MANGO-_-

MANGO-_- — CS2 Stats

76561197970231794[U:1:9966066]Steam profile ↗✓ No bans

2,422Tracked matches40%Win rate2020Tracked since
4,514Hours in CS0Hrs last 2 wks
CSDB Rating6.0 SolidSupport
CSDB Leaderboard#6042 of 251230 tracked
FaceitLevel 10 · 2,427 ELOTop 12.4% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,427 → 2,427
+1Tracked matches · now 2,422
−3.3ppWin rate · 43.3% → 40.0%

Rating over time

Premier CS Rating: 26,971 -293 29 Jun – 10 Sept · 25 days played
26,68828,016peak 28,01629 Jun10 Sept
Faceit ELO: 2,427 +0 1 Sept – 10 Sept · 2 observations
2,4272,427peak 2,4271 Sept10 Sept
28,442Peak Premier in tracked matches
2,427Highest Faceit ELO seen on CSDB
31Days played since 2026-06-29

Faceit ELO

  • At peak — 2,427
  • Next: 2,500 ELO at 2,500 — 73 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-01
  • Level 9 first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2——
Win rate50%——
K/D4.27——
Headshot %81%——

Measured 11 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,304), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate70.2%50.9%
Shot accuracy13.1%13.7%
Kill/death ratio1.831.09
Match win rate68.8%48.4%

Share this profile

CSDB.GGMANGO-_-FACEITLevel 10 · 2,427 ELOSTANDINGTop 12.4% of rankedPEAK ELO2,427csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim94
Positioning39
Utility42

0–100 skill scores via Leetify.

Recent form

COLD57–41–2Last 10057%Win rateLWLLLLLLLL

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · +7.9pp headshot accuracy · +94ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 26%
  • Avg reaction 500ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 34%
  • Avg reaction 625ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 30%
  • Avg reaction 578ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1 against its own average).

Aim9.4
Utility4.2
Positioning3.9
Opening Duels1.3
Clutch3.2

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 78% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Counter-strafing. 95% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 55 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 40% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning3.9
Utility4.2
Mechanics10.0
Opening Duels1.2
Win Impact1.7

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time533ms−53ms
first ⅓ avg 587ms → last ⅓ avg 533ms
Headshot accuracy27.4%−5.3%
first ⅓ avg 32.7% → last ⅓ avg 27.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 12–12 · ancient, 6 Jul →
78%Best headshot accuracy · 2–13 · dust2, 12 Jul →
367msFastest reaction time · 8–13 · ancient, 13 Aug →
13–0Biggest win · ancient, 13 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 75% over 8infernoWeakest map · 50% over 12
MapGradePlayedRecordWin rateAvg rating
dust2A3520–1557%-0.00
ancientA2012–860%0.03
nukeA1610–663%0.01
infernoB126–650%0.03
mirageS86–275%0.02
anubisA53–260%-0.01
overpass—20–20%-0.02
cache—10–10%-0.03
office—10–10%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (50% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

547,902Lifetime kills
1.83K/D · Top 5% of Level 10 players
11,907Matches
68.8%Match win rate · Top 5% of Level 10 players
70.2%Headshot % · Top 5% of Level 10 players
13.1%Shot accuracy
16,484MVPs
10,410Hours (in match)
5,688Bombs planted
987Bombs defused

Most-used weapons

AK-47322,526
AWP52,686
P2507,387
SSG 082,932

Lifetime map wins

16,350dust2
9,123inferno
6,027nuke
1,760vertigo
1,624train
699cbble
302office
267aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

