WhiteBombo

WhiteBombo — CS2 Stats

76561197965098205[U:1:4832477]Steam profile ↗✓ No bans

4,139Tracked matches46%Win rate2020Tracked since
6,571Hours in CS
CSDB Rating6.8 SolidPositional Player
Premier CS Rating20,310Top 50% of 212,133 CSDB-tracked playersPink band · top ~8.2% of ranked players (population est.)
CSDB Leaderboard#78854 of 259062 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,310 -437 2 Sept – 28 Oct · 17 days played
20,00021,370peak 21,3702 Sept28 Oct
21,510Peak Premier in tracked matches
37Days played since 2026-08-24

Premier CS Rating

  • 1,060 below peak (21,370)
  • -750 over 30 days · declining
  • Next: Red band at 25,000 — 4,690 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-08
  • Purple band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate48.6%46.9%49.3%meets
Shot accuracy22.0%13.0%13.4%above
Kill/death ratio1.041.081.120.08 short
Match win rate48.2%46.7%48.5%meets

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWhiteBomboPREMIER20,310 · Pink bandcsdb.gg/stats

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Performance scores

Aim89
Positioning66
Utility44

0–100 skill scores via Leetify.

Recent form

COLD48–44–8Last 10048%Win rateLLLLLLWWLT

Last 10 vs previous 10: −40pp win rate · −0.01 avg rating · +5.8pp headshot accuracy · +134ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 674ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 626ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 559ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.9
Utility4.4
Positioning6.6
Opening Duels3.9
Clutch3.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 92% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.6
Utility4.4
Mechanics7.0
Opening Duels6.2
Win Impact3.8

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time558ms−44ms
first ⅓ avg 602ms → last ⅓ avg 558ms
Headshot accuracy18.7%−4.8%
first ⅓ avg 23.6% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–5 · overpass, 12 Oct →
41%Best headshot accuracy · 13–8 · mirage, 25 Aug →
422msFastest reaction time · 9–13 · nuke, 21 Oct →
13–2Biggest win · mirage, 26 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L6Current streak
6–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 62% over 21dust2Weakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
nukeC3715–2241%0.02
cacheA2113–862%0.04
mirageB115–645%0.01
dust2D93–633%0.02
overpassB84–450%0.04
infernoA53–260%0.01
anubis—42–250%-0.01
train—21–150%0.03
ancient—22–0100%0.04
rush_001—10–10%0.12

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

320,303Lifetime kills
1.04K/D
12,708Matches
48.2%Match win rate · Top 50% of Pink band
48.6%Headshot % · Top 50% of Pink band
22.0%Shot accuracy · Top 1% of Pink band
34,319MVPs
6,571Hours (in match)
15,744Bombs planted
2,578Bombs defused

Most-used weapons

AK-4791,661
AWP43,336
Glock-1816,499
MP98,843
FAMAS4,893
UMP-454,159

Lifetime map wins

32,817nuke
18,601inferno
16,077train
6,306dust2
2,986vertigo
1,786cbble
421office
306lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,413Matches
51%Win rate
1.09Avg K/D
78.7ADR
39%Headshot %

