-= OldManPlaysGames =-

-= OldManPlaysGames =- — CS2 Stats

CH76561197971593693[U:1:11327965]Steam profile ↗✓ No bans

3,546Tracked matches55%Win rate2020Tracked since
9,515Hours in CS42Hrs last 2 wks
CSDB Rating3.5 LearningSupport
Premier CS Rating10,699Blue band · top ~51.2% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,699 +760 5 Sept – 1 Oct · 25 days played
8,08111,121peak 11,1215 Sept1 Oct
11,451Peak Premier in tracked matches
25Days played since 2026-09-05

Premier CS Rating

  • 422 below peak (11,121)
  • +760 over 30 days · improving
  • Next: Purple band at 15,000 — 4,301 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches123——
Win rate40%——
K/D0.95——
Headshot %32%——

Measured 5 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,642), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate36.2%43.8%44.8%8.6% short
Shot accuracy16.5%12.0%12.4%above
Kill/death ratio1.071.021.03above
Match win rate37.6%44.7%45.2%7.6% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG-= OldManPlaysGames =-FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER10,699 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim22
Positioning36
Utility70

0–100 skill scores via Leetify.

Recent form

STEADY53–42–5Last 10053%Win rateLWWLLWLWWL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −3.2pp headshot accuracy · −7ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 627ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 636ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 639ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.5 against its own average).

Aim2.2
Utility7.0
Positioning3.6
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 43% on T to 24% on CT — first contacts on the defending side are being lost.

Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.2
Positioning3.6
Utility7.0
Mechanics2.9
Opening Duels1.6
Win Impact6.7

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time623ms−16ms
first ⅓ avg 640ms → last ⅓ avg 623ms
Headshot accuracy10.8%+0.3%
first ⅓ avg 10.5% → last ⅓ avg 10.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–8 · nuke, 9 Sept →
42%Best headshot accuracy · 10–2 · overpass, 26 Sept →
414msFastest reaction time · 13–0 · dust2, 13 Sept →
13–0Biggest win · dust2, 13 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 100% over 10infernoWeakest map · 15% over 13
MapGradePlayedRecordWin rateAvg rating
dust2B2612–1446%-0.02
cacheA138–562%-0.00
infernoD132–1115%-0.03
mirageA138–562%-0.02
anubisA127–558%-0.01
ancientS1010–0100%0.02
nukeC104–640%-0.01
vertigo—21–150%-0.02
overpass—11–0100%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (15% over 13). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

277,394Lifetime kills
1.07K/D · Top 50% of Level 5 players
15,095Matches
37.6%Match win rate
36.2%Headshot %
16.5%Shot accuracy · Top 25% of Level 5 players
24,234MVPs
5,755Hours (in match)
8,354Bombs planted
2,270Bombs defused

Most-used weapons

P9075,803
MP730,368
XM101417,065
AK-4711,386
PP-Bizon11,264
MAC-1011,074
P2507,319

Lifetime map wins

28,716dust2
23,917inferno
10,376nuke
3,103train
2,962cbble
1,225vertigo
875dust
861office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

116Matches
50%Win rate
0.86Avg K/D
—ADR
37%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.5%Headshot accuracy
31.7%Accuracy (enemy spotted)
31.2%Spray accuracy
63.1%Counter-strafing
14.2°Preaim
627msReaction time
42.5%T opening success
24.5%CT opening success
0.58Enemies flashed / flash
1.9%Flash assists
11.50HE damage / grenade
15.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.1793° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.4528% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

15% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache10–13-0.0512%1 Oct →
cache13–7-0.0013%1 Oct →
ancient13–70.038%30 Sept →
inferno8–13-0.0115%29 Sept →
dust28–13-0.0311%29 Sept →
cache13–60.004%29 Sept →
cache7–13-0.095%28 Sept →
ancient13–80.119%28 Sept →
ancient13–80.0215%27 Sept →
nuke6–13-0.037%27 Sept →
ancient13–11-0.016%27 Sept →
ancient13–11-0.0213%27 Sept →
cache13–6-0.0214%27 Sept →
dust27–130.019%26 Sept →
overpass10–2-0.0842%26 Sept →
inferno12–12-0.049%26 Sept →
cache13–50.109%26 Sept →
vertigo13–110.006%26 Sept →
nuke13–9-0.029%26 Sept →
dust210–13-0.0112%26 Sept →
mirage3–13-0.0915%26 Sept →
mirage13–3-0.0112%26 Sept →
inferno11–13-0.077%25 Sept →
mirage5–13-0.0411%25 Sept →
mirage13–6-0.0210%25 Sept →
mirage8–13-0.0510%25 Sept →
mirage4–13-0.059%25 Sept →
nuke13–60.029%25 Sept →
mirage13–90.039%25 Sept →
anubis10–13-0.0210%24 Sept →
mirage13–10-0.0212%24 Sept →
ancient16–140.019%24 Sept →
dust213–110.019%24 Sept →
dust26–13-0.1113%24 Sept →
cache10–13-0.018%23 Sept →
vertigo11–13-0.0511%23 Sept →
dust213–60.0016%23 Sept →
anubis16–14-0.019%22 Sept →
cache13–9-0.074%21 Sept →
dust213–100.0615%21 Sept →
dust26–13-0.0215%21 Sept →
anubis13–11-0.0114%21 Sept →
dust213–6-0.0411%20 Sept →
dust213–10-0.0110%20 Sept →
inferno11–13-0.0212%20 Sept →
inferno15–150.018%19 Sept →
dust27–13-0.0510%19 Sept →
anubis13–9-0.0716%19 Sept →
dust213–8-0.028%18 Sept →
nuke13–1-0.009%18 Sept →
mirage13–6-0.028%18 Sept →
anubis13–6-0.0418%18 Sept →
cache13–70.0514%18 Sept →
mirage7–13-0.0614%18 Sept →
anubis9–130.0212%17 Sept →
anubis9–13-0.0219%17 Sept →
nuke11–13-0.076%16 Sept →
inferno11–13-0.1110%16 Sept →
anubis13–4-0.019%16 Sept →
mirage13–6-0.0311%16 Sept →
nuke12–16-0.0613%16 Sept →
dust23–13-0.006%16 Sept →
anubis13–90.0410%15 Sept →
dust213–8-0.055%13 Sept →
cache8–13-0.0211%13 Sept →
inferno13–9-0.0710%13 Sept →
dust213–10-0.0510%13 Sept →
dust26–13-0.0710%13 Sept →
ancient13–9-0.008%13 Sept →
dust213–00.0216%13 Sept →
nuke15–15-0.018%11 Sept →
dust213–11-0.0017%11 Sept →
inferno9–13-0.067%11 Sept →
dust210–13-0.039%11 Sept →
dust213–50.018%11 Sept →
dust213–16-0.0212%10 Sept →
inferno8–130.0519%10 Sept →
anubis6–130.055%10 Sept →
anubis10–13-0.0112%10 Sept →
cache9–13-0.0311%10 Sept →
mirage13–30.0713%9 Sept →
nuke13–80.1311%9 Sept →
inferno5–9-0.045%9 Sept →
inferno15–150.0013%8 Sept →
cache13–90.039%8 Sept →
ancient13–6-0.0322%8 Sept →
ancient13–50.047%7 Sept →
dust26–13-0.056%7 Sept →
mirage13–50.0112%7 Sept →
dust215–15-0.0211%7 Sept →
nuke9–13-0.0112%6 Sept →
inferno8–130.0216%6 Sept →
nuke11–13-0.0411%6 Sept →
dust213–70.016%6 Sept →
cache13–70.059%6 Sept →
inferno13–4-0.090%5 Sept →
ancient13–20.0321%5 Sept →
dust214–16-0.0211%5 Sept →
dust27–13-0.037%5 Sept →
anubis13–6-0.038%5 Sept →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.