898Matches
55%Win rate
1.20Avg K/D
81.2ADR
57%Headshot %

Clutches & streaks

36%1v1 clutch win
24%1v2 clutch win
14Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient12354%1.1516.5
Nuke10865%1.2016.1
Dust210552%1.2616.8
Inferno6348%1.1516.2
Train4848%1.0315.0
Overpass4252%1.2216.1
Vertigo1839%1.0215.5
Anubis1145%1.4317.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.7%Headshot accuracy
35.6%Accuracy (enemy spotted)
36.2%Spray accuracy
95.4%Counter-strafing
6.8°Preaim
585msReaction time
20.1%T opening success
39.6%CT opening success
0.49Enemies flashed / flash
5.3%Flash assists
5.73HE damage / grenade
8.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4939 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.1037% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
ancient1–8-0.1117%30 Sept →
mirage13–40.1142%28 Aug →
nuke7–130.0333%19 Aug →
dust27–13-0.0639%18 Aug →
dust20–13-0.080%17 Aug →
ancient8–130.0226%13 Aug →
mirage0–13-0.0827%11 Aug →
ancient2–13-0.0360%4 Aug →
dust21–13-0.0250%29 Jul →
mirage11–130.0345%28 Jul →
inferno5–13-0.0826%28 Jul →
mirage13–90.0432%28 Jul →
dust213–30.0424%28 Jul →
dust213–8-0.0223%25 Jul →
dust23–13-0.0933%23 Jul →
inferno13–11-0.0232%23 Jul →
nuke10–130.0229%22 Jul →
dust213–100.0428%20 Jul →
dust20–4-0.050%20 Jul →
nuke13–90.0534%20 Jul →
anubis3–130.0734%17 Jul →
nuke3–13-0.1030%17 Jul →
dust213–90.0430%17 Jul →
mirage13–9-0.0235%16 Jul →
inferno6–13-0.0223%14 Jul →
dust20–13-0.0850%14 Jul →
dust213–7-0.0331%13 Jul →
dust213–110.0533%13 Jul →
anubis3–13-0.0720%13 Jul →
ancient13–3-0.080%13 Jul →
nuke4–00.000%13 Jul →
ancient13–00.000%13 Jul →
dust213–70.0420%12 Jul →
nuke13–20.1115%12 Jul →
dust22–130.0378%12 Jul →
inferno13–90.1241%12 Jul →
dust211–130.0228%12 Jul →
dust213–100.0231%12 Jul →
ancient13–110.1030%12 Jul →
mirage16–140.0120%12 Jul →
ancient13–70.0339%12 Jul →
cache5–13-0.0319%12 Jul →
inferno13–9-0.0243%12 Jul →
nuke7–13-0.0321%12 Jul →
ancient13–40.0835%12 Jul →
ancient13–60.0332%12 Jul →
dust216–120.0328%11 Jul →
mirage13–10-0.0150%9 Jul →
dust215–150.0140%9 Jul →
inferno13–110.0935%9 Jul →
inferno8–130.0348%9 Jul →
ancient13–70.0533%9 Jul →
nuke13–80.1030%8 Jul →
office8–130.0446%8 Jul →
inferno13–160.0037%8 Jul →
inferno13–30.0635%8 Jul →
dust213–70.0643%7 Jul →
dust213–70.0324%7 Jul →
dust213–70.0429%7 Jul →
nuke13–10-0.0127%7 Jul →
ancient11–130.0124%7 Jul →
anubis13–11-0.0219%6 Jul →
ancient12–120.1540%6 Jul →
ancient13–30.0424%5 Jul →
dust213–8-0.0421%5 Jul →
dust28–130.0133%4 Jul →
dust29–4-0.0432%4 Jul →
nuke1–13-0.0441%4 Jul →
ancient13–40.0125%4 Jul →
dust27–130.0336%3 Jul →
dust21–130.0250%3 Jul →
inferno13–100.0623%3 Jul →
dust23–13-0.0427%3 Jul →
inferno6–130.0743%3 Jul →
dust213–90.0631%3 Jul →
dust213–7-0.0541%3 Jul →
ancient13–90.0933%3 Jul →
nuke10–30.0233%3 Jul →
anubis13–5-0.0225%2 Jul →
ancient6–13-0.0341%2 Jul →
dust213–11-0.0213%1 Jul →
nuke8–130.0334%1 Jul →
anubis13–10-0.0224%1 Jul →
overpass2–13-0.0533%1 Jul →
nuke13–20.0238%1 Jul →
nuke13–110.0126%30 Jun →
inferno10–130.0227%30 Jun →
nuke13–5-0.0326%30 Jun →
overpass8–130.0244%30 Jun →
nuke13–30.0127%30 Jun →
mirage13–100.0524%29 Jun →
dust213–10-0.0741%29 Jun →
ancient9–130.0439%29 Jun →
dust213–8-0.0156%29 Jun →
ancient5–130.0129%29 Jun →
dust211–13-0.0323%29 Jun →
dust20–13-0.0133%29 Jun →
ancient13–30.0540%29 Jun →
dust28–00.0814%29 Jun →
ancient13–100.0937%29 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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