Clutches & streaks

36%1v1 clutch win
26%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1377%1.6316.4
Inferno1346%1.1318.4
Dust2956%1.2117.3
Ancient850%1.3317.8
Cache667%1.0016.0
Overpass560%1.0816.0
Mirage540%1.1217.6
Train3100%1.8615.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.3%Headshot accuracy
43.7%Accuracy (enemy spotted)
43.6%Spray accuracy
81.3%Counter-strafing
9.2°Preaim
553msReaction time
57.0%T opening success
52.8%CT opening success
0.44Enemies flashed / flash
5.0%Flash assists
8.66HE damage / grenade
11.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4377 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke1–8-0.0130%31 Oct →
nuke1–7-0.0433%30 Oct →
nuke4–13-0.0511%29 Oct →
mirage14–160.0519%28 Oct →
inferno7–13-0.0122%28 Oct →
anubis8–13-0.0515%28 Oct →
mirage13–40.0632%28 Oct →
mirage13–20.0320%26 Oct →
overpass2–130.0032%26 Oct →
overpass12–120.0321%25 Oct →
nuke2–00.000%25 Oct →
cache15–150.0416%23 Oct →
mirage13–50.0331%23 Oct →
inferno13–5-0.0119%23 Oct →
nuke13–30.0822%23 Oct →
inferno0–9-0.064%23 Oct →
mirage5–13-0.0121%22 Oct →
anubis13–5-0.0210%22 Oct →
nuke8–130.0129%22 Oct →
nuke13–20.0927%21 Oct →
dust27–13-0.0711%21 Oct →
cache13–110.049%21 Oct →
cache11–130.0524%21 Oct →
nuke9–13-0.0618%21 Oct →
nuke11–130.0119%19 Oct →
nuke13–110.0212%17 Oct →
overpass7–13-0.0114%15 Oct →
overpass13–100.0416%14 Oct →
nuke13–80.0525%13 Oct →
cache13–70.0218%13 Oct →
mirage13–6-0.025%13 Oct →
cache4–13-0.0321%12 Oct →
overpass13–50.1914%12 Oct →
nuke13–90.0711%12 Oct →
nuke9–130.0121%12 Oct →
cache13–80.0410%8 Oct →
train8–130.0413%8 Oct →
cache13–50.1118%8 Oct →
nuke11–130.0629%7 Oct →
nuke11–13-0.0618%7 Oct →
cache13–90.0624%7 Oct →
train13–70.0211%7 Oct →
cache10–13-0.0316%5 Oct →
mirage4–13-0.0412%5 Oct →
nuke9–130.0416%5 Oct →
cache13–50.0320%3 Oct →
cache13–8-0.0131%2 Oct →
cache13–50.0921%2 Oct →
nuke13–50.0313%2 Oct →
rush_0015–80.1215%30 Sept →
overpass13–4-0.0223%30 Sept →
cache13–30.1435%30 Sept →
nuke14–16-0.0122%30 Sept →
cache13–30.1326%30 Sept →
nuke13–100.1922%30 Sept →
nuke6–130.0219%30 Sept →
nuke13–20.0118%28 Sept →
cache12–120.1339%28 Sept →
dust213–50.0926%28 Sept →
nuke3–13-0.058%28 Sept →
anubis13–6-0.0125%24 Sept →
nuke12–120.0919%23 Sept →
nuke8–130.1029%23 Sept →
nuke13–11-0.0121%23 Sept →
nuke11–13-0.0814%23 Sept →
nuke13–100.0429%21 Sept →
nuke13–40.0417%21 Sept →
ancient13–90.0515%19 Sept →
cache8–130.0324%19 Sept →
nuke13–11-0.0322%19 Sept →
nuke10–13-0.0715%19 Sept →
mirage15–150.0833%12 Sept →
nuke8–13-0.0033%12 Sept →
inferno13–70.1327%12 Sept →
nuke3–13-0.068%11 Sept →
cache13–30.0422%11 Sept →
dust211–13-0.0124%11 Sept →
cache12–12-0.0414%8 Sept →
dust215–15-0.0118%8 Sept →
inferno13–20.0029%8 Sept →
dust214–160.0833%7 Sept →
mirage12–16-0.0021%7 Sept →
nuke8–130.0428%7 Sept →
nuke10–130.0220%7 Sept →
nuke13–50.0321%5 Sept →
dust213–11-0.0238%5 Sept →
dust210–130.0810%5 Sept →
nuke13–50.0930%2 Sept →
cache13–50.0725%2 Sept →
ancient13–70.0423%2 Sept →
anubis8–130.0237%2 Sept →
dust215–150.0225%2 Sept →
overpass10–13-0.0224%1 Sept →
cache13–80.0520%1 Sept →
nuke10–13-0.0212%1 Sept →
overpass13–90.1122%28 Aug →
cache4–13-0.0515%27 Aug →
mirage13–8-0.0341%25 Aug →
mirage5–13-0.0420%24 Aug →
dust213–80.0530%24 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.