage15–15-0.035%11 Apr →
inferno8–13-0.0519%11 Apr →
nuke13–5-0.0111%11 Apr →
ancient8–13-0.0517%21 Mar →
anubis10–13-0.0916%21 Mar →
inferno5–13-0.0315%21 Mar →
mirage13–160.0314%21 Mar →
nuke14–16-0.0513%14 Mar →
ancient13–7-0.088%14 Mar →
nuke9–13-0.0513%14 Mar →
nuke13–110.039%8 Mar →
anubis16–120.029%6 Mar →
nuke14–16-0.018%6 Mar →
inferno13–8-0.0514%26 Feb →
nuke13–00.2110%26 Feb →
ancient13–10-0.0411%26 Feb →
anubis4–13-0.109%26 Feb →
inferno13–8-0.0016%26 Feb →
anubis6–13-0.0013%25 Feb →
nuke15–15-0.017%25 Feb →
inferno13–100.0010%14 Feb →
ancient13–30.0211%14 Feb →
anubis14–16-0.049%14 Feb →
inferno10–13-0.0415%5 Feb →
ancient15–15-0.025%5 Feb →
nuke13–9-0.0110%31 Jan →
ancient13–2-0.043%24 Jan →
nuke13–50.049%24 Jan →
overpass13–8-0.0116%24 Jan →
anubis13–80.1012%18 Jan →
mirage2–130.0311%18 Jan →
inferno13–10.2514%18 Jan →
nuke5–13-0.067%18 Jan →
ancient1–13-0.1313%18 Jan →
nuke8–13-0.037%2 Jan →
inferno13–110.0311%2 Jan →
inferno14–16-0.0413%2 Jan →
mirage9–13-0.0111%2 Jan →
nuke3–9-0.049%20 Dec →
vertigo9–20.146%20 Dec →
inferno9–3-0.0218%20 Dec →
overpass9–70.0417%20 Dec →
overpass9–13-0.0315%14 Dec →
nuke6–13-0.0414%14 Dec →
ancient13–8-0.008%14 Dec →
mirage5–13-0.066%11 Dec →
train8–13-0.028%11 Dec →
inferno2–13-0.064%11 Dec →
inferno11–13-0.013%30 Nov →
mirage8–13-0.027%30 Nov →
mirage16–12-0.029%27 Nov →
ancient13–100.018%27 Nov →
inferno13–11-0.086%14 Nov →
train8–13-0.0510%14 Nov →
mirage13–100.018%12 Nov →
inferno16–14-0.0210%12 Nov →
mirage8–13-0.037%25 Oct →
nuke13–50.0517%25 Oct →
ancient4–130.039%25 Oct →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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