BILBO TEABAGGINS

BILBO TEABAGGINS — CS2 Stats

RU76561197971924772[U:1:11659044]Steam profile ↗✓ No bans

4,089Tracked matches64%Win rate2020Tracked since
6,502Hours in CS23Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating13,173Blue band · top ~38.1% of ranked players (population est.)
FaceitLevel 5 · 1,016 ELOTop 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

+2619Premier CS Rating · 10,554 → 13,173
+36Tracked matches · now 4,089
+14.0ppWin rate · 50.0% → 64.0%

Rating over time

Premier CS Rating: 10,554 +1,338 1 Sept – 29 Oct · 3 observations
9,20510,554peak 10,5541 Sept29 Oct
13,173Peak Premier on CSDB
1,053Highest Faceit ELO seen on CSDB
3Days observed since 2026-09-01

Faceit ELO

  • 37 below peak (1,053)
  • Next: Level 5 at 1,051 — 35 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-01
  • Level 3 first seen 2026-09-01

Premier CS Rating

  • At peak — 13,173
  • +3,968 over 30 days · improving
  • Next: Purple band at 15,000 — 1,827 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-10-29
  • Light Blue band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate38.3%43.8%44.8%6.5% short
Shot accuracy11.0%12.0%12.4%1.4% short
Kill/death ratio0.701.021.030.33 short
Match win rate42.4%44.7%45.2%2.9% short

This profile sits below the typical Level 6 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBILBO TEABAGGINSFACEITLevel 5 · 1,016 ELOSTANDINGTop 67.6% of rankedPREMIER13,173 · Blue bandPEAK ELO1,053csdb.gg/stats

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Performance scores

Aim61
Positioning59
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.1
Utility2.7
Positioning5.9
Opening Duels1.9
Clutch3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 68% on T to 41% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.9
Utility2.7
Mechanics4.1
Opening Duels6.1
Win Impact9.7

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

134,051Lifetime kills
0.70K/D
7,728Matches
42.4%Match win rate
38.3%Headshot %
11.0%Shot accuracy
15,238MVPs
4,690Hours (in match)
5,717Bombs planted
1,201Bombs defused

Most-used weapons

AWP37,502
AK-4735,342
P2505,626
P904,172
SSG 083,264
FAMAS2,941

Lifetime map wins

18,690inferno
12,756dust2
7,511nuke
2,581vertigo
1,576train
566cbble
320office
60italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

258Matches
49%Win rate
0.79Avg K/D
67.1ADR
40%Headshot %

Clutches & streaks

35%1v1 clutch win
16%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Dust24949%0.7912.8
Mirage4643%0.6910.2
Inferno3954%0.7612.4
Ancient3253%0.7811.9
Anubis2152%0.8013.7
Nuke1844%0.8012.9
Vertigo1070%1.0613.5
Cache956%0.739.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.9%Headshot accuracy
31.8%Accuracy (enemy spotted)
34.5%Spray accuracy
68.4%Counter-strafing
9.4°Preaim
507msReaction time
67.6%T opening success
41.3%CT opening success
0.28Enemies flashed / flash
2.5%Flash assists
8.22HE damage / grenade
2.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2776 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.