WheelyS♿

WheelyS♿ — CS2 Stats

76561197964373088[U:1:4107360]Steam profile ↗✓ No bans

3,867Tracked matches43%Win rate2020Tracked since
4,653Hours in CS
CSDB Rating3.8 LearningPositional Player
Premier CS Rating12,485Blue band · top ~41.7% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

+178Premier CS Rating · 12,307 → 12,485
+118Tracked matches · now 3,867
0.0ppWin rate · 42.9% → 42.9%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 29 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

12,485Peak Premier on CSDB
1Days observed since 2026-08-29

Premier CS Rating

  • At peak — 12,485
  • Next: Purple band at 15,000 2,515 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-29
  • Light Blue band first seen 2026-08-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches115
Win rate44%
K/D0.88
Headshot %39%

Measured 29 Aug 202623 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=12,790), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate38.5%43.8%44.8%6.3% short
Shot accuracy11.7%12.0%12.5%0.8% short
Kill/death ratio0.841.021.040.19 short
Match win rate41.4%44.7%45.2%3.8% short

This profile sits below the typical Level 6 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWheelyS♿FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER12,485 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim40
Positioning55
Utility39

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim4.0
Utility3.9
Positioning5.5
Opening Duels4.3
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 54% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning5.5
Utility3.9
Mechanics3.3
Opening Duels3.8
Win Impact2.6

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

179,604Lifetime kills
0.84K/D
11,652Matches
41.4%Match win rate
38.5%Headshot %
11.7%Shot accuracy
21,316MVPs
4,653Hours (in match)
18,848Bombs planted
2,314Bombs defused

Most-used weapons

AK-4739,536
AWP34,442
MAC-107,322
SSG 086,932
XM10144,535
MAG-74,455

Lifetime map wins

16,677dust2
15,664inferno
8,005nuke
6,918vertigo
4,664train
1,179office
562cbble
171dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

530Matches
49%Win rate
1.00Avg K/D
72.4ADR
40%Headshot %

Clutches & streaks

34%1v1 clutch win
23%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage9153%0.9613.5
Anubis7242%1.0615.3
Dust26939%0.9814.6
Ancient6850%0.8913.6
Inferno6455%1.0716.0
Nuke4860%1.2516.9
Cache1947%1.0117.2
Overpass812%1.0815.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
30.7%Accuracy (enemy spotted)
30.3%Spray accuracy
65.0%Counter-strafing
11.6°Preaim
579msReaction time
35.7%T opening success
54.5%CT opening success
0.43Enemies flashed / flash
8.5%Flash assists
11.23HE damage / grenade
2.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4285 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.7038% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →