AZGARDI-THOR

AZGARDI-THOR — CS2 Stats

CZ76561197972673779[U:1:12408051]Steam profile ↗✓ No bans

3,117Tracked matches57%Win rate2020Tracked since
6,061Hours in CS7Hrs last 2 wks
CSDB Rating7.4 StrongSupport
Premier CS Rating25,714Top 10% of 213,211 CSDB-tracked playersRed band · top ~2.7% of ranked players (population est.)
CSDB Leaderboard#15538 of 259897 tracked
FaceitLevel 9 · 1,977 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,714 +3,439 30 Aug – 1 Nov · 27 days played
21,25226,067peak 26,06730 Aug1 Nov
26,067Peak Premier in tracked matches
1,977Highest Faceit ELO seen on CSDB
29Days played since 2026-08-30

Faceit ELO

  • At peak — 1,977
  • Next: Level 10 at 2,001 — 24 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-30
  • Level 8 first seen 2026-08-30

Premier CS Rating

  • 353 below peak (26,067)
  • +1,576 over 30 days · improving
  • Next: Gold band at 30,000 — 4,286 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-10-20
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate51.4%48.2%50.9%meets
Shot accuracy16.4%13.2%13.7%above
Kill/death ratio1.011.071.090.08 short
Match win rate46.2%46.9%48.4%2.2% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAZGARDI-THORFACEITLevel 9 · 1,977 ELOSTANDINGTop 20.7% of rankedPREMIER25,714 · Red bandPEAK ELO1,977csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning58
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY58–40–2Last 10058%Win rateLLWWWWWLLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +4.3pp headshot accuracy · +40ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 26%
  • Avg reaction 520ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 584ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 564ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.6 against its own average).

Aim8.6
Utility6.4
Positioning5.8
Opening Duels2.4
Clutch4.6

Sharp aimerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 62% on T to 40% on CT — first contacts on the defending side are being lost.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.8
Utility6.4
Mechanics7.2
Opening Duels5.2
Win Impact7.2

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time557ms−12ms
first ⅓ avg 569ms → last ⅓ avg 557ms
Headshot accuracy20.2%+2.3%
first ⅓ avg 17.9% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–4 · dust2, 6 Sept →
31%Best headshot accuracy · 6–13 · dust2, 7 Sept →
328msFastest reaction time · 8–1 · dust2, 29 Oct →
13–2Biggest win · inferno, 26 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
12–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

infernoBest map · 68% over 28mirageWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
dust2S2919–1066%0.02
infernoS2819–968%0.01
mirageD102–820%-0.01
nukeA106–460%-0.00
cacheS96–367%0.01
ancientC83–538%0.02
anubisB63–350%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

224,691Lifetime kills
1.01K/D
8,125Matches
46.2%Match win rate
51.4%Headshot % · Top 50% of Level 9 players
16.4%Shot accuracy · Top 25% of Level 9 players
23,047MVPs
4,033Hours (in match)
5,695Bombs planted
1,981Bombs defused

Most-used weapons

AK-4754,100
AWP24,219
Galil AR16,252
P9010,413
MP99,116
Tec-96,410

Lifetime map wins

36,560dust2
19,318inferno
9,074nuke
2,303train
971cbble
367vertigo
111aztec
40assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,193Matches
50%Win rate
1.06Avg K/D
86.2ADR
45%Headshot %

Clutches & streaks

43%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Dust244452%1.2118.1
Inferno39258%1.1116.7
Nuke18646%1.1117.0
Mirage14538%0.9514.9
Ancient9243%0.9615.9
Anubis7738%0.9715.6
Overpass4448%1.1717.7
Train4240%1.0116.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
42.0%Accuracy (enemy spotted)
39.7%Spray accuracy
82.3%Counter-strafing
8.7°Preaim
570msReaction time
61.7%T opening success
39.7%CT opening success
0.71Enemies flashed / flash
8.2%Flash assists
15.04HE damage / grenade
4.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.6548% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–130.0524%1 Nov →
cache14–160.0022%30 Oct →
dust213–80.0331%29 Oct →
dust28–1-0.0127%29 Oct →
dust213–80.0727%29 Oct →
dust213–110.0515%17 Oct →
dust213–9-0.0222%17 Oct →
mirage5–13-0.0715%17 Oct →
dust26–13-0.0515%17 Oct →
nuke13–7-0.0622%17 Oct →
inferno16–130.0011%17 Oct →
ancient13–60.1023%17 Oct →
inferno7–13-0.0313%17 Oct →
mirage7–13-0.0323%17 Oct →
inferno13–110.0624%17 Oct →
ancient13–90.0618%16 Oct →
cache19–150.0014%11 Oct →
anubis13–16-0.0016%11 Oct →
cache13–50.0315%11 Oct →
dust210–13-0.0720%11 Oct →
inferno13–11-0.0024%9 Oct →
inferno13–30.0624%9 Oct →
dust213–100.0321%9 Oct →
mirage13–8-0.0015%9 Oct →
dust213–6-0.0519%9 Oct →
nuke10–130.0120%9 Oct →
mirage10–13-0.0116%9 Oct →
anubis4–13-0.1119%9 Oct →
dust24–13-0.0425%6 Oct →
ancient11–130.0220%6 Oct →
anubis13–100.0218%4 Oct →
dust213–100.0628%4 Oct →
dust213–3-0.0524%3 Oct →
inferno13–9-0.0216%3 Oct →
inferno13–11-0.0320%2 Oct →
anubis13–80.0218%30 Sept →
anubis9–130.0410%30 Sept →
mirage2–130.0627%29 Sept →
mirage16–14-0.0121%29 Sept →
ancient14–160.0117%27 Sept →
dust213–8-0.0112%27 Sept →
inferno13–60.0612%27 Sept →
inferno8–130.0222%27 Sept →
dust211–130.0117%27 Sept →
mirage3–13-0.0227%27 Sept →
dust213–110.0418%26 Sept →
nuke12–16-0.0114%26 Sept →
inferno13–2-0.019%26 Sept →
dust213–80.0125%26 Sept →
inferno16–14-0.0412%26 Sept →
dust211–13-0.0014%24 Sept →
mirage9–130.0124%24 Sept →
inferno0–2-0.030%24 Sept →
inferno13–90.0818%24 Sept →
anubis13–100.0314%24 Sept →
dust213–50.0624%23 Sept →
nuke10–13-0.0321%20 Sept →
nuke13–110.0226%20 Sept →
dust25–13-0.0710%20 Sept →
cache10–13-0.0322%20 Sept →
ancient5–13-0.0710%20 Sept →
inferno13–100.0216%20 Sept →
inferno13–6-0.0218%20 Sept →
ancient13–110.0120%20 Sept →
dust29–130.0516%18 Sept →
inferno13–60.0918%18 Sept →
cache11–13-0.0412%18 Sept →
inferno13–11-0.0118%18 Sept →
cache13–6-0.0313%18 Sept →
mirage9–13-0.0518%18 Sept →
inferno5–130.0228%18 Sept →
nuke13–6-0.0421%18 Sept →
inferno11–130.0427%16 Sept →
dust216–130.0115%14 Sept →
inferno13–6-0.0517%14 Sept →
inferno15–150.0415%13 Sept →
nuke13–110.0114%12 Sept →
inferno13–100.0315%12 Sept →
inferno11–130.0013%12 Sept →
dust216–130.0818%12 Sept →
nuke10–13-0.0122%12 Sept →
cache13–40.0626%12 Sept →
mirage10–130.0422%11 Sept →
inferno15–150.0618%10 Sept →
inferno13–60.0315%10 Sept →
cache13–70.0816%9 Sept →
nuke13–50.0617%9 Sept →
inferno16–12-0.0011%9 Sept →
dust27–13-0.0818%9 Sept →
dust213–50.0628%8 Sept →
inferno7–13-0.0612%8 Sept →
dust210–13-0.0110%7 Sept →
dust213–40.0620%7 Sept →
dust26–130.0431%7 Sept →
cache16–13-0.0220%6 Sept →
dust213–40.1419%6 Sept →
dust213–90.0718%6 Sept →
nuke13–100.019%6 Sept →
ancient4–13-0.049%6 Sept →
inferno13–110.0120%6 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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